Generated robot videos can look convincing while depicting the wrong interaction: a different object is moved, a grasp disappears, or a placement ends outside its destination. We introduce RGraph-Eval, a reference-based framework that makes these discrepancies explicit through task-grounded temporal scene graphs. Unlike approaches that construct separate evidence representations for different evaluation dimensions, we organize task entities, interactions, and motion within a unified, interpretable scene graph representation. A foundation-model pipeline identifies manipulation roles, grounds persistent object masks, infers and verifies state transitions and action intervals, and reconstructs manipulated-object motion in three dimensions. Applying this representation to a generated video and a reference demonstration supports an interpretable RGraph-Eval score with visible-object, relation-change, and 3D path-shape components. We also introduce ShareRobot-SG, a collection of 1,000 manipulation scenes from ten ShareRobot sources annotated with the multimodal representation. Our evaluation separates graph-generation quality from agreement with human video judgments and includes comparisons with adapted SVG2 and SG-Ego, as well as a benchmark of three video generators. The framework connects robot-video assessment to the observable entities and interactions underlying a task while making the graph annotations reusable beyond evaluation. Code will be publicly available at https://github.com/SashaDance/rgraph-eval.
Figures & tables
Figure 1: RGraph-Eval overview. Foundation models transform reference and predicted videos into graph sequences. These scene graphs provide a structured summary of task-relevant entities and interactions and serve as the basis for evaluation. Visible-object, relation-change, and 3D path-shape comparisons contribute to the RGraph-Eval score.
Figure 2: Scene graph generation for a UTokyo xArm episode. Qwen3.8-27B ( Qwen Team, 2026 ) identifies entities and grounding keyframes. SAM 3 generates text-prompted tracks, boxes select the intended objects, and SAM 2.1 fills gaps. Qwen3.8-27B infers and verifies states and actions. Depth and camera estimates provide object motion, resulting in a multimodal temporal scene graph sequence.
Dataset
Tasks
SG
Gen.
UTokyo
Pick/place, stacking
92
7
DLR SARA Grid
Pick/place
40
–
DLR SARA Pour
Pouring
51
–
DLR EDAN
Picking
63
–
UCSD Pick/Place
Pick/place
151
5
VIOLA
Relocation
44
–
Table 1: Dataset composition used in the experiments. ShareRobot-SG contains 1,000 scenes, including 100 manually annotated ground-truth scenes. The video-generation evaluation uses a separate 30-scene subset.
Figure 3: Qualitative graph comparison on a UTokyo xArm plate-stacking episode. SVG2 and SG-Ego include broad geometric predicates alongside interaction relations, while ours primarily represents task roles and manipulation-relevant relations. In our graph, the robot holds the white plate in the intermediate frame, and the white plate is supported by the red plate in the final frame. Boxes ground entities and colors denote task roles.
Objects
Relations
Method
P
R
F1
P
R
F1
Latency
Human evaluation
Ours
90.77
88.59
89.67
94.04
73.74
82.66
94±24
SG-Ego
91.37
92.19
91.78
55.97
85.97
67.80
34±8
SVG2
71.67
51.65
60.03
75.00
19.42
30.86
362±76
Dataset-stratified PPI
Table 2: Graph-generation quality (%) on ShareRobot-SG and estimated latency per video (mean ± SD, seconds). Human micro-averages and dataset-stratified PPI estimates are distinct evaluations. P and R denote precision and recall. Bold marks the highest quality score within each evaluation group.
Evaluator
Task completion
Object consistency
Visual quality
Mean
RGraph-Eval (ours)
0.9800
0.8633
0.9613
0.9722
RBench: overall ( Deng et al., 2026 )
0.9800
0.8098
0.9298
0.9447
Ref4D: event ( Wei et al., 2026 )
0.7028
0.9757
0.8912
0.8710
WorldModelBench ( Li et al., 2025 )
0.9078
0.5373
0.7293
0.7579
RoboReward ( Lee et al., 2026 )
0.8737
0.4725
0.6758
0.7067
VideoScore2: overall ( He et al., 2025 )
0.5879
0.0577
0.3029
0.3434
Table 3: Pearson correlation across three generator means on the 30-scene generation subset (90 generated videos, one assessor). Rows are sorted by Mean. Bold marks the highest value in each column.
Figure 4: Reference and generated Bridge bowl-placement videos from Cosmos, WoW, and LingBot at the start, midpoint, and end. Colored masks identify objects; adjacent graphs show relations (solid arrows) and actions (dashed arrows). The goal is to place the bowl on the napkin. Cosmos and LingBot place the bowl on the napkin, whereas WoW moves the napkin instead, leaving the bowl on the table.
Generator
O
R
T
RGraph-Eval
LingBot-VA ( Li et al., 2026 )
0.9928
0.9448
0.7988
0.9121
Cosmos 3 Nano ( NVIDIA, 2026 )
0.9983
0.9251
0.7608
0.8947
WoW-1 ( Chi et al., 2025 )
0.9685
0.8798
0.7880
0.8788
Table 4: Generator means on the 30-scene generation subset: all components and the RGraph-Eval score lie in [0,1] . Rows are sorted by RGraph-Eval. Bold marks the highest value in each column.
Variant
P
R
F1
Text-prompted SAM3 + repair (full)
89.65
89.51
89.58
Text-prompted SAM3
89.41
72.86
80.29
Box-prompted SAM3
82.25
76.70
79.38
Box-prompted SAM2.1
90.54
84.02
87.16
Table 5: Role-object tracking ablation on 100 annotated ShareRobot-SG videos using the same ten frames per video and fixed Qwen proposals. P, R, and F1 are percentages; bold marks the highest value in each column. Repair denotes SAM2.1 missing-frame repair.
Variant
Task completion
Mean
Visible objects ( O )
0.7756
0.5726
Relation changes ( R )
0.9786
0.8845
3D path shape ( T )
0.2591
0.5141
(O+T)/2
0.8889
0.9805
(O+R)/2
0.9362
0.8038
(T+R)/2
0.9523
0.9812
Table 6: Score ablations: Pearson r across three generator means on the 30-scene generation subset. O : visible-object F1; R : relation changes; T : 3D path shape. Bold marks the highest value per column.
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative SE(3) model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
Haohui Huang, Xi Yuan, Panpan Liao +4
School of Automation, Guangdong University of Technology, Guangzhou, China · University of Liverpool, Liverpool, U.K. · Department of Computing, The Hong Kong Polytechnic University, Hong Kong, China +1
Human manipulation videos provide rich motion and interaction cues for acquiring robot skills without robot demonstrations. Video generation models synthesize such demonstrations from an initial scene image and task instruction, avoiding the need to record demonstrations for each task. However, the recovered motion captures only one scene-specific realization, leaving task structure, geometric relations, and constraints implicit. We present V2-STRep, a zero-shot framework that converts generated video motion into reusable robot skills through VLM-grounded structured task representations. The representation specifies motion phases, references, and task-relevant constraints, with targets described by minimal geometric structures: points, point-normals, axes, planes, and full 6D poses. VLM-provided 2D image-space cues are lifted into 3D using RGB-D observations to reconstruct task geometry and candidate grasp poses. Geometry-specific rules transfer motion to new scenes, while task-constrained trajectory optimization couples grasp selection with complete robot motion planning. It preserves task requirements while using remaining rotational freedom to accommodate joint limits. Updating deployment grounding and constraints enables reuse under new compatible instructions without generating another video. Experiments on six real-world manipulation tasks demonstrate improved execution success over baselines, reliable cross-scene transfer of successfully acquired skills, and adaptation to changed deployment instructions. Details are available on the project website: https://tuwien-asl.github.io/V2-STRep/.
Yexin Hu, Dongheui Lee
Autonomous Systems Lab, Technische Universität Wien (TU Wien), Austria. · Institute of Robotics and Mechatronics, German Aerospace Center (DLR), Germany.
Robot world models now generate synthetic manipulation videos, but evaluating them is hard: realistic-looking outputs often violate physical laws, temporal consistency or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges return scores that do not say what failed. We present RoboGaze, a training-free multi-agent VLM evaluator that grounds the task and scene, routes each subtask to dimension-specific specialists and verifies their findings with a critic, producing temporally localized diagnostic reports that state what failed, when, why and how severely, under a schema of 6 dimensions and 30 failure types whose annotation reliability and coverage we measure. To benchmark it, we introduce RoboGazeBench, 914 human-annotated clips from five generators, conditioned on simulated and real-world data and running from 4.9 to 148.9 s. Across eight open-source and proprietary VLM backbones, RoboGaze outperforms every baseline; even a published agentic detector given the same schema and a slightly larger inference budget trails it by 10.1-12.3 description-F1 points, a margin that blinded human raters confirm. On the strongest backbone it closes 83% of the gap between chain-of-thought prompting and human agreement, and its critic curbs the "cry-wolf" false positives of standard VLMs, lifting mean clean-clip accuracy from 17% to 85%. The advantage is largest on held-out generators and long clips, and carries over to selecting generated demonstrations (80% vs. 71% precision).
Minh-Loi Nguyen, Nghiem T. Diep, Hung K. Nguyen +13
Center for AI Research, VinUniversity · VinRobotics · DFKI +3