While recent feed-forward 3D Gaussian Splatting methods enable efficient driving-scene reconstruction from surround-view images, their reliance on a single observation fundamentally hinders novel-view synthesis. Regions occluded in the input can become visible from novel viewpoints, leaving the reconstructed Gaussians under-constrained and incomplete. Moving beyond image-space inpainting for rendered views, we introduce OccSplat, a feed-forward framework whose core contribution is Occlusion-Aware Gaussian Densification, explicitly targeting missing scene geometry rather than missing pixels. By predicting new Gaussian primitives for unsupported regions, OccSplat completes the scene directly in the 3D representation. Specifically, OccSplat first identifies occluded regions that lack Gaussian support through Gaussian Occlusion Mapping. Gaussian Occlusion Completion then generates new primitives for these regions. The predicted primitives are integrated into the original representation to improve novel-view synthesis while retaining feed-forward inference without per-scene optimization. Experiments on the nuScenes benchmark demonstrate that OccSplat improves on the compared methods and yields particularly large gains in occluded regions, leading to more accurate and visually coherent driving-scene reconstruction.
Figures & tables
Figure 1: The disocclusion problem in forward-driving single-frame (SF) reconstruction. Six surround-view cameras at a source frame t (top) and target frame t+1 (bottom). As the ego-vehicle advances, content hidden behind foreground structures at t becomes disoccluded at t+1 (red dashed ellipses). A model that only observes frame t has no direct visual evidence for these regions.
Figure 2: Overall architecture of OccSplat. (a) From surround-view images {Iit} , a backbone predicts the pixel-aligned Gaussian set S0={Gi(u,v)} , after which Gaussian Occlusion Mapping (c) locates unsupported regions by rasterizing S0 against dark and bright backgrounds and using their responses to identify unsupported regions. (b) Guided by this map, Gaussian Occlusion Completion rasterizes S0 to the future view, inpaints it with an encoder-decoder, and lifts the result back into new primitives {Gocc} that densify S0 for rendering the future frame {Iit+1} .
Method
Venue
PSNR ↑
SSIM ↑
LPIPS ↓
SelfOcc [ 9 ]
CVPR 2024
18.22
0.464
–
UniPad [ 29 ]
CVPR 2024
16.45
0.375
–
EmerNeRF [ 30 ]
ICLR 2024
20.95
0.585
–
DistillNeRF [ 25 ]
NeurIPS 2024
20.78
0.590
–
MVSplat [ 3 ]
ECCV 2024
20.23
0.479
0.366
DrivingForward [ 24 ]
AAAI 2025
21.76
0.767
0.194
Table 1: Quantitative comparison of our method (OccSplat) against prior reconstruction methods on the nuScenes validation set. Best in bold, second best underlined.
Config.
Densification
Refiner
Occ. Mapping
PSNR ↑
SSIM ↑
LPIPS ↓
(a)
21.76
0.767
0.194
(b)
✓
19.92
0.747
0.182
(c)
✓
✓
20.71
0.753
0.175
(d)
✓
✓
22.27
0.765
0.187
(e)
✓
✓
✓
23.50
0.767
0.182
Table 2: Ablation study of the proposed components on the nuScenes validation set. We report PSNR ( ↑ ), SSIM ( ↑ ), and LPIPS ( ↓ ). “Densification” denotes Gaussian Occlusion Completion, “Refiner” the Pixel Refiner, and “Occ. Mapping” the dual-background Gaussian Occlusion Mapping.
ϵ
PSNR ↑
SSIM ↑
LPIPS ↓
0.99
22.91
0.764
0.187
0.8
23.41
0.767
0.183
0.7
23.50
0.767
0.182
0.6
23.30
0.757
0.192
0.5
22.55
0.741
0.204
Table 3: Effect of the occlusion threshold ϵ in Gaussian Occlusion Mapping.
Method
PSNR ↑
SSIM ↑
LPIPS ↓
DrivingForward [ 24 ]
11.498
0.759
1.178
MVSplat [ 3 ]
18.606
0.509
0.620
OccSplat (Ours)
18.602
0.763
0.465
Table 4: Performance on disoccluded regions.
Method
FPS ↑
Time ↓
VRAM (GB) ↓
Params (M) ↓
3DGS
–
∼ 9 min
–
–
DrivingForward
1.74
574.7 ms
2.96
61.88
OccSplat
1.01
992.9 ms
3.10
63.16
Table 5: Computational costs. Time denotes per-scene optimization for 3DGS and inference for the feed-forward methods.
Figure 3: Qualitative comparison on the nuScenes validation set. From top to bottom: Ground Truth, OccSplat (ours), DrivingForward, and MVSplat. The highlighted regions show that OccSplat recovers newly disoccluded content while preserving existing scene structures, whereas DrivingForward leaves holes due to missing Gaussian support and MVSplat exhibits geometric distortions caused by inaccurate depth estimation.
Figure 4: Qualitative comparison of reconstructed 3D Gaussian scenes. Top row: DrivingForward (left) and OccSplat (right). Bottom row: OccSplat with newly added Gaussian primitives highlighted in red (left) and MVSplat (right). The added primitives are distributed along the upper scene boundary, the road foreground, and other regions with incomplete coverage.
Feedforward 3D Gaussian Splatting (3DGS) often struggles in trajectory-based sparse-view driving scenes. Existing Gaussian repair methods mainly target optimization-based 3DGS, while diffusion-based repair is typically restricted to iterative refinement near observed viewpoints, leaving feedforward 3DGS repair underexplored. We propose ConFixGS, a plug-and-play method that learns to fix feedforward 3DGS with confidence-aware diffusion priors. Starting from a pretrained feedforward model, ConFixGS generates diffusion-enhanced local pseudo-targets and validates them through reprojection-based cross-checking against support views. The resulting dense confidence maps guide refinement, enhancing reliable details while suppressing hallucinated or inconsistent evidence. On Waymo, nuScenes, and KITTI, ConFixGS improves challenging novel view synthesis, with PSNR gains of up to 3.68 dB and FID reduced by nearly half. Our results highlight confidence-aware fusion of generative priors and support-view consistency as a key principle for robust feedforward 3D driving scene reconstruction.
Rui Song, Tianhui Cai, Markus Gross +5
University of California, Los Angeles · Technical University of Munich · University of Cambridge
Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-forward 3DGS reconstruction with multi-view diffusion. Yet prior pipelines extract at most one signal from the reconstruction, either pixel rendering or learned features, while none exploits per-Gaussian visibility for occlusion-aware reference selection. This information disconnect leaves renderable geometry, visibility cues, and learned features unused. SplatGuide closes this disconnect by reusing a single 3DGS scene across three complementary roles. Rendered images provide pixel-aligned geometric conditioning. Per-Gaussian source-view indices are rendered into a target-view voting map for occlusion-aware reference selection. Reconstruction tokens supply feature-level guidance via cross-attention. All three signals derive from the same reconstruction forward pass. Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis. On RealEstate10K, with a moderate number of input views, it surpasses the ground-truth-pose baseline.
Yejun Zhang, Zihan Wang, Xu Ji +8
Aalto University, Finland · Deep Render, UK · ELLIS Institute Finland +3
Feed-forward Gaussian Splatting enables efficient novel view synthesis, but pixel-aligned prediction makes the primitive count grow with image resolution and view count, leading to substantial redundancy and increased computational cost. Non-pixel-aligned methods address this limitation by predicting a fixed number of Gaussians. Without explicit ray and depth constraints, these methods yield misplaced Gaussian centers, causing rendering artifacts under large viewpoint changes. To address this issue, we introduce GeoGSplat, a geometry-grounded feed-forward model that explicitly incorporates geometric priors into the non-pixel-aligned framework. A dual-branch encoder constructs Anchors and Triplane to capture coarse 3D structure and fine-grained scene features, respectively. Subsequently, a hierarchical decoder progressively decodes dense 3D points and Gaussian primitives, enabling 3D reconstruction and novel view synthesis. GeoGSplat surpasses both state-of-the-art pixel-aligned and non-pixel-aligned Gaussian Splatting methods on DTU and NRGBD in terms of novel view synthesis and reconstruction. The advantage of our geometry-grounded paradigm further increases as target viewpoints move farther from the input cameras, demonstrating stronger generalization to large viewpoint changes. Project Page: https://comedy0913.github.io/projects/geogsplat
Jiale Wang, Chen Zhao, Haoyang Zhang +6
Xi’an Jiaotong University · Horizon Robotics · EPFL +1