Retargeting human motion to humanoids requires preserving motion semantics while accounting for the robot's physical constraints. Kinematic pipelines prescribe a robot trajectory through geometric matching, without establishing whether it can be executed under the robot's dynamics. Prior physics-supervised neural methods train bidirectional full-sequence models on physics-refined kinematic trajectories, remaining tied to prescribed kinematic solutions and requiring noncausal context. We propose SMR, a streaming neural motion retargeter learned from semantic-conditioned physics experts. We convert human motion into robot-aware task-space targets for body landmark positions, orientations, and velocities. Physics experts track these targets directly in simulation under contact, dynamics, and actuator constraints. We train a single strictly causal Transformer on their executed state trajectories that complete the motion and pass semantic and physical validity checks. At each incoming frame, the student uses only current and past human observations to generate a robot motion reference for a downstream whole-body controller. Experiments demonstrate that semantic-conditioned physics experts generate motion with higher semantic fidelity and physical validity than direct optimization-based retargeting, while the resulting streaming retargeter achieves improved closed-loop performance over kinematic and physics-refined baselines under a common whole-body controller.
Figures & tables
Capability
GMR
PHUMA
UMR
IKMR
ReActor
NMR
SMR (Ours)
Kinematics-aware
✓
✓
✓
✓
✓
✓
✓
Dynamics-grounded
×
×
×
✓
✓
✓
✓
Real-time teleoperation
✓
×
×
×
×
×
✓
Table 1: Representative comparison of retargeting methods across kinematics-aware (GMR ( Araujo et al., 2025 ) , PHUMA ( Lee et al., 2025 ) , UMR ( Cao et al., 2026 ) ), dynamics-grounded (IKMR ( Chen et al., 2025a ) , ReActor ( Müller et al., 2026 ) , NMR ( Zhao et al., 2026 ) ), and real-time teleoperation (GMR ( Araujo et al., 2025 ) ) capabilities.
Figure 1: Qualitative comparison of Unitree G1 reference poses at matched timestamps from eight human motions. The rows show source SMPL poses and the corresponding references produced by GMR, NMR, and SMR. Compared with GMR and NMR, SMR better preserves the source whole-body posture, especially in the crouching, kneeling, and floor-level examples.
Figure 3
SMR
GMR
Small
Medium
Large (Ours)
XLarge
Parameters (M)
–
0.81
3.19
12.7
50.5
Median (ms/frame) ↓
4.87
0.34
0.35
0.37
0.58
Table 2: Warm per-frame latency of the GMR ( Araujo et al., 2025 ) and four SMR model sizes. Compared with Small and Medium, Large has substantially more parameters but only slightly higher latency. Together with its lowest held-out error in Figure 2 , this makes Large a favorable balance of accuracy and speed among the tested sizes. Bold marks the lowest latency.
Figure 4: Streaming Unitree G1 teleoperation driven by GMR (top two rows) and SMR (bottom two rows) through MimicLite. Each row shows four frames from an independent recording in temporal order, covering arm motion or kneeling.
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Trunk
Leg (per side)
Arm (per side)
Pelvis, neck, head
Hip, knee, ankle
Shoulder, elbow, wrist
Appendix
Table 3: The predefined landmark set K .
Source
Assignment
Experts
Motions
Hours
BONES-SEED ( Bones Studio, 2026 )
Clustered
256
142,220
288.29
100STYLE ( Mason et al., 2022 )
Clustered
32
3,573
18.65
LAFAN1 ( Harvey et al., 2020 )
Single-motion
77
77
4.60
AMASS ( Mahmood et al., 2019 )
Single-motion
22
22
0.05
Five smaller specialized sets
Single-motion
78
78
0.81
Total
465
145,970
312.40
Appendix
Table 4: The expert assignment on Unitree G1, with total motion duration per source.
Motion retargeting transfers motion across characters with different skeletal structures while preserving semantic intent and physical plausibility. Despite recent progress, two fundamental questions remain: (i) how can reliable source-motion semantics be learned without high-quality paired retargeting data, and (ii) how should retargeting be formulated when no reliable paired motion can serve as a definitive regression objective? Existing methods commonly preserve semantics by constraining predictions toward copied motions. However, such initializations entangle useful articulation cues with artifacts caused by mismatched skeletal proportions and body geometry. Moreover, directly regressing a final motion in one forward pass is restrictive because retargeting is inherently underdetermined, and the desired solution must balance semantic fidelity with target-specific physical and temporal constraints rather than match a unique paired target. Motivated by these limitations, we propose ReFM, a source-mesh-agnostic, energy-guided model that reformulates motion retargeting as progressive refinement. First, an SO(3) canonicalizer removes redundant global-orientation variations. Second, a cross-character semantic encoder, pretrained through contrastive learning, provides a character-invariant representation for both optimization guidance and semantic evaluation. ReFM then progressively refines an initialized target motion through a learned flow guided by semantic consistency, physical plausibility, temporal coherence, and minimal motion modification. The framework is compatible with different initialization strategies, including both direct motion copying and Autodesk HumanIK, an industry-standard full-body inverse-kinematics retargeting system.
Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
Tianchen Huang, Feiyang Yuan, Junchi Gu +5
Institute of Humanoid Robots, Department of Precision Machinery and Precision Instrumentation, University of Science and Technology of China, Hefei, Anhui 230026, China
Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.