Overview

3D part segmentation assigns points, mesh faces, or other 3D elements to components such as a chair leg, door handle, or movable object part, supporting editing, recognition, and robotic interaction. Methods combine geometric features and point-cloud networks with multi-view image cues, generative 3D priors, and motion-based reasoning; language and vision-language models increasingly enable promptable or open-vocabulary labels. Benchmarks such as ShapeNetPart and PartNet test part labeling and decomposition, while articulated-object datasets evaluate whether systems recover parts and their joints. A central challenge is producing consistent, useful part boundaries across unfamiliar categories, partial or noisy observations, and differing levels of detail, often with limited labeled data.

Latest papers

36 papers5 papers in the last four weeks, down 17% on the four weeks before. 0.0% of all new papers.

Mar 17, 2026

SegviGen: Repurposing 3D Generative Model for Part Segmentation

We introduce SegviGen, a framework that repurposes native 3D generative models for 3D part segmentation. Existing pipelines either lift strong 2D priors into 3D via distillation or multi-view mask aggregation, often suffering from cross-view inconsistency and blurred boundaries, or explore native 3D discriminative segmentation, which typically requires large-scale annotated 3D data and substantial training resources. In contrast, SegviGen leverages the structured priors encoded in pretrained 3D generative model to induce segmentation through distinctive part colorization, establishing a novel and efficient framework for part segmentation. Specifically, SegviGen encodes a 3D asset and predicts part-indicative colors on active voxels of a geometry-aligned reconstruction. It supports interactive part segmentation, full segmentation, and full segmentation with 2D guidance in a unified framework. Extensive experiments show that SegviGen improves over the prior state of the art by 40% on interactive part segmentation and by 15% on full segmentation, while using only 0.32% of the labeled training data. It demonstrates that pretrained 3D generative priors transfer effectively to 3D part segmentation, enabling strong performance with limited supervision. See our project page at https://fenghora.github.io/SegviGen-Page/.
Mar 3, 2026

Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement

Articulated objects are ubiquitous in daily life. Our goal is to achieve a high-quality reconstruction, segmentation of independent moving parts, and analysis of articulation. Recent methods analyse two different articulation states and perform per-point part segmentation, optimising per-part articulation using cross-state correspondences, given a priori knowledge of the number of parts. Such assumptions greatly limit their applications and performance. Their robustness is reduced when objects cannot be clearly visible in both states. To address these issues, in this paper, we present a new framework, Articulation in Motion (AiM). We infer part-level decomposition, articulation kinematics, and reconstruct an interactive 3D digital replica from a user-object interaction video and a start-state scan. We propose a dual-Gaussian scene representation that is learned from an initial 3DGS scan of the object and a video that shows the movement of separate parts. It uses motion cues to segment the object into parts and assign articulation joints. Subsequently, a robust, sequential RANSAC is employed to achieve part mobility analysis without any part-level structural priors, which clusters moving primitives into rigid parts and estimates kinematics while automatically determining the number of parts. The proposed approach separates the object into parts, each represented as a 3D Gaussian set, enabling high-quality rendering. Our approach yields higher quality part segmentation than previous methods, without prior knowledge. Extensive experimental analysis on both simple and complex objects validates the effectiveness and strong generalisation ability of our approach. Project page: https://haoai-1997.github.io/AiM/.
Mar 1, 2026

CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial Modeling

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose \methodName{}, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical embedding yields far more stable and transferable part semantics. Experimental results show that \methodName{} establishes new state of the art in open-world promptable 3D segmentation.
Feb 26, 2026

ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposals

Reconstructing articulated objects into high-fidelity digital twins is crucial for applications such as robotic manipulation and interactive simulation. Recent self-supervised methods using differentiable rendering frameworks like 3D Gaussian Splatting remain highly sensitive to the initial part segmentation. Their reliance on heuristic clustering or pre-trained models often causes optimization to converge to local minima, especially for complex multi-part objects. To address these limitations, we propose ArtPro, a novel self-supervised framework that introduces adaptive integration of mobility proposals. Our approach begins with an over-segmentation initialization guided by geometry features and motion priors, generating part proposals with plausible motion hypotheses. During optimization, we dynamically merge these proposals by analyzing motion consistency among spatial neighbors, while a collision-aware motion pruning mechanism prevents erroneous kinematic estimation. Extensive experiments on both synthetic and real-world objects demonstrate that ArtPro achieves robust reconstruction of complex multi-part objects, significantly outperforming existing methods in accuracy and stability.
Jan 27, 2026

Resolving Primitive-Sharing Ambiguity in Long-Tailed TLS-Based Industrial MEP Point Cloud Segmentation via Spatial Context Constraints

In terrestrial laser scanning (TLS)-based mechanical, electrical, and plumbing (MEP) point cloud segmentation, safety-critical components such as reducers and valves are persistently misclassified, blocking reliable engineering knowledge extraction. This stems from a dual crisis--extreme class imbalance (215:1) compounded by geometric ambiguity, since most tail classes share cylindrical primitives with dominant head classes--that existing frequency-based re-weighting methods cannot resolve. We propose spatial context constraints that exploit neighborhood prediction consistency to disambiguate locally similar structures. Our approach extends Class-Balanced (CB) Loss with two architecture-agnostic mechanisms: Boundary-CB, an entropy-based constraint that emphasizes ambiguous boundaries and encodes an MEP assembly-topology prior, and Density-CB, a density-based constraint that compensates for scan-dependent variations and encodes TLS sensor-physics knowledge. Both operate at the loss level and require no backbone modifications; we evaluate them with ResPointNet++. On the Industrial3D dataset (612.7M labelled points from water treatment facilities), our method achieves 55.74% mIoU on the evaluation split, which also served as the validation split, exceeding the strongest of three backbone baselines (39.83-52.48% mIoU), with a 21.7% relative improvement on tail-class performance (29.59% vs. 24.32%) while preserving head-class accuracy (88.14%). Reducer improves from 0% to 21.12% IoU and valve by 24.3% relative. Evaluated per area, the gain comes from the area rich in these primitive-sharing components (tail mIoU 21.4% to 26.5%), while the other area's mIoU is 0.6 points lower. Spatial context constraints thus reduce primitive-sharing errors in the target MEP setting, supporting more reliable identification of safety-critical components for Digital Twin and Scan-to-BIM applications.
Jul 15, 2025

Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for Gaussian Splatting, due to inconsistent multi-view 2D part segmentations and inherently ambiguous nature of Score Distillation Sampling (SDS) loss. To address these limitations, we propose RoMaP, a novel local 3D Gaussian editing framework that enables precise and drastic part-level modifications. First, we introduce a robust 3D mask generation module with our 3D-Geometry Aware Label Prediction (3D-GALP), which uses spherical harmonics (SH) coefficients to model view-dependent label variations and soft-label property, yielding accurate and consistent part segmentations across viewpoints. Second, we propose a regularized SDS loss that combines the standard SDS loss with additional regularizers. In particular, an L1 anchor loss is introduced via our Scheduled Latent Mixing and Part (SLaMP) editing method, which generates high-quality part-edited 2D images and confines modifications only to the target region while preserving contextual coherence. Additional regularizers, such as Gaussian prior removal, further improve flexibility by allowing changes beyond the existing context, and robust 3D masking prevents unintended edits. Experimental results demonstrate that our RoMaP achieves state-of-the-art local 3D editing on both reconstructed and generated Gaussian scenes and objects qualitatively and quantitatively, making it possible for more robust and flexible part-level 3D Gaussian editing. Code is available at https://janeyeon.github.io/romap.