Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains largely separate and constrained by scarce paired training data. Given the rich image and video editing supervision now available and the common editing semantics shared across modalities, a natural question is whether this knowledge can be transferred to data-scarce 3D editing. We present VitronEdit, a universal framework for image, video, and 3D scene editing. VitronEdit adopts a shared sequence representation and progressive multimodal training to transfer editing knowledge across modalities. We further introduce geometry-aware post-training, which leverages a pretrained geometry reconstruction model to provide depth and camera-pose supervision. Surprisingly, applying geometric supervision only to 3D samples yields the best overall performance, while image and video editing also improve despite receiving no direct geometric supervision, suggesting that geometric regularization transfers through the shared backbone. Our analysis further shows that image and video training mainly transfers editing semantics to 3D, whereas 3D supervision primarily improves multi-view consistency. The project page: https://vitron-llm.github.io/VitronEdit/.
Figures & tables
Figure 1: Image and video editing data are abundant, while paired multiview data are scarce, and semantically correct edits can still be geometrically inconsistent.
Figure 2: Overview of VitronEdit. Geometry-aware post-training uses a frozen 3D decoder to estimate depth and camera poses from predicted and target latents.
Method
Consistency
CLIP Semantics
Struct. Dist. ↓
PSNR ↑
MSE ↓
LPIPS ↓
SSIM ↑
Whole ↑
Edited ↑
Ref. ↑
×102
×103
×102
×102
×102
×102
×102
Instruction-based editing
ICEdit
3.54
27.88
6.01
5.76
89.39
24.24
21.94
/
VAREdit
5.75
23.52
11.02
8.19
81.75
25.47
22.74
/
ChordEdit
2.88
22.60
8.04
12.35
76.52
24.59
22.06
/
Table 1: Quantitative comparison on Image Editing . Struct. Dist.: Structure Distance. Ref.: Reference. Best in bold , second-best underlined .
Figure 3: Comparison with image-editing baselines: (a) instruction-based, (b) reference-based.
Table 3: Quantitative comparison on 3D Editing . Best in bold , second-best underlined .
Figure 5: Qualitative comparison against all 3D-editing baselines.
Figure 6: Cross-modal transfer to 3D editing. Stage-1 training on image and video data substantially improves editing semantics on multi-view inputs, while incorporating 3D data yields further gains primarily in cross-view consistency.
Method
Image Editing
Video Editing
3D Editing
LPIPS ↓
Whole ↑
LPIPS ↓
Whole ↑
MFS ↑
CLIPDir ↑
CLIPSim ↑
3D Consist. ↑
- w/o Geo
14.88 (-0.02)
23.48 (-0.07)
34.20 (-0.42)
26.90 (-0.05)
76.05 (-0.75)
12.47 (-0.68)
27.53 (-0.90)
73.98 (-0.36)
- w/o Camera
15.02 (-0.16)
23.48 (-0.07)
34.01 (-0.23)
26.92 (-0.03)
76.38 (-0.42)
11.76 (-1.39)
27.49 (-0.94)
72.17 (-2.17)
- w/o Depth
15.19 (-0.33)
23.57 (+0.02)
33.72 (+0.06)
26.92 (-0.03)
77.05 (+0.25)
12.10 (-1.05)
27.54 (-0.89)
72.45 (-1.89)
Geo-All
14.96 (-0.10)
23.50 (-0.05)
34.35 (-0.57)
26.89 (-0.06)
76.07 (-0.73)
11.62 (-1.53)
27.33 (-1.10)
72.82 (-1.52)
Ours (Geo-3D)
14.86
23.55
33.78
26.95
76.80
13.15
28.43
74.34
Table 4: Ablation of geometry-aware post-training. Values in parentheses show changes from Ours (Geo-3D), with ↑ and ↓ directions considered. Red indicates degradation after ablation, while gray indicates improvement. 3D Consist. denotes 3D Consistency.
Figure 10
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.
Appendix
Setting
Stage 1: progressive training
Stage 2
Ph. 1 (I)
Ph. 2 (I+V)
Ph. 3 (I+V+3D)
Geometry-aware
Training steps
10K
7K
3K
500
Learning rate (LoRA)
5×10−5
5×10−5
2×10−5
1×10−5
Learning rate (modality tokens)
1×10−5
1×10−5
5×10−6
Frozen
Effective batch size (image)
200
480
480
128
Effective batch size (video)
/
120
120
32
Appendix
Table 5: Training schedule and hyperparameters. I, V, and 3D denote image, video, and 3D multi-view editing, respectively. A dash indicates an inactive modality.
Modality
Data Source
Task Type
Samples
Image
AnyEdit ( Yu et al., 2025 )
Instruct-based Editing
∼ 2M
NHR-Edit ( Kuprashevich et al., 2026 )
Instruct-based Editing
AnyInsertion ( Song et al., 2026 )
Reference-based Editing
Video
OpenVE ( He et al., 2026 )
Instruct-based Editing
∼ 500K
Kiwi-Edit ( Lin et al., 2026 )
Reference-based Editing
3D
Self-built scene editing dataset
Instruct-based Editing
∼ 8K
Appendix
Table 6: Training data used for image, video, and 3D multi-view editing.
Quantity
Same-direction accumulation
Alternating errors
Position error ei
iδ
21−(−1)iδ
Displacement error
δ
(−1)i+1δ
Mean local loss
ϕ(δ)
ϕ(δ)
Mean anchor loss
M1∑i=1Mϕ(iδ)
21ϕ(δ)
Final position error
Mδ
0
Appendix
Table 7: Analytical comparison of translation error patterns. Here, ϕ denotes SmoothL1 applied to each coordinate and averaged over the three coordinates. Equal local losses can correspond to different accumulated position errors.
Category
Parameter
Image
Video
3D
SmoothL1 thresholds
Depth βd
0.02
0.02
0.02
Translation βt
–
0.001
0.001
Translation weights
Local λrel
–
1.00
1.00
Anchor λabs
–
1.30
1.30
Effective loss weights
Depth λD
0.47
0.13
0.45
Translation λT
–
0.73
2.62
Appendix
Table 8: SmoothL1 thresholds and effective geometry loss weights. Image and video weights apply only to ablation settings. A dash indicates an inapplicable setting.
Editing operation
Count
Share
Material or texture change
2,368
29.3%
Color change
1,433
17.7%
Global style or tone change
1,005
12.4%
Object replacement
829
10.3%
Object removal
809
10.0%
Object addition
745
9.2%
Appendix
Table 9: Distribution of editing operations in the final dataset. Percentages may not sum to 100 due to rounding.