Overview

Neural rendering studies how to represent scenes and light so computers can synthesize images from new viewpoints, times, or lighting conditions. Neural Radiance Fields (NeRFs) use implicit networks and differentiable volume rendering, while 3D Gaussian Splatting and other explicit primitives use rasterization or ray tracing; feed-forward and generative models aim to make reconstruction and rendering faster. Applications include dynamic scenes, avatars, relighting, neural materials, and sensor simulation, with quality often tested on benchmarks such as Mip-NeRF 360, LLFF, and DTU. A central challenge is balancing visual fidelity and geometric accuracy with speed, memory use, and reliable control of appearance under unseen views or lighting.

Latest papers

CardsList

120 papers14 papers in the last four weeks, level with the four weeks before. 0.1% of all new papers.

  1. ART-MPG: Autoregressive R/T Manifold Path Guiding

    Oct 21, 2026Zehao Zhao, Yanyang Yang, Xiaole Zhang +1Physically Based RenderingImportance Sampling

  2. Directionally Factorized Illumination with Spherical Harmonic Rotation

    Oct 17, 2026Yimeng Dou, Adam M. Saunders, Andre T. S. Hucke +5Neural RenderingMulti-View Image Synthesis

  3. FlashReFocus: Interactive Image Refocusing in Seconds

    Oct 16, 2026Ching-Heng Cheng, Chia-Ming Lee, Ming-Ching Chang +3Neural RenderingDiffusion Models for Image Restoration

  4. RoboCloth: A Large-Scale Real Cloth Material Dataset for Neural Reflectance Reconstruction

    Oct 15, 2026Zhen Li, Haoran Qin, Francesco Di Sario +2Neural RenderingInverse Rendering

  5. Spectral World Renderer: Unified 3D Hyperspectral Unmixing

    Oct 14, 2026Chia-Ming Lee, Yu-Jou Hsiao, Ming-Ching Chang +3Hyperspectral UnmixingSpectral Unmixing

  6. Gaussian Splatting with Reflections Guided by What is Seen

    Oct 9, 2026Yiming Liang, Tianyu Xiao, Hiroshi IshikawaNeural RenderingNovel View Synthesis

  7. Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry

    Oct 9, 2026Junkai Deng, Jiayi Kong, Xuhui Chen +53D ReconstructionMulti-View 3D Reconstruction

  8. AgentGarten: Code Worlds for Evolving Agents

    Oct 8, 2026Jiawei Chi, Shangchen Miao, Zhiyuan Shi +12Self-Evolving AgentsNeural Rendering

  9. AIMS: Anchor-Integrated Multi-View Synthesis for Scalable Novel View Rendering

    Oct 6, 2026JooHyun Park, HanYoung Jang, HyeongYeop KangMulti-View Feature FusionNeural Rendering

  10. VCURF: Virtual Camera-based Uncertainty of Radiance Fields

    Oct 2, 2026Liyan Chen, Nathaniel Burgdorfer, Philippos MordohaiUncertainty QuantificationNeural Rendering

  11. DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering

    Oct 1, 2026Karthik Mohan Kumar, Damian Andrysiak, Pedro Antonio Pena +2Controllable Image GenerationNeural Rendering

  12. NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting

    Sep 29, 2026Pratik Singh Bisht, Andreas Kolb3DGS Compression3D Gaussian Splatting

  13. SurgGMF: Fully Causal Gaussian Motion Forecasting for Anticipatory Surgical Scene Rendering

    Sep 28, 2026Jingqian Sun, Yichao Tang3D Gaussian SplattingNeural Rendering

  14. ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

    Sep 25, 2026Weikai Lin, Junjie Zhao, Carl Marshall +2Neural Rendering3D Gaussian Splatting

  15. Light Field Primitive for Novel View Synthesis

    Sep 25, 2026Liang Chen, Jiahui Ning, Xun Jiang +4Novel View SynthesisNeural Rendering

  16. DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering

    Sep 25, 2026Kai-Chen Tung, Qi Wu, David Bauer +3Neural RenderingDiffusion Model Caching

  17. M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals

    Sep 23, 2026Vinícius da Silva, Isabelle Melo, Matheus Bessa +8Implicit Neural Representations3D Reconstruction

  18. BayesianGS-SLAM: Uncertainty-Aware Neural Rendering SLAM via Probabilistic Formulation

    Sep 21, 2026Kyeongsu Kang, Seongbo Ha, Sibaek Lee +1Simultaneous Localization and Mapping3DGS SLAM

  19. IRIS: Implicit Rendering Matters for Pose-Free Novel View Synthesis

    Sep 16, 2026Wenyu Li, Sidun Liu, Peng Qiao +2Novel View SynthesisNeural Rendering

  20. LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting

    Sep 9, 2026Donghun Ryu, Minhyeok Lee3DGS Compression3D Gaussian Splatting

  21. From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment

    Sep 7, 2026Saeed Mahmoudpour, Gi-Mun Um, Hyon-Gon Choo +13D Gaussian SplattingNeural Rendering

  22. RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

    Sep 4, 2026Chong Zeng, Yue Dong, Pieter Peers +2Neural Rendering3D Scene Representation

  23. FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

    Sep 3, 2026Byeongjun Park, Byung-Hoon Kim, Hyungjin ChungFlow MatchingCamera-Controlled Video Generation

  24. P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

    Sep 3, 2026Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi +23D Shape EditingSelf-Supervised Learning

  25. MeshSuite: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

    Sep 1, 2026Kaixuan Zhang, Minxian Li, Mingwu Ren +1Neural Rendering

  26. ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

    Aug 27, 2026Ka Heng Shiu, Kartic SubrNeural Rendering3D Gaussian Splatting

  27. Cross-Platform Benchmark of Neural 3D Reconstruction for Autonomous Laboratory Robots

    Aug 26, 2026Yongho Kim, Mengjiao Han, Victor Mateevitsi +33D ReconstructionNeural Rendering