cs.SEOct 22, 2026

Reuse, Rewrite, or Reject: Evidence-Constrained Trace Reuse for Repeated Mobile GUI Control

Authors: Bingyu Bai, Cheng Zhang, Erhu Feng

Organizations: Institute of Parallel and Distributed Systems (IPADS), Shanghai Jiao Tong University

Abstract

Mobile GUI agents frequently perform repetitive tasks with similar interaction procedures. Reusing previous executions can reduce redundant LLM inference and execution overhead, but variations in user instructions and execution environments may invalidate previously successful actions. We systematically characterize these variations into six representative categories and observe that such changes do not necessarily invalidate entire procedures: individual transitions can remain reusable when validated against the current task context and interface state. Based on this insight, we propose graph-text templates for selective execution-trace reuse. The graph captures UI states and action transitions, while the text encodes task intent, procedural structure, and typed slots for variable content. A record-template-replay framework constructs templates from verified executions and leverages the current instruction and live UI state to reuse, adapt, or discard individual transitions. Given an execution trace, our framework reduces LLM inference token consumption by approximately 80% on average across five base agents on AndroidWorld, with most agents achieving at least 1.5-fold execution speedup over LLM-only execution. In real-device evaluations on Android and HarmonyOS, our framework achieves action reuse ratios of 70.7-79.8% while maintaining over 2-fold execution speedup in most evaluated configurations.

Figures & tables

Appendix figures & tables6 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Oct 8, 2026

DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

Memory-augmented mobile GUI agents store successful execution trajectories and reuse them in later tasks, but a stored trajectory rarely matches a new task exactly. The new task may use different parameters, share only some of its steps with a stored trajectory, or have no relevant record in memory. Forcing the agent to use irrelevant memory can mislead it, whereas discarding memory that may still be useful deprives it of guidance from past experience. To address this dilemma, we propose DeltaReplay, a step-level memory reuse framework that decides how to use existing memory without modifying it. We observe that the reusable part of a stored record is determined not by the record itself but by its relation to the new task, mainly through two factors: page-level consistency and action-level generality. We therefore store execution trajectories as paths in a transition graph, whose nodes (pages) and edges (actions between pages) capture these two factors. At reuse time, the action on each edge is split into a task-independent operation and task-specific parameters. DeltaReplay then compares each recorded step with the new task and the current screen, and decides whether to follow it, execute it after replacing its parameters, or leave it to the base agent. On AndroidWorld and SPA-Bench, DeltaReplay improves the task success rate over a base agent with the same backbone by up to 10.3 and 25.0 percentage points, respectively. These results indicate that deciding at each step how to use retrieved memory lets agents benefit even from partially matching trajectories.
Sep 26, 2026

PastForward: Faster On-Device GUI Agents via Computational Experience Reuse

Running GUI agents on edge devices can keep sensitive screens and interaction histories local, but the computational cost of inference at every action step makes deployment challenging. Existing GUI agent systems either perform full vision-language model (VLM) inference at each action step or reuse coarse-grained knowledge matched to prior tasks. However, dynamic mobile environments and user tasks make it difficult to fully utilize prior task executions without additional fine-tuning or task-specific offline exploration. To address this challenge, we present PastForward, a system that accelerates GUI agents through validated, fine-grained reuse of computational experience accumulated during ordinary task execution. During decoding, PastForward retrieves prior output sequences as device-adaptive multi-token proposals and verifies them in a single VLM forward pass. Across action steps, it uses prior GUI transitions to begin next-step inference while the device executes the current action, retains the early computation only when the predicted screen matches the observed screen, and carries reusable KV states forward. We evaluate PastForward on AndroidWorld workloads derived from real mobile usage patterns using multiple VLM backbones across server and edge platforms. On device, PastForward achieves action-step latency speedups of 1.63-2.36×\times while maintaining task success rates.
May 12, 2026

Executable Agentic Memory for GUI Agent

Modern GUI agents typically rely on a model-centric and step-wise interaction paradigm, where LLMs must re-interpret the UI and re-decide actions at every screen, which is fragile in long-horizon tasks. In this paper, we propose Executable Agentic Memory (EAM), a structured Knowledge Graph (KG) that shifts GUI planning from free-form generation to a robust retrieval-and-execution process. Our approach includes a sample-efficient memory construction pipeline using state-aware DFS and action-group mining to compress multi-step routines. To ensure efficient planning, we introduce a value-guided graph search where a lightweight Q-function model steers Monte Carlo Tree Search (MCTS) over the KG. We theoretically establish bias-consistency for the Q-model and derive sample complexity bounds for path recovery. Empirically, EAM outperforms state-of-the-art baselines like UI-TARS-7B by up to 19.6%19.6\% on AndroidWorld, while reducing token costs 6×6\times relative to GPT-4o. With a 2.82.8s average latency, EAM enables reliable, quick, and long-horizon GUI automation.