cs.ROOct 23, 2026

Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers

Authors: Shaoqin Li, Yi Sun

Organizations: Department of Electrical Engineering, The City College of New York, New York, NY 10031, USA

Abstract

Learned humanoid controllers are usually trained in one simulator and then checked in a second one before they go near hardware. We ask what that check says about command delay. We train motion-tracking policies for a 24-joint humanoid on five motions taken from monocular video and test them in an independent CPU MuJoCo harness, which we first verify against the training model. Every policy completes its motion in at least 26 of 30 episodes under the training randomization. With 40 ms of constant command delay, however, survival drops to 15% on average (0% - 45%), and the delay margin is only 20 - 30 ms. Randomizing the delay during training (0 - 50 ms) lifts survival at 40 ms to 95% on average (75% - 100%) and moves the margin to 50 - 70 ms. A control arm trained for the same number of extra iterations without delay does not improve, so the gain comes from the randomization itself. This holds for all five motions with three training seeds each, and a policy trained in PhysX behaves the same way. The price is slightly looser tracking (0.02 - 0.06 rad on four motions) and, for the most dynamic motion, less robustness to other perturbations. We also show that the first sim-to-sim gap we saw came from the harness, a missing floor and a wrong timestep, and not from the physics engines. The 0 - 20 ms delay ranges common in locomotion training lie inside the margin an unrandomized tracker already has. The benefit comes from randomizing beyond it, so the range should be set from the robot's measured latency, and delay margin belongs next to other sim-to-sim metrics.

Figures & tables

Explore similar work

Jul 22, 2026

What Matters in Humanoid General Motion Tracking? An Empirical Study

Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.
Aug 13, 2026

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.
Mar 23, 2026

Sim-to-Real of Humanoid Locomotion Policies via Joint Torque Space Perturbation Injection

This paper proposes a novel alternative to existing sim-to-real methods for training control policies with simulated experiences. Unlike prior methods that typically rely on domain randomization over a fixed finite set of parameters, the proposed approach injects state-dependent perturbations into the input joint torque during forward simulation. These perturbations are designed to simulate a broader spectrum of reality gaps than standard parameter randomization without requiring additional training. By using neural networks as flexible perturbation generators, the proposed method can represent complex, state-dependent uncertainties, such as nonlinear actuator dynamics and contact compliance, that parametric randomization cannot capture. Experimental results demonstrate that the proposed approach enables humanoid locomotion policies to achieve superior robustness against complex, unseen reality gaps in both simulation and real-world deployment.