We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into a unified model to jointly infer 3D Gaussians encoding geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization, while training requires neither manual 3D annotations nor captured multi-view data. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, while preserving reconstruction quality. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, 3D asset mining, and robotic simulation.
Figures & tables
Figure 2: LucidLyra framework. A frozen camera-controlled video generation model produces multi-view latents. Its RGB decoder and frozen 2D foundation models construct reconstruction, semantic, and instance targets. The targets supervise our Gaussian decoder which maps the latents, camera rays, and input image features to a shared queryable 3D scene. The right panel details our 3DGS decoder. Source- and target-time inputs (grayed out) are used only for the dynamic extension. Snowflakes and flames denote frozen and trainable components, respectively.
LucidLyra-SDG Static
LucidLyra-ADE20K
Reconstruction
Semantics
Instance
Reconstruction
Semantics
Instance
Method
PSNR ↑
LPIPS ↓
mIoU ↑
mAcc ↑
mTrack PR ↑
Track PR 25 ↑
PSNR ↑
LPIPS ↓
mIoU ↑
mAcc ↑
mTrack PR ↑
Track PR 25 ↑
Lyra + Lifted Teachers
24.49
0.211
60.5
75.3
22.8
33.2
24.59
0.217
50.1
64.5
17.3
26.8
Lyra
24.49
0.211
–
–
–
–
24.59
0.217
–
–
–
–
Lyra + LangSplatV2
24.49
0.211
32.4
52.7
–
–
24.59
0.217
37.1
53.7
–
–
Lyra + SFS
24.49
0.211
31.9
49.5
–
–
24.59
0.217
35.2
51.3
–
–
Table 1: Static evaluation on LucidLyra-SDG and LucidLyra-ADE20K. We report PSNR (dB), LPIPS (–), and mIoU, mAcc, mTrackPR, and TrackPR 25 (all in % ). † : uses video model RGB output.
Reconstruction
Semantics
Instance
Method
PSNR ↑
LPIPS ↓
mIoU ↑
mAcc ↑
mTrack PR ↑
Track PR 25 ↑
LucidLyra (Ours)
25.02
0.186
64.1
79.2
Table 2: Ablations on LucidLyra-SDG. PSNR (dB), LPIPS (–), and mIoU, mAcc, mTrackPR, and TrackPR25 (all in % ).
Table 2: LucidLyra qualitative results. We visualize input- and novel-view 3DGS [ 28 ] renderings across RGB, semantic/instance feature PCAs, and open-vocabulary/instance segmentation using generated input images.
Appendix figures & tables18 assets
Supplementary material from the paper’s appendix.
Appendix
Stage
H×W
L
V
S
B
Steps
Static
1
704$\times$1\,280
121
1
9
1
10000
2
704$\times$1\,280
121
1
9
1
20000
3
704$\times$1\,280
121
1
9
1
20000
4
704$\times$1\,280
121
1 – 6
$$3V
1
10000
Dynamic
Appendix
Table 3: LucidLyra training setup.
Reconstruction
Semantics
Instance
Method
PSNR ↑
LPIPS ↓
mIoU ↑
mAcc ↑
mTrack PR ↑
Track PR 25 ↑
Lyra + Lifted Teachers
22.16
0.248
53.2
69.4
12.1
15.1
Lyra
22.16
0.248
–
–
–
–
Lyra † + 4D LangSplat
23.03
0.354
30.3
47.8
–
–
Lyra † + TRASE
22.77
0.309
–
–
7.7
12.5
Lyra † + IGGT 4D
–
–
36.1
46.0
7.8
12.9
Appendix
Table 4: Dynamic reconstruction and understanding on LucidLyra-SDG Dynamic. We report PSNR (dB), LPIPS (–), and mIoU, mAcc, mTrackPR, and TrackPR 25 (all in % ). † denotes using the video diffusion model’s RGB output.
ImageNet
RADSeg on ADE20K
Method
Feature Dim.
Top-1 ↑
Top-5 ↑
Low ↑
Mid ↑
High ↑
SigLIP2
1152
83.50
96.86
27.16
28.96
28.94
+ Projection PVL
256
80.69
95.89
25.55
27.06
27.09
+ Projection PVL
128
76.61
94.02
24.22
25.34
25.14
+ Projection PVL
64
70.16
90.43
22.13
23.66
23.61
Appendix
Table 5: PVL projection quality. SigLIP2 ImageNet val zero-shot classification accuracy and RADSeg open-vocabulary semantic segmentation on ADE20K eval mIoU. Both metrics in % ↑ .
Figure 4: LucidLyra qualitative results. We visualize input- and novel-view 3DGS [ 28 ] renderings across RGB, semantic/instance feature PCAs, and open-vocabulary/instance segmentation for generated input images.
Figure 5: Dynamic LucidLyra qualitative results. We visualize input- and novel-view 3DGS renderings across RGB, semantic/instance feature PCAs, and open-vocabulary/instance segmentation for generated input videos.
Figure 6: Waymo qualitative examples. Each two-row block shows one scene from four viewpoints. Paired columns show RGB, semantic/instance feature PCA, and semantic/instance segmentation. Insets show the original input images.
Figure 7: Qualitative comparison on LucidLyra-SDG Static eval. We show three viewpoints per scene, with semantic predictions above and instance predictions below. † denotes directly using generated multi-view RGB [ 2 ] .
Figure 8: Qualitative comparison on LucidLyra-ADE20K static eval. We show three viewpoints per scene, with semantic predictions above and instance predictions below. † denotes directly using generated multi-view RGB.
Figure 9: Qualitative comparison on the dynamic evaluation set. We show times t=0,40,80,120$$ along an orbiting camera trajectory. Both scene time and camera pose change. From top to bottom: RGB reconstruction, semantic segmentation, and instance segmentation. IGGT4D uses LSeg [ 39 ] for semantic predictions. Dynamic Lyra supplies the reconstruction used by the lifted-teacher baseline. Instance ID colors are random per method.
Figure 10: Object- and part-level instance segmentation. We visualize 3 views per scene, showing 3DGS RGB render, object- and part-level 3DGS feature PCA, 3DGS object clusters, and within-object part clusters. Random colors denote cluster IDs.
Figure 11: Robot simulation in NVIDIA Isaac Sim using LucidLyra scenes. Four different robot-simulation scenarios built on LucidLyra reconstructions. Extracted geometry provides collision surfaces, semantic labels support task planning, and Gaussian-splat rendering preserves the scene appearance. Overlaid robot poses show motion over time, with increasing opacity indicating temporal progression.
Figure 12: LucidLyra 3DGS Scene Editing. Left: Our GUI provides an interface for natural interaction with the generated Gaussian scenes. Gaussians are selected via text prompts or via clicking and can then be manipulated interactively. Right: Editing examples showing the initial 3DGS scene, the applied edits and the final scene.
Figure 13: Asset extraction and articulation. (a) Selected instances alongside their textured reconstructions. Display scales are independent. (b) Selected single-view (top) and multi-view (bottom) Pixal3D results. Each result pairs a textured view with an alternate neutral-material view. (c) Articulated assets shown closed and open, with original textures and part segmentation color. Part boundaries and hinges are obtained through PARTICULATE [ 44 ] on the generated asset meshes. Doors open to 85$^{\circ}$ and lids to 75∘ for illustration, not as measured joint limits.
Figure 14: LucidLyra-SDG static training data. RGB frames, instance tracks, and PCA visualizations of semantic teacher features across generated camera trajectories.
Figure 15: LucidLyra-SDG static evaluation data. RGB frames and reference semantic and instance annotations for the conditioning view and generated viewpoints.
Figure 16: LucidLyra-ADE20K evaluation data. Real conditioning images and generated viewpoints with semantic and instance annotations propagated from official ADE20K labels.
Figure 17: LucidLyra-SDG dynamic training data. RGB frames, instance tracks, and PCA visualizations of semantic teacher features across viewpoints and time.
Figure 18: LucidLyra-SDG dynamic evaluation data. RGB frames with reference semantic and instance annotations from dynamic evaluation scenes.