cs.CVOct 28, 2026

StepControl: Long-Horizon Human Motion Generation from Foot-Contact Schedules

Authors: Hojun Jang, Jinseok Bae, Donggeun Lim, Taesun Kim, Seungbin Jeong, Younghwan Lee, Yong Seok Kim, Young Min Kim

Organizations: Dept. of Electrical and Computer Engineering, Seoul National University · Interdisciplinary Program in Artificial Intelligence, Seoul National University · Institute of New Media and Communications, Seoul National University

Abstract

Controllable human motion generation has largely focused on specifying what action should occur or where the body should move. We study a complementary question: can full-body motion be controlled by specifying only when each foot contacts the ground? We introduce StepControl, an autoregressive diffusion model conditioned on a future binary left/right foot-contact schedule, without requiring target root and body poses, or semantic prompts. StepControl represents contact as explicit temporal events and injects them through dedicated cross-attention with classifier-free guidance. We further introduce a stochastic mixture noise schedule and warmup strategy for stable long-horizon autoregressive generation. Experiments show that StepControl follows prescribed contact timing more accurately than adapting existing spatially guided motion generators to contact constraints. It maintains effective contact control over long continuous rollouts and responds to edited schedules such as cadence changes, stop-and-go pauses, limping gaits, and bilateral jumping. Our results show that minimal foot-contact schedules provide an effective and intuitive temporal interface for controllable motion generation.

Figures & tables

Appendix figures & tables5 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jul 2, 2026

Training-free Controllable Human Motion Generation under Heterogeneous Constraints

Training-free controllable motion generation has attracted growing interest for enabling flexible constraint enforcement without constraint-specific training. However, existing training-free methods require constraints to be continuous objective-based with differentiable losses, while many real-world requirements are criterion-based and provide only discontinuous, sparse, or even black-box feedback. In this paper, we propose Motion-Inference-as-Control (MIC), the first training-free motion generation framework that handles both continuous objective-based and criterion-based motion constraints under a shared mechanism. The key idea is to cast diffusion-based motion generation as a stochastic control problem. This perspective not only provides principled and practically effective step-wise control laws that support criterion-based constraints without requiring differentiability and naturally accommodate objective-based constraints as a special case, but also motivates a control-oriented constraint coordination mechanism that adaptively balances and reconciles motion constraints during generation. Experiments across diverse constraint settings demonstrate the effectiveness of our framework.
Mar 31, 2026

Diffusion Path Alignment for Long-Range Motion Generation and Domain Transitions

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly important for applications such as dance choreography, where movements must fluidly transition across diverse stylistic and semantic motifs. We propose a simple and effective inference-time optimization framework inspired by diffusion-based stochastic optimal control. Specifically, a control-energy objective that explicitly regularizes the transition trajectories of a pretrained diffusion model. We show that optimizing this objective at inference time yields transitions with fidelity and temporal coherence. This is the first work to provide a general framework for controlled long-range human motion generation with explicit transition modeling.
Mar 16, 2026

Kimodo: Scaling Controllable Human Motion Generation

High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data source, enabling human motion synthesis through intuitive inputs like text prompts or kinematic constraints on poses. However, the small scale of public mocap datasets has limited the motion quality, control accuracy, and generalization of these models. In this work, we introduce Kimodo, an expressive and controllable kinematic motion diffusion model trained on 700 hours of optical motion capture data. Our model generates high-quality motions while being easily controlled through text and a comprehensive suite of kinematic constraints including full-body keyframes, sparse joint positions/rotations, 2D waypoints, and dense 2D paths. This is enabled through a carefully designed motion representation and two-stage denoiser architecture that decomposes root and body prediction to minimize motion artifacts while allowing for flexible constraint conditioning. Experiments on the large-scale mocap dataset justify key design decisions and analyze how the scaling of dataset size and model size affect performance.