cs.ROOct 30, 2026

MolmoSpaces-CommonSense: Evaluating Commonsense in Robotic Manipulation Policies

Authors: Arjun Guru, Max Argus, Jae Sung Park, Jiafei Duan, Ali Farhadi, Ranjay Krishna

Organizations: Paul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, WA, USA · Allen Institute for AI (Ai2), Seattle, WA, USA · National University of Singapore, Singapore

Abstract

Real-world robotic manipulation requires reasoning about cluttered scenes, partially observable or hidden objects, and semantically appropriate actions, in addition to low-level execution within those scenes. However, existing simulation benchmarks primarily test the latter and remain dominated by comparatively clean environments with limited clutter and narrowly scoped task structure, leaving many forms of commonsense reasoning untested. We address this by introducing a taxonomy of reasoning processes for robotic manipulation grounded in developmental cognitive science. We operationalize this taxonomy through a new benchmark of robot tasks, MolmoSpaces-CommonSense, that requires reasoning about occlusion, containment, support relations, semantically correct grasp points, spatial affordances, and hidden objects. These evaluations require policies not only to recognize relevant scene structure but also to execute correct actions in them. We evaluate several zero-shot generalist manipulation policies. Across model types and architectures, we observe consistent failures in commonsense reasoning: success rates in cluttered scenes drop by over 50% as distractors increase, policies act on incorrect objects in cluttered settings 30% of the time, and affordance-sensitive grasping remains unreliable even with highly specific language prompts, with correct object part selection happening only about 50% of the time. Further, VLM-based success estimation struggles to reliably evaluate rollouts in these settings, suggesting that the challenge extends beyond control to the broader perception-reasoning-action stack. Our results suggest that existing benchmarks may substantially overestimate zero-shot real-world readiness. Code and policy leaderboard link at https://github.com/allenai/molmospaces.

Figures & tables

Explore similar work

Jul 17, 2026

IMBench: A Benchmark for Intuitive Robotic Manipulation

Humans combine reasoning and motor control to solve complex manipulation tasks under diverse constraints. They build an understanding of the physical world that helps them convert reasoning into actions and quickly adapt to new scenes, tasks, and rules. We refer to this capability as intuitive manipulation. Existing benchmarks fail to capture this integration: they evaluate physical reasoning in isolation from execution, or measure policy performance without requiring explicit reasoning. We introduce IMBENCH, a benchmark designed to evaluate intuitive manipulation as an integrated capability spanning perception, physical reasoning, action generation, and iterative execution. Our tasks require models to infer task-relevant physical structure and generate feasible action sequences under explicit constraints, including contact-rich manipulation, tool use, and multi-stage dependencies. We introduce a benchmark of 35 tasks, 14K filtered trajectories, and scalable tools for generating diverse scenarios. Experiments reveal a consistent gap: vision language models show partial physical reasoning ability but fail to produce executable plans, while state-of-the-art vision-language-action models struggle to satisfy task constraints and generalize across scenarios. These results identify intuitive manipulation as a missing axis in current foundation models and generalist robot policies, and position IMBENCH as a step toward evaluating and enabling more integrated, adaptive physical intelligence.
Sep 27, 2026

CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation

How well can general-purpose multimodal models turn visual understanding and reasoning into embodied manipulation via executable code? We introduce CodeActionBench, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy. Without task-specific fine-tuning, demonstrations, external specialist perception or grasp modules, privileged scene state, or predefined task policies, agents should select visual evidence, form task-relevant 3D estimates, construct manipulation targets, and iteratively execute and revise their policies. A shared robot API provides RGB observations, calibrated geometric operations, robot feedback, and bounded motion, leaving task-dependent decisions to the evaluated agent. Fixed task instances, resource budgets, and a hidden physical-outcome verifier support controlled comparisons across models and harness configurations. Extensive evaluations across nine configurations and 675 attempts achieve success rates ranging from 2.7% to 73.3%. The strongest configuration, GPT-6 Astra with Codex CLI, solves 22 of 25 tasks at least once in three attempts, demonstrating the best performance while still leaving substantial room for improvement. Trajectory analyses reveal difficulties in spatial alignment, object retention, and completion judgment, including task failures despite successfully completed motions. CodeActionBench provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process.
Nov 6, 2026

Seeing What Matters: Benchmarking Task-Conditioned Actionable Spatial Belief for Manipulation

When should a robot look at the cup, and when at the portafilter? Spatial-reasoning benchmarks evaluate whether a model can describe a scene, but manipulation needs something more specific: the ability to acquire the particular evidence that makes the current command executable. A view that is informative for one task can be useless for another, even at the same workstation. We introduce Seeing What Matters, a benchmark for task-conditioned actionable spatial belief in simulated tabletop manipulation. Across three domains--coffee workstation, drawer/cabinet, and microwave/appliance--the benchmark provides 860 frozen evaluation cases; expanding across methods, budgets, and inference repeats yields more than 115,000 evaluator episodes under two protocols: closed-loop actionability and same-object functional out-of-distribution generalization. Each case pairs a set of candidate RGB views with a manipulation command, shared scripted skills, and hidden postconditions, so the benchmark directly measures whether a view-selection policy acquires the observations its command actually needs. We also provide a diagnostic reference pipeline that maintains a spatial-functional belief state and ranks views by missing evidence. At primary budget settings, this pipeline reaches 98.8% closed-loop and 98.9% functional-OOD success; ablating the functional or command-binding components collapses performance to near zero. Seven vision-language models, evaluated on the same cases, reach only 26-43%. Replacing the reference pipeline's coverage metadata with frozen RGB-derived scores preserves 98.5%/98.9% success; shuffling the visual scores collapses it to 15%/11%, confirming that the result depends on image content. These gaps suggest that spatial belief for manipulation should be evaluated not by scene-level completeness, but by whether it acquires the evidence the current command requires.