GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling
Organizations: Alaya Lab · Shanghai Innovation Institute · School of Cyber Science and Engineering, Wuhan University · Tsinghua University
Abstract
Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.
Figures & tables
| Sekai Li et al. (2025c) | GameGen-X Che et al. (2025) | WorldMem Xiao et al. (2025) | Matrix-Game Zhang et al. (2025) ; He et al. (2025) ; Skywork AI Matrix-Game Team (2026) | Hunyuan-GameCraft Li et al. (2025a) | HY-World HunyuanWorld (2025) | Ours | |
|---|---|---|---|---|---|---|---|
| Long-duration | ✗ | ✗ | ✗ | ✓ | |||
| Long-horizon | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ | |
| Pose | ✗ | ✗ | ✓ | ||||
| Multi-gran. | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | |
| Interaction | ✗ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ |
| Human-audit Measure | Result |
|---|---|
| Scene/event accuracy | 4.82 / 5 |
| Agent-action accuracy | 4.66 / 5 |
| Temporal alignment | 4.61 / 5 |
| Camera-motion accuracy | 4.55 / 5 |
| Overall alignment | 4.64 / 5 |
| Clip-level hallucination | 5.5% |
Appendix figures & tables7 assets
Supplementary material from the paper’s appendix.
Appendix
| Category | Annotation Example |
|---|---|
| Global Description | Third-person gameplay footage showing a hooded protagonist exploring a historical Middle Eastern city with arcades, markets, plazas, fountains, and crowded urban streets. |
| Dynamic Environment | Clear weather, midday lighting, historic sandstone architecture, pedestrian streets, moderate crowd density. |
| Scene Evolution | Covered stone arcade narrow residential street market district central plaza elevated garden terrace. |
| Dynamic Events | Exiting covered arcade, navigating market crowds, interacting with NPC flow, turning around central fountain, ascending garden stairs. |
| Agent Behaviors | Walking through crowded streets, exploring urban plazas, navigating around market vendors and animals. |
| Key Scene Elements | Stone archways, fabric awnings, domed buildings, market stalls, fountains, palm trees, flower beds, garden terraces. |
| Category | Annotation Example |
|---|---|
| Global Description | Third-person gameplay footage showing a warrior character exploring a rocky desert environment, passing through cave tunnels, ancient ruins, and lakeside areas under dynamic lighting conditions. |
| Weather / Time / Style | Clear weather, midday lighting, cinematic visual style, third-person follow camera. |
| Camera Motion | Walking-forward camera motion with stabilized chest-level perspective. |
| Scene Segment 1 | Wide desert landscape with large rock formations and sparse vegetation. The character walks toward a distant cave entrance while lightning flashes in the background. |
| Scene Segment 2 | The character enters a narrow cave tunnel, transitioning from bright sunlight into a dark enclosed environment with rough stone walls. |
| Scene Segment 3 | The scene opens into ancient ruins dominated by a massive tree structure, surrounded by stone pillars and distant mountains. |
| Category | Annotation Example |
|---|---|
| Global Description | First-person gameplay footage showing exploration of coastal ruins, medieval stone architecture, beaches, and underground cave systems. |
| Dynamic Environment | Partly cloudy weather, cinematic rendering, first-person camera, coastal environment, mixed indoor-outdoor transitions. |
| Scene Evolution | Rocky canyon covered corridor open beach castle entrance underground cave. |
| Dynamic Events | Transition from canyon to open waterfront, entering covered structures, discovering cave interiors illuminated by natural light shafts. |
| Agent Behaviors | Walking through environmental transitions, approaching landmarks, exploring caves and hidden interiors. |
| Key Scene Elements | Stone bridges, water canals, medieval castle, armored statues, cave grotto, large underground tree. |
| Category | Annotation Example |
|---|---|
| Global Description | Third-person gameplay footage of a warrior character exploring rocky deserts, ancient ruins, caves, and lakeside environments under cinematic lighting. |
| Dynamic Environment | Clear weather, desert terrain, natural sunlight, wide-open spatial layout, sparse vegetation. |
| Scene Evolution | Rocky desert cave tunnel ancient ruins lakeside shoreline. |
| Dynamic Events | Lightning strikes in the distance, entering enclosed cave areas, approaching monumental ruins, transitioning toward waterfront scenery. |
| Agent Behaviors | Exploring ruins, traversing cave systems, approaching environmental landmarks, entering shallow water. |
| Key Scene Elements | Rock formations, cave entrances, ancient ruins, giant world tree, mountain ranges, lakeshore environments. |