AudioLift: Audio-Driven Single Image to Full-Head Gaussian Avatar via Multi-view Video Generation
Organizations: Yale University · University of California, Merced · Carnegie Mellon University
Abstract
Existing 3D talking avatar methods mainly rely on parametric face models including 3DMM or FLAME, whose compact motion representations limit their ability to synthesize extreme expressions and to model accessories such as headwear. We introduce AudioLift, a two-stage framework that uses generated multi-view videos as the intermediate representation for audio-driven avatar generation without parametric face models or per-instance optimization. Our framework combines a synchronized multi-view video generation stage with an inconsistency-robust Gaussian reconstruction stage to recover coherent full-head geometry from a single portrait image. Extensive experiments demonstrate that AudioLift produces 3D talking avatars capable of capturing more extreme facial expressions than existing methods, with improved geometric completeness and strong multi-view consistency across the full viewing range.
Figures & tables
| (a) Frontal comparison | (b) Novel-view comparison | |||||||
|---|---|---|---|---|---|---|---|---|
| Method | PSNR | SSIM | LPIPS | FID | CSIM-ref | PSNR | SSIM | LPIPS |
| Real3D-Portrait ( Ye et al., 2024 ) | 17.50 | 0.700 | 0.246 | 83.64 | 0.650 | 10.82 | 0.557 | 0.491 |
| SDTalk ( Jia et al., 2026 ) | 17.63 | 0.710 | 0.232 | 77.05 | 0.645 | 10.99 | 0.571 | 0.473 |
| NeRFFaceSpeech ( Kim et al., 2024 ) | 11.10 | 0.505 | 0.466 | 108.08 | 0.398 | 8.51 | 0.426 | 0.622 |
| Ours | 18.62 | 0.678 | 0.216 | 44.53 | 0.689 | 12.27 | 0.582 | 0.445 |
| Method | PSNR | SSIM | LPIPS | FID | CSIM-ref |
|---|---|---|---|---|---|
| Real3D-Portrait ( Ye et al., 2024 ) | 13.69 | 0.650 | 0.344 | 35.31 | 0.671 |
| SDTalk ( Jia et al., 2026 ) | 13.87 | 0.651 | 0.338 | 40.53 | 0.635 |
| NeRFFaceSpeech ( Kim et al., 2024 ) | 10.58 | 0.561 | 0.482 | 93.72 | 0.391 |
| Ours | 13.98 | 0.653 | 0.335 | 29.73 | 0.666 |
| Reconstruction Inputs | PSNR | SSIM | LPIPS |
|---|---|---|---|
| 4-view videos | 16.19 | 0.7190 | 0.2843 |
| 5-view videos | 20.18 | 0.7787 | 0.1803 |
Appendix figures & tables25 assets
Supplementary material from the paper’s appendix.
Appendix
| Method | Mouth-opening contrast |
|---|---|
| Ours | 0.166 |
| NeRFFaceSpeech | 0.122 |
| Real3D-Portrait | 0.084 |
| SDTalk | 0.078 |
| Clip | Reference image | Driving audio | Length |
|---|---|---|---|
| 009 | FFHQ #47591, photograph by Danny Bollinger; CC BY 2.0 | LibriSpeech 1089-134686-0002 , English; CC BY 4.0 | 6.6 |
| 011 | FFHQ #53017, photograph by Maverick L.; CC BY 2.0 | GTSinger IT-Bass-1 , Di Provenza il mar, il suol , Italian; CC BY-NC-SA 4.0 | 9.7 |
| 014 | FFHQ #00555, photograph by Joseph Liao; CC BY-NC 2.0 | LibriSpeech 2094-142345-0000 , English; CC BY 4.0 | 11.0 / 22.6 |
| 020 | FFHQ #58471, photograph by Angelo & Mantia Photography; CC BY 2.0 | LibriSpeech 3729-6852-0001 , English; CC BY 4.0 | 12.2 |
| 022 | FFHQ #42543, photograph by April Killingsworth; CC BY 2.0 | GTSinger EN-Alto-1 , someday or oneday , English; CC BY-NC-SA 4.0 | 10.6 |
| 025 | AI-generated illustration (2022) by Benlisquare, Commons; public domain | LibriSpeech 1995-1826-0002 , English; CC BY 4.0 | 4.6 |
| Dataset and use | Selected source interval |
|---|---|
| NeRSemble (training) | 0.00–3.24 seconds of each retained SEN recording. |
| RenderMe-360 (evaluation) | 5.00–8.24 seconds of each session, shared by all 42 clips. |
| HDTF (evaluation) | A subject-specific 3.24-second window within an official target-speaker interval, starting at a speech segment when possible; for example, 13.74–16.98 seconds for AnnMarieBuerkle. |
| Frame 0 | Frames 1–80 | |||||
|---|---|---|---|---|---|---|
| Model | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS |
| Released FaceLift | 17.92 | 0.7473 | 0.2627 | 17.25 | 0.7291 | 0.2831 |
| Fine-tuned w/o corruption | 17.73 | 0.7515 | 0.2466 | 17.09 | 0.7328 | 0.2672 |
| Fine-tuned w/ corruption | 18.00 | 0.7545 | 0.2412 | 17.28 | 0.7339 | 0.2635 |
| Full 12-camera model | 18.03 | 0.7543 | 0.2442 | 17.31 | 0.7336 | 0.2666 |
| Tensor | Shape |
|---|---|
| Canvas video latent | |
| Frontal video latent | |
| Canvas tokens, with context | |
| Frontal tokens, with context | |
| Flattened transformer input |
| Phase | Updates | Nominal batch | Warmup | Learning-rate schedule |
|---|---|---|---|---|
| Four-view warm start | 9,599 | 8 | 500 | Constant after warmup |
| Five-view adaptation | 4,200 | 8 | 400 | Constant after warmup |
| Continuation | 1,600 | 8 | 50 | Constant after warmup |
| Cooldown | 1,000 | 8 | 0 | Linear over 2,000 updates |
| Phase | Updates | Batch | Peak LR | Horizon | ||
|---|---|---|---|---|---|---|
| Camera/background adaptation | 3,240 | 16 | 3,240 | 0 | 0 | |
| View-aware corruption | 3,240 | 16 | 3,240 | 0 | 0 | |
| Active-volume refinement | 50 | 12 | 864 | 0 | 0.1 | |
| Rear-prior distillation | 648 | 16 | 3,240 | 0.2 | 0 | |
| Joint rear/active-volume refinement | 150 | 16 | 3,240 | 0.2 | 0.1 |
3D Avatar Generation
3D avatar generation creates realistic, controllable digital humans from images, video, text, or other inputs.
See all 90 papers