CounterSketch: Physics-Grounded Counterfactual Reasoning for Sketch-to-Video Generation
Authors: Hien Trinh, Tan-Hiep To, Dinh-Khoi Vo, Tam V. Nguyen, Minh-Triet Tran, Trung-Nghia Le
Organizations: University of Science, Ho Chi Minh City, Vietnam · Vietnam National University, Ho Chi Minh City, Vietnam · University of Dayton, Ohio, USA
Counterfactual sketch animation explores how a static sketch evolves under a hypothetical intervention. We present CounterSketch, a physics-grounded framework that transforms natural-language ``What if...?'' queries into physically plausible sketch animations. The framework integrates VLM-guided scene grounding, causal event-chain reasoning, constraint-based trajectory generation, and verification. It models physical transitions to update the scene graph, computes continuous object trajectories, and validates them against physical, geometric, and semantic constraints. The verified trajectories are then projected into object-level motion bounding boxes to guide downstream sketch-video synthesis. Experiments on CounterSketchBench (80 questions) demonstrate that physics-grounded trajectories provide stronger motion guidance than direct VLM predictions.
Figures & tables
Figure 1: CounterSketch interprets a counterfactual intervention, reasons about its physical consequences, and generates a sketch video whose motion follows the resulting trajectory.
Figure 2: Representative six types of counterfactual scenes in CounterSketchBench.
Method
Counterfactual Reasoning
Planning Basis
Motion Optimization
Sketch animation
FlipSketch [ 1 ]
×
T2V prior
×
Live-Sketch [ 6 ]
×
T2V prior
✓
GroupSketch [ 12 ]
×
User keyframes
✓
MoSketch [ 14 ]
×
LLM
✓
Physics-aware generation
Table 1: Comparison of representative methods for sketch animation, physics-aware generation, and constraint-based planning. ✓ indicates support and × indicates no support. Optimization denotes per-sketch iterative optimization.
Figure 3: CounterSketch overview. The physical reasoning layer is separated from the downstream sketch-video generator.
Figure 4: Physics-driven counterfactual event-chain reasoning. The intervention is grounded in the sketch scene graph and propagated through physically meaningful event states.
Video editing has advanced substantially in recent years, with methods increasingly accounting for the visual consequences of edits, such as changes to shadows and occlusions. However, the physical consequences of edits, including changes to subsequent motion and interactions, remain less explored. We formulate this problem as physical counterfactual video editing (PCVE), which aims to generate a counterfactual video depicting the resulting motion and interactions given a source video, a physical edit, and its execution frame. PCVE is challenging because it requires understanding scene physics and inferring the downstream motion and interactions induced by a physical intervention, while paired factual and counterfactual data and dedicated evaluation metrics are lacking. We introduce VideoPhysEdit, a new training-free pipeline for PCVE in rigid-body scenes. It makes physical reasoning explicit through a novel physical scene reconstruction method that recovers a scene reproducing the observed motion and interactions under simulation, enabling the pipeline to apply physical edits as interventions and use the resulting trajectories to guide counterfactual video generation. We further construct PCVE-RigidBench, a synthetic benchmark with paired source and counterfactual target videos and physical ground truth, and introduce the Physical Edit Score. VideoPhysEdit achieves substantially higher physical edit accuracy than open-source methods and commercial models while maintaining competitive visual fidelity. Its Physical Edit Score is 0.376, the only positive score among the compared methods. Qualitative comparisons on real videos further show that VideoPhysEdit applies to real-world scenes and better depicts the downstream motion and interactions induced by the edits than the compared methods. Code: https://github.com/Hammour-steak/VideoPhysEdit
Conghan Yue, Yuanjie Chen, Yue Han +4
Institute of Trustworthy Embodied AI, Fudan University
Reliable physical reasoning from video requires understanding how objects move, interact, and respond to interventions. Existing vision-language models (VLMs) often struggle to interpret these dynamics and reason reliably about future and counterfactual outcomes. We introduce PhysMind, a training-free agentic framework that constructs one reusable, question-agnostic executable world per video. PhysMind recovers a temporally consistent dynamic scene through object segmentation, mesh reconstruction, and 6D pose tracking, then fits analytic continuous-time dynamics and latent physical parameters without unrolling a time-stepped simulator. Given a question, it inspects, continues, or edits the world and answers from the resulting trajectories and interactions. Relative to direct chain-of-thought (CoT) reasoning with the same VLM, PhysMind improves accuracy by 38.23 points on CLEVRER and 8.08 points on Physion++. On counterfactual questions, it exceeds the strongest evaluated VLM baseline, GPT-5.5, by 19.25 points.
Chen Yang, Shenxiang Zeng, Haoyang Zhao +6
1Tsinghua University · 2The University of Hong Kong
We present Sketch2Colab, which turns storyboard-style 2D sketches into coherent, object-aware 3D multi-human motion with fine-grained control over agents, joints, timing, and contacts. Diffusion-based motion generators offer strong realism but often rely on costly guidance for multi-entity control and degrade under strong conditioning. Sketch2Colab instead learns a sketch-conditioned diffusion prior and distills it into a rectified-flow student in latent space for fast, stable sampling. To make motion follow storyboards closely, we guide the student with differentiable objectives that enforce keyframes, paths, contacts, and physical consistency. Collaborative motion naturally involves discrete changes in interaction, such as converging, forming contact, cooperative transport, or disengaging, and a continuous flow alone struggles to sequence these shifts cleanly. We address this with a lightweight continuous-time Markov chain (CTMC) planner that tracks the active interaction regime and modulates the flow to produce clearer, synchronized coordination in human-object-human motion. Experiments on CORE4D and InterHuman show that Sketch2Colab outperforms baselines in constraint adherence and perceptual quality while sampling substantially faster than diffusion-only alternatives.
Divyanshu Daiya, Aniket Bera
IDEAS Lab, Department of Computer Science, Purdue University