Codec-Compatible Learned Compression for 3D Gaussian Splatting
Organizations: Shanghai Jiao Tong University, Shanghai, China · University of Missouri-Kansas City, Kansas City, USA
Abstract
Video-based 3D Gaussian Splatting (3DGS) compression methods provide a practical route by representing Gaussian attributes as 2D maps and coding them with standard video codecs. Among these maps, high-dimensional non-DC spherical harmonics (SH-AC) maps contain the largest number of channels and account for a dominant portion of the bitstream. However, their statistics differ substantially from those of natural images, and the nonlinear dependencies among SH-AC coefficients remain insufficiently exploited. To address these issues, we propose CCT-GS, a Codec-Compatible learned Transform framework for 3DGS compression. CCT-GS first learns a generalized SH-AC transform that captures cross-scene regularities and converts SH-AC maps into compact codec-friendly bottleneck maps. It further introduces LoRA-based scene adaptation to recover scene-specific appearance details with lightweight side information. Experiments on MPEG GSC sequences demonstrate that CCT-GS consistently outperforms representative video-based baselines, achieving an average BD-rate reduction of 51.30% over the video-based anchor.
Figures & tables
| Method | BT | BS | CT | CS | BFT | Avg. | Overall |
|---|---|---|---|---|---|---|---|
| LGSCV | -37.24 | -28.00 | -14.71 | -29.69 | -34.52 | -28.83 | -27.66 |
| TMCV-v2 | -30.00 | -32.13 | -35.06 | -33.71 | -41.31 | -34.44 | -34.11 |
| CCT-GS | -58.75 | -52.75 | -55.81 | -49.18 | -54.45 | -54.19 | -51.30 |
| Method | BFS | BFU | Makeup | Musical | Trio | Avg. | Overall |
| LGSCV | -43.38 | -38.86 | -3.84 | -39.57 | -6.78 | -26.49 | -27.66 |
| TMCV-v2 | -41.60 | -30.88 | -30.41 | -32.19 | -33.79 | -33.77 | -34.11 |
3DGS Compression
3D Gaussian Splatting compression reduces storage and rendering costs while preserving the quality of reconstructed views and scenes.
See all 85 papers