cs.CVOct 29, 2026

Prior-Guided Single-Exposure HDR Novel View Synthesis via Base-Gain Representation

Authors: Armin Shafiee Sarvestani, Sheyang Tang, Jialu Xu, Zhou Wang

Organizations: Department of Electrical and Computer Engineering, University of Waterloo

Abstract

Single-exposure high dynamic range (HDR) novel view synthesis (NVS) recovers HDR scenes from low dynamic range (LDR) views captured at a single exposure and estimates camera response function (CRF) for LDR re-exposure. Without HDR ground-truth, using single-exposure LDR views as the sole source of direct supervision underconstrains HDR reconstruction and cannot ensure its faithful recovery, motivating the need for learned LDR-to-HDR reconstruction priors. Moreover, single-exposure LDR views supervise CRF only over a limited range, necessitating a learnable prior for reliable re-exposure beyond it. We propose PriorGS, a 3D Gaussian Splatting framework that addresses both challenges by (1) guiding HDR recovery with pseudo-HDR supervision from 2D single-exposure HDR reconstruction methods while anchoring it to input LDR views through a closed reconstruction loop; and (2) regularizing CRF modeling with a learnable prior that guarantees monotonicity and promotes plausible responses. Yet cross-view inconsistencies in independently generated pseudo-HDR targets impair scene reconstruction when HDR is encoded directly as Gaussian's color attribute. We therefore introduce a 3D base-gain HDR representation that factors HDR radiance into an LDR base and an overlaid 3D gain field, promoting robustness to such inconsistencies and enabling 3D HDR appearance editing. Extensive experiments demonstrate PriorGS's substantial superiority over baselines.

Figures & tables

Appendix figures & tables16 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Mar 30, 2026

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.
Mar 11, 2026

InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and time-consuming per-scene optimization. Current feed-forward alternatives overlook the HDR problem by assuming exposure-invariant appearance. To bridge this gap, we propose InstantHDR, a feed-forward network that initializes 3D HDR scenes from uncalibrated multi-exposure LDR collections in a fast single forward pass. Specifically, we design a geometry-guided appearance modeling for multi-exposure fusion, and a meta-network for generalizable scene-specific tone mapping. Due to the lack of HDR scene data, we build a pre-training dataset, called HDR-Pretrain, for generalizable feed-forward HDR models, featuring 168 Blender-rendered scenes, diverse lighting types, and multiple camera response functions. Comprehensive experiments show that our InstantHDR delivers a single-forward HDR initialization at approximately 700 times the speed of SoTA optimization-based methods, and reaches comparable quality in real settings after lightweight post-optimization while remaining approximately 20 times faster. All code, models, and datasets: https://github.com/Bugjudger/InstantHDR.
May 4, 2026

ExpoCM: Exposure-Aware One-Step Generative Single-Image HDR Reconstruction

Single-image HDR reconstruction aims to recover high dynamic range radiance from a single low dynamic range (LDR) input, but remains highly ill-posed due to detail saturation in over-exposed regions and noise amplification in under-exposed areas. While recent diffusion-based approaches offer powerful generative priors, they often overlook the exposure-dependent nature of the degradation and incur substantial computational costs from iterative sampling. To address these challenges, we propose ExpoCM, a novel one-step generative HDR reconstruction framework that reformulates HDR reconstruction as a Probability Flow ODE (PF-ODE) and constructs exposure-aware consistency trajectories via exposure-dependent perturbations. Specifically, a soft exposure mask is first constructed to separate the LDR image into over-, under-, and well-exposed regions. Based on this partition, region-conditioned consistency trajectories are designed to hallucinate saturated details, suppress noise in dark regions, and preserve reliable structures within a single, distillation-free inference step. To further enhance perceptual quality, we introduce an Exposure-guided Luminance-Chromaticity Loss in the CIE~L∗a∗b∗\text{L}^*\text{a}^*\text{b}^* space, which assigns exposure-aware weights to luminance and chromaticity components, effectively mitigating brightness bias and color drift. Extensive experiments on the HDR-REAL, HDR-EYE, and AIM2025 benchmarks demonstrate that ExpoCM achieves state-of-the-art fidelity and perceptual accuracy, while enabling over 400×\times and 20×\times faster inference compared to DDPM (1000 steps) and DDIM (50 steps), respectively.