VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions
Organizations: SKLCCSE, Beihang University, China. · School of Automation Science and Electrical Engineering, Beihang University, China. · School of Artificial Intelligence, Beihang University, China. · Zhongguancun Laboratory, China. ·
Abstract
Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite unchanged task semantics. To systematically study this, we establish VagueBench, a benchmark built upon the AI2-THOR interactive simulation environment for the evaluation of context dependency in embodied agents. We systematically consider key semantic components of instructions (entities, procedures, constraints, and prior knowledge) and derive a unified taxonomy with four categories and nine subtypes to reduce auxiliary information. VagueBench contains 1,303 instruction pairs across diverse indoor environments, constructed via a human-agent co-generation framework that integrates semantic redundancy estimation, taxonomy-guided transformation, and rigorous semantic-invariance verification. Through extensive evaluation on 6 state-of-the-art embodied agents, we observe significant degradation on VagueBench in both task performance and executability (relatively -19.65% in task success rate and relatively +54.10% in empty plan rate) revealing a strong reliance on auxiliary linguistic signals rather than core task semantics. Furthermore, we demonstrate that this phenomenon persists in real-world robotic systems, where it can lead to incorrect decisions and potential safety risks.
Figures & tables
| Metric | Kitchen | Living Room | Bedroom | Bathroom |
|---|---|---|---|---|
| # Samples | 638 | 239 | 193 | 233 |
| Percentage | 49.0% | 18.3% | 14.8% | 17.9% |
| Model | TSR (%) | SCR (%) | PE | IAR (%) | EPR (%) |
|---|---|---|---|---|---|
| Qwen2.5-VL-72B-Instruct | 43.51 (-15.11) | 49.88 (-14.31) | 22.41 (+8.52) | 22.35 (+2.29) | 10.67 (+7.37) |
| Qwen2-VL-72B-Instruct | 35.38 (-5.53) | 41.92 (-6.89) | 13.43 (+2.30) | 26.13 (-0.21) | 15.35 (+6.29) |
| InternVL-3-78B | 38.53 (-6.91) | 42.01 (-6.87) | 17.57 (+1.00) | 17.43 (+1.95) | 33.46 (+5.83) |
| GPT-4o | 49.12 (-9.60) | 56.18 (-9.68) | 0.15 (-0.00) | 15.76 (+0.43) | 10.28 (+8.60) |
| ProgPrompt | 40.83 (-5.60) | 49.52 (-5.83) | 13.35 (-2.22) | 24.09 (-1.12) | 4.53 (+5.14) |
| ReAct | 31.01 (-5.07) | 38.16 (-4.82) | 140.75 (+50.35) | 38.67 (+10.78) | 0.00 (-0.00) |
| VagueBench Taxonomy | TSR (%) | SCR (%) | PE | IAR (%) | EPR (%) |
|---|---|---|---|---|---|
| Referential Indirection | 33.33 (-20.29) | 41.67 (-19.08) | 28.99 (+7.25) | 27.68 (+6.97) | 7.25 (+5.80) |
| Attribute Elision | 35.63 (-16.34) | 43.03 (-16.04) | 20.47 (+0.20) | 25.48 (-0.90) | 10.63 (+12.80) |
| Quantity Fuzziness | 40.00 (-24.00) | 48.00 (-25.00) | 0.00 (+32.00) | 20.07 (+6.81) | 8.00 (+20.00) |
| Action Replacement | 40.93 (-15.04) | 48.01 (-14.53) | 28.98 (+13.27) | 22.91 (+7.47) | 9.51 (+5.75) |
| Action Generalization | 36.76 (-22.06) | 46.20 (-22.55) | 7.35 (+42.65) | 21.82 (+12.46) | 10.29 (+7.35) |
| Source Omission | 61.87 (-14.20) | 65.22 (-13.00) | 26.07 (+5.06) | 16.30 (+2.39) | 12.26 (+7.59) |
Embodied AI
Embodied AI studies agents that perceive, reason, and act through bodies in physical or simulated environments.
See all 267 papers