Organizations: Department of Computer Science, National University of Singapore · RoboScience · College of Control Science and Engineering, Zhejiang University, China · Department of Electronic and Electrical Engineering, Southern University of Science and Technology, China · School of Computer Science and Engineering, Sun Yat-sen University, China
Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K objects. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sample efficiency by over 10 times.
Figures & tables
Figure 1: Our benchmark comprises around 0.5 billion grasp annotations in cluttered scenes across diverse objects and dexterous hands. T(R,O) Grasp++ models object-environment-hand spatial transformations with T(R,O) Graph++, achieving better performance, faster inference, and more efficient sampling.
Dataset
Obj. Num.
Hand Num.
Grasp Num.
Grasps per Obj.-Hand
Cluttered Scenes
Hierarchical Annotations
Hand Mount
GraspXL [ 36 ]
> 500 K
4
> 10 M
N.A.
✗
✗
✗
Dex1B [ 35 ]
6 K
3
1 B
N.A.
✗
✗
✗
MultiGripperGrasp [ 3 ]
345
11
30.4 M
∼ 8K
✗
✗
✗
ContactDexNet [ 39 ]
> 1.5 K
1
N.A.
N.A.
✓
✗
✗
DexGraspNet2 [ 37 ]
1,319
1
427 M
∼ 324K
✓
✗
✗
Ours
53,675
8
444 M
∼ 1K
✓
✓
✓
Table 1: Comparison of Dexterous Grasping Dataset.
Figure 2: Overview of T(R,O) Grasp++ pipeline.
Method
Success Rate (%) ↑ / Diversity (rad.) ↑
Allegro
Ability
Barrett
DClaw
LEAP
Schunk
Shadow
XHand
Avg.
AnyDexGrasp [ 9 ]
54.44/ 0.387
–
–
–
–
–
–
–
54.44/0.387
DexGraspNet2 [ 37 ]
–
–
–
–
52.09/0.303
–
–
–
52.09/0.303
Ours (Single-trial)
88.79 /0.369
88.28 / 0.509
87.24 / 0.470
89.11 / 0.393
85.93 / 0.404
90.39 / 0.389
87.87 / 0.354
86.03 / 0.418
87.96 / 0.413
Table 2: Overall success rate and diversity comparison across different dexterous hands.
Table 5Figure 6Figure 7
Table 7: Real-world experiment results on XHand and LEAP Hand.
Figure 7: Visualization of real-world experiment results on XHand and LEAP Hand.
Hand
Prediction
Planning
Collision
Instability
Total
Wuji
13/414
5/414
12/414
44/414
74/414
XHand
22/548
14/548
27/548
29/548
92/548
Table 8: Failure mode analysis in the real world.
Figure 8: Score distribution of our proposed benchmark. Each grasp in a cluttered scene is annotated with a difficulty score derived from object geometry, obstacle proximity, and spatial enclosure.
Translation Div.
Rotation Div.
Norm. Joint Div.
Direction Ent.
0.360 m
125.97 deg
5.97
5.96 / 6
Table 9: Diversity analysis of T(R,O) ++ dataset.
Model Params.
Layers Num.
Attn. Heads Num.
Node Dim.
Edge Dim.
Output Layer Dim.
10M
4
4
256
256
[128, 64]
50M
8
6
384
384
[256, 128]
0.2B
8
12
768
768
[512, 256, 128]
1B
12
24
1536
1536
[512, 256, 128]
Table 10: Architecture configurations of diffusion models with different parameter scales.