Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate realistic appearances but fail to preserve 3D consistency; and (2) 3D generative models (e.g., Marble), which generate geometrically consistent scenes but often yield static, less realistic observations. We present AEON, a unified framework that bridges video-based and 3D-based world models and combines the benefits of both. The key insight of AEON lies in a generative model that operates within the text- or image-conditioned video latent space while producing renderable 4D graphics primitives---specifically, 4D Gaussian Splatting (4DGS)---as the explicit world representation. We train a 4D reconstruction model to predict both 4DGS and camera poses from monocular videos, serving as our initialized 4D decoder. Furthermore, we design a domain adapter that translates generative video latents into reconstructive 4D latents through a distillation process on the video VAE. AEON naturally supports video-based world modeling by rendering 4DGS at predicted camera trajectories, and constructs a persistent 4D environment with scene dynamics for realistic world simulation. Consequently, AEON empowers a diverse range of world modeling applications and achieves state-of-the-art performance on standard benchmarks. Project Page: https://weiqi-zhang.github.io/AEON
Figures & tables
Paradigm
Realistic
3D Consistent
Dynamic
Persistence
Real-time Exp.
Video WM (e.g. Sora)
✓
✗
✓
✗
✗
3D WM (e.g. Marble)
✗
✓
✗
✓
✓
AEON
✓
✓
✓
✓
✓
Table 1: Comparison of different world modeling paradigms across fundamental characteristics.
Figure 2: Overview of AEON. Top (1). The 4D Reconstruction Model (4DRM) decodes a monocular video into a 4DGS world through four task-specific heads that respectively predict depth, Gaussian appearance, dynamic evolution, and camera poses. The resulting primitives are rasterized into RGB, depth, and normal maps for end-to-end supervision. Bottom (2). We train AEON for generative world modeling by distilling the world generative capability of a frozen video diffusion model (e.g., Wan 2.2 [ 38 ] ) and the 4D reconstructive capability of a teacher 4DRM via a Domain Adapter and a learnable student 4DRM. The generated explicit 4DGS world enables versatile world modeling applications.
Figure 3: Qualitative reconstruction comparison on Dycheck and DaVis.
Method
I2V_Subject ↑
Subject_Consistency ↑
Motion_Smoothness ↑
Aesthetic_Quality ↑
4DNex [ 7 ]
0.796
0.790
0.968
0.342
Lyra [ 3 ]
0.865
0.864
0.974
0.459
AEON (Wan 2.1)
0.912
0.864
0.976
0.519
AEON (Wan 2.2)
0.913
0.875
0.980
0.531
Table 2: Quantitative comparison on 4D generation. All outputs are rendered along shared preset camera trajectories and scored with VBench [ 13 ] metrics.