Latest papers

13 papers2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Oct 17, 2026

HumanSkill-4D: Training-Free Language Querying of Animatable Gaussian Avatars in Space and Time

We introduce avatar referring segmentation, which selects regions of animatable Gaussian avatars from language queries. A query can also specify a pose or motion to select matching intervals. This lets users interact with avatars for local editing and motion inspection. However, making these selections with existing language Gaussian splatting methods poses two challenges: adjacent parts and garments are hard to separate and may be referred to indirectly (region ambiguity), while fine-grained motions can look alike in RGB (motion ambiguity). We address these challenges with HumanSkill-4D, a training-free framework that shares a multimodal large language model (MLLM) and geometric operators across avatars. For each avatar, a semantic memory links body-part and garment categories to persistent Gaussian regions and appearance descriptions. The MLLM uses category names and descriptions to select categories by appearance, relation, or function. To find matching intervals, it composes operators into programs that check query conditions on driving joint trajectories stored in a motion memory. These category choices and operator outputs make selections traceable, while composing or adding operators supports new motion conditions. To evaluate this task, we introduce three human-annotated benchmarks and show that HumanSkill-4D outperforms the baselines in part segmentation and 3D and 4D referring segmentation, with compact memories and only minutes of setup per avatar.
Oct 16, 2026

FlexPart: Text-Controlled Semantics-Aware 3D Part Segmentation at Flexible Granularity

A 3D asset admits multiple valid part decompositions, while semantics-aware segmentation should reflect both the desired granularity and the parts a user wants to extract. Ideally, a practical segmentation model should strive for a simple principle: what you ask for is what you get. However, realizing this goal is hindered by two core obstacles: the lack of multi-granularity training data and the absence of a holistic control mechanism. We propose FLEXPART, a unified framework for text-controlled 3D mesh segmentation. To establish flexible control, we introduce a holistic control prompt comprising semantic part names with location and shape clauses. To support this mechanism, we utilize an automated Vision-Language Model (VLM) pipeline to construct a large-scale dataset of multi-granularity partitions and their corresponding prompts. Driven by this data, FLEXPART generates a view-independent part-identity field in native 3D space, directly assigning discrete part IDs to mesh faces. To compel the model to respect semantic conditions rather than rely on geometric priors, we train the model using randomized background dropping. Furthermore, an inference-time VLM planner can automatically complete descriptive clauses from 2D renderings, allowing users to simply name the desired parts in ordinary words. FLEXPART with planner-completed prompts outperforms the strongest evaluated baseline by 15% in mIoU, even when that baseline receives ground-truth guidance. On our held-out FLEXPARTBENCH, FLEXPART leads at each granularity and improves average mIoU by 22% over the strongest baseline. With only the requested part names supplied by the user, it also improves IoU by 35% over the strongest click-driven baseline on selective segmentation.
Sep 3, 2026

DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

Recent advances in 3D Gaussian Splatting have enabled open-vocabulary and referring segmentation by distilling semantic knowledge from 2D foundation models into 3D representations. However, existing referring fields embed language features in a globally view-invariant space, making them fundamentally unable to resolve observer-centric spatial relations (e.g., "to the left of") that depend on camera pose. We propose DSSR-3D, an inference-time framework for view-dependent referring segmentation on continuous 3D Gaussian fields, formalized as two interfaces - pose-invariant semantic localization and pose-conditioned spatial reasoning - such that any pair of functions satisfying these constraints yields a valid instantiation, requiring no retraining of the underlying semantic field and no reliance on discrete geometric proxies such as bounding boxes. We instantiate the two interfaces with a temperature-sharpened softmax localization mechanism and a projection-based directional scoring function, fused via a lightweight, training-free step, and show they transfer zero-shot to structurally distinct semantic fields without adaptation. We further propose ViewRef-GS, a benchmark isolating view-dependent segmentation on 3D Gaussian fields, evaluated jointly with an augmented Ref-LERF to provide a comprehensive testbed for viewpoint-dependent spatial grounding. Experiments show consistent gains over existing 3DGS-based referring methods, with no additional training beyond the base semantic field
Aug 18, 2026

GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse multi-view observations. However, existing methods lack explicit instance discrimination and mainly support category- or phrase-based semantic queries. To this end, we propose GroupForward, an instance-grouped feed-forward Gaussian splatting model that reconstructs geometry, appearance, instance structure, and semantics from sparse, unposed, and uncalibrated multi-view images. Unlike existing methods that attach high-dimensional semantic features to each Gaussian, GroupForward learns compact instance embeddings that group Gaussians into cross-view consistent 3D instances, reformulating feed-forward semantic 3DGS from per-Gaussian semantic feature rendering to instance-level semantic aggregation and propagation. Building on these instance groups, we further propose a Referential Scene Reasoning Framework (RSRF) for complex 3D referring segmentation. RSRF constructs an instance-grouped 3D scene graph and retrieves candidate instances for a given referring expression. A vision-language model then reasons over structured instance evidence and multi-view observations to identify the referred instance among the candidates. RSRF thereby extends language interaction from simple semantic querying to complex referential scene reasoning. Experiments on semantic reconstruction and referential reasoning demonstrate the effectiveness of our instance-grouped reconstruction and reasoning framework.
Aug 17, 2026

Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS

Open-vocabulary referring segmentation in 3D Gaussian Splatting (3DGS) requires a neural model to select Gaussian primitives according to free-form language expressions. Existing 3DGS-based methods usually rely on global text-region similarity, which is weak for queries involving attributes, reference objects, spatial relations, and fine-grained parts. This often causes target-reference confusion, granularity mismatch, part-whole leakage, and relation violations. We propose QAGaussian, a query-adaptive neural reasoning framework for language-guided Gaussian primitive selection. QAGaussian first learns query-conditioned multi-scale Gaussian slots as differentiable candidates whose receptive fields are shaped by the input expression. It then builds a relation-aware slot graph with language-conditioned edge weighting to propagate target-reference, attribute, part-whole, and contextual evidence. A granularity-adaptive router softly combines region-level, object-level, part-level, attribute-aware, and relation-aware mask branches, followed by relation-constrained refinement for spatial, part-whole, attribute, and geometric consistency. QAGaussian is pretrained only on Mosaic3D-5.6M for Gaussian-text alignment and evaluated on independent benchmarks without target-dataset fine-tuning. It achieves 47.2 Avg. mIoU and 63.2 Avg. F1, outperforming the strongest 3DGS referring baseline by 2.7 mIoU points and 2.9 F1 points. It also improves Part-mIoU from 38.6 to 43.4, Rel-mIoU from 44.4 to 50.8, and reduces target-reference confusion from 10.8 to 7.4. These results demonstrate that query-conditioned slot learning, relation-aware graph reasoning, and adaptive routing provide an effective neural modeling strategy for open-vocabulary referring segmentation in 3DGS. The code is available at https://github.com/zqeslwyz/QAGaussian.
Jul 21, 2026

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflect the ambiguity of real-world instructions, we introduce the Generalized Referring 3D Gaussian Splatting Segmentation (GR3DGS) task, which requires dynamically segmenting an arbitrary number of targets (0, 1, or NN). To facilitate comprehensive evaluation of this new task, we construct two new benchmarks: GR-LERF and GR-ScanNet. Crucially, existing R3DGS paradigms exhibit fundamental technical bottlenecks that severely limit their performance on the GR3DGS task: they lack intrinsic 3D point-level understanding by operating merely on 2D rendered pixels, and they incur prohibitive computational overhead by requiring per-scene optimization to embed heavy semantic features. To dismantle these bottlenecks, we propose ZeroSplat, a novel training-free and zero-feature framework. ZeroSplat lifts 2D Vision-Language Model (VLM) priors into 3D space through robust multi-view geometric constraints. This strategy enables intrinsic point-level understanding without incurring any additional feature storage. Extensive experiments demonstrate that ZeroSplat significantly outperforms state-of-the-art methods across generalized and single-target scenarios while maintaining exceptional efficiency. Project Page: https://inkmind-ai.github.io/ZeroSplat
Jun 29, 2026

Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors

3D Gaussian Splatting (3DGS) has emerged at the forefront of 3D scene reconstruction. Extending 3DGS with language-driven, open-vocabulary understanding has gained significant attention for real-world applications such as embodied AI. Recent methods achieve this by learning an instance feature attribute and assigning semantics by distilling high-dimensional Contrastive Language-Image Pretraining (CLIP) features directly into the scene representation. However, the instance grouping mechanisms of these methods either require a predefined number of instances or suffer from noise in their bottom-up grouping strategies. Furthermore, the reliance on CLIP restricts semantic understanding to simple noun phrases, preventing complex spatial reasoning and referential expression grounding. We present GaussDet, a method that circumvents the need for dense CLIP features by leveraging discrete, open-vocabulary 2D object detectors with referring expression capabilities. We learn instance features for individual Gaussians to decompose the scene into 3D instance groups. By rendering these groups and aggregating semantic votes from multi-view 2D detections, we generate a robust View-Aggregated Semantic Label Distribution (VASD) for each 3D instance. This view-aggregation strategy acts as a strong regularizer, attenuating spurious labels caused by low-quality instance grouping. Our approach enables a straightforward, zero-shot extension from simple language queries to complex referential grounding. Extensive evaluations across two key tasks -- open-vocabulary segmentation (LeRF-OVS, ScanNet) and referring expression grounding (Ref-LeRF) -- demonstrate that GaussDet achieves consistent improvements over existing methods. Most notably, we achieve a substantial 16.7% mIoU improvement in referential grounding within a strict zero-shot setting.
Jun 9, 2026

Segment and Select: Vision-Language Segmentation in 3D Scenarios

3D vision-language segmentation aims to segment target objects in 3D scenarios according to the linguistic instructions and visual observations. Prior art heavily relies on the coarse superpoint representation to reduce the computation complexity, which suffers from poor segmentation quality and messy object boundaries. In this paper, we propose the SEGment-And-select (SEGA3D) paradigm for 3D visionlanguage segmentation that directly operates on the fine-grained visual information and is free from the superpoint dependency. Specifically, we first leverage a mask candidate generator to provide fine-grained categorical mask candidates, substantially improving the quality of candidate masks over the superpoint counterparts. Then, a Large Language Model (LLM) is utilized to generate the semantic and spatial information based on the linguistic description and visual features. The LLM output and visual features are fed to the Semantic-Spatial Selector (SSS) to produce the top-ranking mask candidates. Eventually, the Loopback Verification Module (LVM) is designed to yield the segmentation mask from the selected candidate masks. Our SEGA3D attains competitive performance on ScanRefer, ScanNet and Matterport3D benchmarks. Notably, our SEGA3D surpasses the top-performing counterpart by 8.3 mIoU and 5.3 mIoU on ScanNet and Matterport3D, respectively. Codes will be available upon publication.
May 26, 2026

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods typically rely on expensive per-scene manual annotation and per-view pseudo mask generation, which suffer from multi-view inconsistency and poor generalization to varying query specificities. To address this, we present TrackRef3D, a fully automatic pipeline that achieves open-world referring segmentation in 3D Gaussian Splatting (3DGS) without manual annotation by introducing a multi-view consistent track-then-label paradigm that fundamentally decouples object discovery from semantic grounding. Specifically, we propose a Trajectory-Aware Semantic Consensus Module (TSCM) which aggregates cross-view predictions via synonymous clustering and trajectory-aware voting to establish a canonical semantic identity, thereby ensuring multi-view consistency. Furthermore, we employ a visibility-aware description generation strategy to mitigate ambiguity and propose a Hybrid Training Strategy (HTS) that jointly optimizes coarse category semantics and fine-grained referential cues to ensure robustness under varying query specificities using a multi-positive contrastive objective. Extensive experiments on benchmarks demonstrate that TrackRef3D achieves state-of-the-art performance.
May 15, 2026

3D Segmentation Using Viewpoint-Dependent Spatial Relationships

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations such as "left," "right," "front," and "behind" ambiguous and difficult to evaluate. We introduce a viewpoint-aware 3D referring segmentation dataset containing 220k benchmark samples, and scalable to tens of millions of viewpoint-conditioned samples through dense viewpoint sampling. In this dataset, target objects can only be identified through observer-centric spatial relations, making viewpoint-conditioned grounding necessary. We construct the benchmark by leveraging camera poses to automatically annotate observer-centric relations (left/right, front/behind) together with viewpoint-independent relations (above/under). Using this benchmark, we evaluate several existing 3D large multimodal models in a zero-shot setting and find that current models struggle with viewpoint-dependent spatial instructions. We further study how explicit viewpoint information can be incorporated into 3D large multimodal models. We introduce a viewpoint representation that encodes camera poses and conditions the model on the observation viewpoint, improving segmentation accuracy on viewpoint-dependent relations and increasing mIoU from 0.30 to 0.47 compared to a model without viewpoint conditioning. The dataset, code, and trained models will be made publicly available upon acceptance.
Mar 18, 2026

PC-CrossDiff: Point-Cluster Dual-Level Cross-Modal Differential Attention for Unified 3D Referring and Segmentation

3D Visual Grounding (3DVG) aims to localize the referent of natural language referring expressions through two core tasks: Referring Expression Comprehension (3DREC) and Segmentation (3DRES). While existing methods achieve high accuracy in simple, single-object scenes, they suffer from severe performance degradation in complex, multi-object scenes that are common in real-world settings, hindering practical deployment. Existing methods face two key challenges in complex, multi-object scenes: inadequate parsing of implicit localization cues critical for disambiguating visually similar objects, and ineffective suppression of dynamic spatial interference from co-occurring objects, resulting in degraded grounding accuracy. To address these challenges, we propose PC-CrossDiff, a unified dual-task framework with a dual-level cross-modal differential attention architecture for 3DREC and 3DRES. Specifically, the framework introduces: (i) Point-Level Differential Attention (PLDA) modules that apply bidirectional differential attention between text and point clouds, adaptively extracting implicit localization cues via learnable weights to improve discriminative representation; (ii) Cluster-Level Differential Attention (CLDA) modules that establish a hierarchical attention mechanism to adaptively enhance localization-relevant spatial relationships while suppressing ambiguous or irrelevant spatial relations through a localization-aware differential attention block. Our method achieves state-of-the-art performance on the ScanRefer, NR3D, and SR3D benchmarks. Notably, on the Implicit subsets of ScanRefer, it improves the [email protected] score by +10.16% for the 3DREC task, highlighting its strong ability to parse implicit spatial cues.
Mar 6, 2026

Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation

Generalised 3D Referring Expression Segmentation (3D-GRES) localizes objects in 3D scenes based on natural language, even when descriptions match multiple or zero targets. Existing methods rely solely on sparse point clouds, lacking rich visual semantics for fine-grained descriptions. We propose HCF-RES, a multi-modal framework with two key innovations. First, Hierarchical Visual Semantic Decomposition leverages SAM instance masks to guide CLIP encoding at dual granularities -- pixel-level and instance-level features -- preserving object boundaries during 2D-to-3D projection. Second, Progressive Multi-level Fusion integrates representations through intra-modal collaboration, cross-modal adaptive weighting between 2D semantic and 3D geometric features, and language-guided refinement. HCF-RES achieves state-of-the-art results on both ScanRefer and Multi3DRefer.
Mar 3, 2026

3D-DRES: Detailed 3D Referring Expression Segmentation

Current 3D visual grounding tasks only process sentence level detection or segmentation, which critically fails to leverage the rich compositional contextual reasonings within natural language expressions. To address this challenge, we introduce Detailed 3D Referring Expression Segmentation (3D-DRES), a new task that provides a phrase to 3D instance mapping, aiming at enhancing fine-grained 3D vision language understanding. To support 3D-DRES, we present DetailRefer, a new dataset comprising 54,432 descriptions spanning 11,054 distinct objects. Unlike previous datasets, DetailRefer implements a pioneering phrase-instance annotation paradigm where each referenced noun phrase is explicitly mapped to its corresponding 3D elements. Additionally, we introduce DetailBase, a purposefully streamlined yet effective baseline architecture that supports dual-mode segmentation at both sentence and phrase levels. Our experimental results demonstrate that models trained on DetailRefer not only excel at phrase-level segmentation but also show surprising improvements on traditional 3D-RES benchmarks.