HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience
Authors: Yang Liu, Jiacheng Liu, Hengtao Li, Yuheng Huang, Zijian Yang, Ji Dai, Maoxin Wang, Yi Gao, Qishen Wang, Baohua Yin, Peiyang Li, Shuanghao Bai, Mingyang Sun, Pengxiang Ding, Jianqin Yin, Lixin Yang, Donglin Wang
Organizations: Westlake University · Zhejiang University · Shanghai Innovation Institute · Hebei University of Technology · Beijing University of Posts and Telecommunications · Southwest University of Finance and Economics · University of Science and Technology of China · University of Sussex · Xi’an Jiaotong University · Shanghai Jiao Tong University
Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predict latent motion tokens for a pretrained whole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combines egocentric pre-training, humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we construct pseudo-proprioceptive states through simulation playback during pre-training and modify arm appearance in egocentric observations through re-rendering during downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.
Figures & tables
Figure 1: Schematic of the HuGe framework, architecture and training pipeline.
Training Stage
Source
Hours
Episodes
Frames
Stage 1
EgoDex [ 11 ]
821.800
334,991
147,923,137
EgoVerse [ 35 ]
47.080
1,704
5,127,761
Xperience-10M [ 42 ]
478.330
10,651
34,589,556
BEHAVIOR-1K [ 18 ]
322.400
3,426
34,818,979
Total
1,669.610
350,772
222,459,433
Stage 2
Humanoid Everyday [ 57 ]
16.470
4,064
1,779,287
Table 1: Training data used across the three-stage training pipeline.
Model
Strategy
HOI
HSI
Overall AVG ( ↑ )
Football
DoubleDesk
P&PBox
AVG ( ↑ )
OpenDoor
SitSofa
Boxing
VisNavi
AVG ( ↑ )
HuGe -OFT
Frozen
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
LoRA
0.00
0.00
65.00
21.67
0.00
8.33
38.33
1.67
12.08
16.19
Full
36.67
0.00
76.67
37.78
88.33
53.33
80.00
50.00
67.92
55.00
HuGe -GR00T
Frozen
6.67
0.00
53.33
20.00
13.33
16.67
60.00
18.33
27.08
24.05
LoRA
16.67
0.00
61.67
26.11
33.33
25.00
70.00
31.67
40.00
34.05
Table 2: Comparison of training strategies for HuGe trained without pre-training on HumanoidArena.
Model
Ego Proprio
HOI
HSI
Overall AVG ( ↑ )
Football
DoubleDesk
P&PBox
AVG ( ↑ )
OpenDoor
SitSofa
Boxing
VisNavi
AVG ( ↑ )
HuGe -OFT
×
33.33
0.00
76.67
36.67
86.67
65.00
73.33
60.00
71.25
56.43
✓
48.33
0.00
53.33
33.89
75.00
55.00
73.33
73.33
69.17
54.05 ( ↓ 2.38)
HuGe -GR00T
×
63.33
3.33
76.67
47.78
93.33
61.67
71.67
61.67
72.09
61.67
✓
71.67
15.00
81.67
56.11
95.00
78.33
68.33
56.67
74.58
66.67 ( ↑ 5.00)
HuGe -Pi
×
60.00
5.00
78.33
47.78
90.00
68.33
73.33
60.00
72.92
62.14
Table 3: Effect of pseudo-proprioceptive states during egocentric pre-training on HumanoidArena.
Model
Pre-Trained
HOI
HSI
Overall AVG ( ↑ )
Football
DoubleDesk
P&PBox
AVG ( ↑ )
OpenDoor
SitSofa
Boxing
VisNavi
AVG ( ↑ )
ACT [ 56 ] †
N/A
20.00
30.00
60.00
36.67
58.30
21.70
58.30
28.30
41.65
39.51
DP [ 8 ] †
N/A
53.30
35.00
0.00
29.43
83.30
83.30
21.70
50.00
59.58
46.66
FM [ 3 ] †
N/A
21.70
20.00
0.00
13.90
76.70
48.30
18.30
38.30
45.40
31.90
π0.5 [ 34 ] †
N/A
10.00
30.00
75.00
38.33
85.00
70.00
71.70
35.00
65.43
53.81
GR00T [ 6 ]
N/A
0.00
0.00
75.00
25.00
11.67
13.33
68.33
36.67
32.50
29.29
Table 4: Main results on HumanoidArena. Results marked with † are retrieved from the original HumanoidArena paper. All values are success rates (%).
Figure 3: Real-world evaluation of the cola pick-and-drop task on the Unitree G1. In (c), R and E denote real-world robot and egocentric demonstration counts, respectively, while Raw and Syn denote raw and visually synthesized egocentric demonstrations. In (d), flow widths and percentages are relative to all 30 trials, with failures recorded at the first failed stage.
Figure 4: Egocentric observations before (top) and after (bottom) visual adaptation.
Figure 5: PCA projections of ℓ2 -normalized features from raw egocentric (Ego), visually adapted (Synthesized), and real-world G1 demonstrations, using Wan2.2 [ 47 ] , VideoMAE V2 [ 49 ] , and V-JEPA 2 [ 1 ] from left to right. Contours show Gaussian kernel density estimates.
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Configuration
Stage 1
Stage 2
Stage 3
Configuration
Stage 1
Stage 2
Stage 3
VLM Learning Rate
0.00001
Projector Learning Rate
0.000025
Action Head Learning Rate
0.0001
Learning Schedule
Cosine Decay
Warm-up Ratio
5
2
1
Numerical Precision
BFloat16
Global Batch Size
256 / 192 (OFT-Style only)
Epoch
1
1
20k (Step)
Sample Stride
10
5
1
Optimizer
AdamW [ 25 ]
Appendix
Table 5: Training hyper-parameters of HuGe .
Index
Field
Meaning
Unit
Index
Field
Meaning
Unit
0
left_hip_pitch_joint
Left hip pitch
rad
17
left_shoulder_yaw_joint
Left shoulder yaw
rad
1
left_hip_roll_joint
Left hip roll
rad
18
left_elbow_joint
Left elbow
rad
2
left_hip_yaw_joint
Left hip yaw
rad
19
left_wrist_roll_joint
Left wrist roll
rad
3
left_knee_joint
Left knee
rad
20
left_wrist_pitch_joint
Left wrist pitch
rad
4
left_ankle_pitch_joint
Left ankle pitch
rad
21
left_wrist_yaw_joint
Left wrist yaw
rad
5
left_ankle_roll_joint
Left ankle roll
rad
22
right_shoulder_pitch_joint
Right shoulder pitch
rad
Appendix
Table 6: The 34-dimensional G1 proprioceptive state used by HuGe . Joint fields give angular positions in radians, and hand states use 0 for open and 1 for closed. Gravity fields give the dimensionless x , y , and z components of the unit gravity direction in the body frame.
Setting
Task
Task instruction
HumanoidArena
Football
Kick the football into the goal.
DoubleDesk
Put the hammer from the right table into the basket on the left table.