Long-horizon embodied agents face temporal confusion and incomplete or distorted records, recurring errors from fixed memory rules, and growing storage and retrieval costs. We present BetaMem, a framework for building and evolving traceable long-term memory through six linked layers: working, spatial, entity, episodic, experiential, and procedural memory. A dual-level write contract constrains operation executability and source support for content: supervised fine-tuning learns compliant memory operations, while reinforcement learning combines repeated sampling with teacher verification of the original observations to reward complete, accurate records and penalize omissions, distortion, and unsupported content. We formulate failure-driven policy recursive self-improvement through diagnosis along the causal sequence of memory operations and local rule repairs gated by independent replay. Atomic tools frame storage, updates, retrieval, and forgetting as cost-utility allocation under storage and read budgets. Using the open-source Qwen3.5-9B model for memory generation, BetaMem achieves overall scores of 48.08% on M3-Bench-robot, 92.08% on LoCoMo, 72.6% on OpenEQA EM-EQA, and 62.4% on EgoLifeQA, the highest among the listed memory methods under their respective evaluation protocols. Training the model for memory generation raises the contract pass rate from 50.9% to 86.2% while reducing output tokens per stored action by 47.3%. A separate Qwen3-VL-8B-Instruct evaluation on EMem-Bench achieves an average success rate of 38.4% and an average error recurrence rate of 24.9%. We perform best among evaluated methods using comparably sized open-source models. Category results show that we have advantages in integrating information across observations, recalling events over long histories, and inferring personal habits.
Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/
Lizhou Liang, Xinyu Zhong, Miao Pan +7
Zhejiang University · Central South University · Institute of Software, Chinese Academy of Sciences
Long-term memory systems allow LLM agents to preserve information beyond a single context window, but most systems focus on storing and retrieving facts after extraction, leaving the write decision under-specified. What deserves memory can depend on the user's current task, topic, activity, or interaction partner, while uniform extraction applies one notion of importance across these different situations. We formulate this challenge as preference-conditioned write control and introduce AdaMem, which uses adaptive natural-language Memory Policies to personalize what an agent writes to memory. Each policy represents the user's memory preference for a particular interaction context, is updated from periodic feedback, and controls subsequent memory writing. We evaluate this loop in AdaMem-Bench, which assigns different memory preferences to six concurrent interaction personas across five ten-week stories. Across two extraction models and two feedback modes, AdaMem improves average QA accuracy over Mem0 from 80.0% to 84.35% while reducing persistent memory by 9.27%. Our analyses show that explicit feedback helps models learn better memory policies, but current models still struggle to translate those policies into reliably selective writing behavior. AdaMem thus demonstrates the promise of adaptive write control while exposing policy execution as a central limitation of current memory agents. Our code is publicly available: https://github.com/galaxyChen/AdaMem
To assist humans over extended periods in real homes, embodied agents must remember user routines, world states, and past interactions. Existing long-term memory benchmarks mainly evaluate language-centric retrieval and question answering, while embodied benchmarks often focus on short-horizon task execution without testing long-term memory use in dynamic environments. We introduce WorldLines, a project-driven benchmark for long-horizon embodied household assistance. It constructs temporally extended household traces with dialogues, actions, execution feedback, object and device state changes, and converts them into evidence-linked samples for Memory QA and Embodied Task Planning. We further propose ObsMem, an observer-grounded memory framework that maintains visibility-aware memories and action-native state trails for state-aware decisions. Experiments reveal persistent challenges in partial observability, overwritten world states, and translating long-term memory into embodied plans, while ObsMem offers a stronger reference architecture for this setting.