Overview

Audio generation studies how to create speech, music, sound effects, and spatial sound from inputs such as text, video, reference audio, or musical scores. Common approaches include diffusion and flow-matching models, autoregressive models that predict audio tokens or continuous latents, and neural or physical synthesis systems with explicit controls. Models increasingly combine tasks such as speech, music, and effects, while benchmarks assess sound quality, instruction following, timing, and alignment with visual scenes. A central challenge is balancing fidelity and controllability with diversity, reliable long-form timing, and fast streaming; objective metrics also do not always match listener judgments.

Latest papers

133 papers17 papers in the last four weeks, up 55% on the four weeks before. 0.1% of all new papers.

Mar 2, 2026

Spectral Regularization for Diffusion Models

Diffusion models are typically trained using pointwise reconstruction objectives that are agnostic to the spectral and multi-scale structure of natural signals. We propose a loss-level spectral regularization framework that augments standard diffusion training with differentiable Fourier- and wavelet-domain losses, without modifying the diffusion process, model architecture, or sampling procedure. The proposed regularizers act as soft inductive biases that encourage appropriate frequency balance and coherent multi-scale structure in generated samples. Our approach is compatible with DDPM, DDIM, and EDM formulations and introduces negligible computational overhead. Experiments on image and audio generation demonstrate consistent improvements in sample quality, with the largest gains observed on higher-resolution, unconditional datasets where fine-scale structure is most challenging to model.
Feb 24, 2026

Echoes Over Time: Unlocking Length Generalization in Video-to-Audio Generation Models

Scaling multimodal alignment between video and audio is challenging, particularly due to limited data and the mismatch between text descriptions and frame-level video information. In this work, we tackle the scaling challenge in multimodal-to-audio generation, examining whether models trained on short instances can generalize to longer ones during testing. To tackle this challenge, we present multimodal hierarchical networks so-called MMHNet, an enhanced extension of state-of-the-art video-to-audio models. Our approach integrates a hierarchical method and non-causal Mamba to support long-form audio generation. Our proposed method significantly improves long audio generation up to more than 5 minutes. We also prove that training short and testing long is possible in the video-to-audio generation tasks without training on the longer durations. We show in our experiments that our proposed method could achieve remarkable results on long-video to audio benchmarks, beating prior works in video-to-audio tasks. Moreover, we showcase our model capability in generating more than 5 minutes, while prior video-to-audio methods fall short in generating with long durations.
Feb 18, 2026

Generative Audio Extension and Morphing

In audio-related creative tasks, sound designers often seek to extend and morph different sounds from their libraries. Generative audio models, capable of creating audio using examples as references, offer promising solutions. By masking the noisy latents of a DiT and applying a novel variant of classifier-free guidance on such masked latents, we demonstrate that: (i) given an audio reference, we can extend it both forward and backward for a specified duration, and (ii) given two audio references, we can morph them seamlessly for the desired duration. Furthermore, we show that by fine-tuning the model on different types of stationary audio data we mitigate potential hallucinations. The effectiveness of our method is supported by objective metrics, with the generated audio achieving Fréchet Audio Distances (FADs) comparable to those of real samples from the training data. Additionally, we validate our results through a subjective listener test, where subjects gave positive ratings to the proposed model generations. This technique paves the way for more controllable and expressive generative sound frameworks, enabling sound designers to focus less on tedious, repetitive tasks and more on their actual creative process.
Feb 18, 2026

Scaling Open Discrete Audio Foundation Models with Interleaved Semantic, Acoustic, and Text Tokens

Current audio language models are predominantly text-first, either extending pre-trained text LLM backbones or relying on semantic-only audio tokens, limiting general audio modeling. This paper presents a systematic empirical study of native audio foundation models that apply next-token prediction to audio at scale, jointly modeling semantic content, acoustic details, and text to support both general audio generation and cross-modal capabilities. We provide comprehensive empirical insights for building such models: (1) We systematically investigate design choices -- data sources, text mixture ratios, and token composition -- establishing a validated training recipe. (2) We conduct the first scaling law study for discrete audio models via IsoFLOP analysis on 64 models spanning 3×10183{\times}10^{18} to 3×10203{\times}10^{20} FLOPs, finding that optimal data grows 1.6×\times faster than optimal model size. (3) We apply these lessons to train SODA (Scaling Open Discrete Audio), a suite of models from 135M to 4B parameters on 500B tokens, comparing against our scaling predictions and existing models. SODA serves as a flexible backbone for diverse audio/text tasks -- we demonstrate this by fine-tuning for voice-preserving speech-to-speech translation, using the same unified architecture.
Feb 16, 2026

Resp-Agent: An Agent-Based System for Multimodal Respiratory Sound Generation and Disease Diagnosis

Deep learning-based respiratory auscultation is currently hindered by two fundamental challenges: (i) inherent information loss, as converting signals into spectrograms discards transient acoustic events and clinical context; (ii) limited data availability, exacerbated by severe class imbalance. To bridge these gaps, we present Resp-Agent, an autonomous multimodal system orchestrated by a novel Active Adversarial Curriculum Agent (Thinker-A2^2CA). Unlike static pipelines, Thinker-A2^2CA serves as a central controller that actively identifies diagnostic weaknesses and schedules targeted synthesis in a closed loop. To address the representation gap, we introduce a modality-weaving Diagnoser that weaves clinical text with audio tokens via strategic global attention and sparse audio anchors, capturing both long-range clinical context and millisecond-level transients. To address the data gap, we design a flow matching Generator that adapts a text-only Large Language Model (LLM) via modality injection, decoupling pathological content from acoustic style to synthesize hard-to-diagnose samples. As a foundation for this work, we introduce Resp-229k, a benchmark corpus of 229k recordings paired with LLM-distilled clinical narratives. Extensive experiments demonstrate that Resp-Agent consistently outperforms prior approaches across diverse evaluation settings, improving diagnostic robustness under data scarcity and long-tailed class imbalance. Our code and data are available at https://github.com/zpforlove/Resp-Agent.
Feb 5, 2026

Bagpiper: Solving Open-Ended Audio Tasks via Rich Captions

Current audio foundation models typically rely on rigid, task-specific supervision, addressing isolated factors of audio rather than the whole. In contrast, human intelligence processes audio holistically, seamlessly bridging physical signals with abstract cognitive concepts to execute complex tasks. Grounded in this philosophy, we introduce Bagpiper, an 8B audio foundation model that interprets physical audio via rich captions, i.e., comprehensive natural language descriptions that encapsulate the critical cognitive concepts inherent in the signal (e.g., transcription, audio events). By pre-training on a massive corpus of 600B tokens, the model establishes a robust bidirectional mapping between raw audio and this high-level conceptual space. During fine-tuning, Bagpiper adopts a caption-then-process workflow, simulating an intermediate cognitive reasoning step to solve diverse tasks without task-specific priors. Experimentally, Bagpiper outperforms Qwen-2.5-Omni on MMAU and AIRBench for audio understanding and surpasses CosyVoice3 and TangoFlux in generation quality, capable of synthesizing arbitrary compositions of speech, music, and sound effects. To the best of our knowledge, Bagpiper is among the first works that achieve unified understanding generation for general audio. Model, data, and code are available at Bagpiper Home Page.
Jan 31, 2026

RVCBench: Benchmarking the Robustness of Voice Cloning Across Modern Audio Generation Models

Modern Voice Cloning (VC) can synthesize speech that closely matches a target speaker from only seconds of reference audio, enabling applications such as personalized speech interfaces and dubbing. In practical deployments, modern audio generation models inevitably encounter noisy reference audios, imperfect text prompts, multilingual and long-form generation settings, downstream post-processing, and adversarial perturbations, all of which can significantly hurt robustness. Despite rapid progress in VC driven by autoregressive codec-token language models and diffusion-based models, robustness under realistic deployment shifts remains underexplored. This paper introduces RVCBench, a comprehensive dataset and benchmark that evaluates Robustness in Voice Clone. RVCBench contributes a large-scale, task-aligned robustness dataset that instantiates realistic deployment shifts through controlled text-audio pairing, multilingual and long-form scenarios, expressive prompts, post-processing conditions, and passive or proactive audio perturbations. Covering 18 robustness evaluations, 204 unique speakers, and 14,370 utterance-level evaluation items, RVCBench enables unified evaluation of input sensitivity, generation stability, output resilience, and perturbation robustness. We evaluate 18 representative modern open-source VC models and reveal systematic vulnerabilities in content consistency, speaker similarity, long-form stability, post-processing resilience, adversarial robustness, and detector-facing separability. We open-source the toolkit and dataset to support reproducible evaluation and future research.
Jan 29, 2026

SemanticAudio: Audio Generation and Editing in Semantic Space

In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic latent space of a Variational Autoencoder (VAE), often leading to suboptimal alignment between generated audio and textual descriptions. In this paper, we introduce SemanticAudio, a novel framework that conducts both audio generation and editing directly in a high-level semantic space. We define this semantic space as a compact representation capturing the global identity and temporal sequence of sound events, distinct from fine-grained acoustic details. SemanticAudio employs a two-stage Flow Matching architecture: the Semantic Planner first generates these compact semantic features to sketch the global semantic layout, and the Acoustic Synthesizer subsequently produces high-fidelity acoustic latents conditioned on this semantic plan. Leveraging this decoupled design, we further introduce a training-free text-guided editing mechanism that enables precise attribute-level modifications on general audio without retraining. Specifically, this is achieved by steering the semantic generation trajectory via the difference of velocity fields derived from source and target text prompts. Extensive experiments demonstrate that SemanticAudio surpasses existing mainstream approaches in semantic alignment. Demo available at: https://semanticaudio1.github.io/
Dec 31, 2025

EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation

Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key limitations: First, an imbalance between visual and textual conditioning that leads to visual dominance; Second, the absence of a concrete definition for fine-grained controllable generation; Third, weak instruction understanding and following, as existing datasets rely on brief categorical tags. To address these limitations, we introduce EchoFoley, a new task designed for video-grounded sound generation with both event level local control and hierarchical semantic control. Our symbolic representation for sounding events specifies when, what, and how each sound is produced within a video or instruction, enabling fine-grained controls like sound generation, insertion, and editing. To support this task, we construct EchoFoley-6k, a large-scale, expert-curated benchmark containing over 6,000 video-instruction-annotation triplets. Building upon this foundation, we propose EchoVidia a sounding-event-centric agentic generation framework with slow-fast thinking strategy. Experiments show that EchoVidia surpasses recent VT2A models by 40.7% in controllability and 12.5% in perceptual quality.
Dec 23, 2025

Aliasing-Free Neural Audio Synthesis

In neural audio synthesis, neural vocoders and codecs are models that reconstruct waveforms from acoustic and latent representations, which are essential to the resulting audio quality. While current models are capable of generating perceptually natural speech, they still struggle with high-fidelity music and singing voice synthesis, as severe aliasing artifacts are introduced by non-linear activation functions and upsampling layers in existing architectures. Although various anti-aliasing techniques have been proposed in digital signal processing, their integration into neural vocoders and codecs remains under-explored. This paper incorporates differentiable anti-aliasing techniques into the activation and upsampling modules to bridge this gap, and thus presents Pupu-Vocoder and Pupu-Codec. We build a test signal benchmark to evaluate the anti-aliased modules, and validate our proposed models on speech, singing voice, music, and audio. Experimental results show that Pupu-Vocoder and Pupu-Codec outperform existing systems on singing voice, music, and audio, while achieving comparable performance on speech. Demos, codes, and checkpoints are available at: VocodexElysium.github.io/AliasingFreeNeuralAudioSynthesis/.
Oct 25, 2025

Streaming Generation for Music Accompaniment

Music generation models can produce high-fidelity coherent accompaniment given complete audio input, but are limited to editing and loop-based workflows. We study real-time audio-to-audio accompaniment: as a model hears an input audio stream (e.g., a singer singing), it has to also simultaneously generate in real-time a coherent accompanying stream (e.g., a guitar accompaniment). In this work, we propose a model design considering inevitable system delays in practical deployment with two design variables: future visibility tft_f, the offset between the output playback time and the latest input time used for conditioning, and output chunk duration kk, the number of frames emitted per call. We train Transformer decoders across a grid of (tf,k)(t_f,k) and show two consistent trade-offs: increasing effective tft_f improves coherence by reducing the recency gap, but requires faster inference to stay within the latency budget; increasing kk improves throughput but results in degraded accompaniment due to a reduced update rate. Finally, we observe that naive maximum-likelihood streaming training is insufficient for coherent accompaniment where future context is not available, motivating advanced anticipatory and agentic objectives for live jamming.
Sep 30, 2025

Video Object Segmentation-Aware Audio Generation

Existing multimodal audio generation models often lack precise user control, which limits their applicability in professional Foley workflows. In particular, these models focus on the entire video and do not provide precise methods for prioritizing a specific object within a scene, generating unnecessary background sounds, or focusing on the wrong objects. To address this gap, we introduce the novel task of video object segmentation-aware audio generation, which explicitly conditions sound synthesis on object-level segmentation maps. We present SAGANet, a new multimodal generative model that enables controllable audio generation for musical instruments by leveraging visual segmentation masks along with video and textual cues. Our model provides users with fine-grained and visually localized control over audio generation. To support this task and further research on segmentation-aware Foley, we propose Segmented Music Solos, a benchmark dataset of musical instrument performance videos with segmentation information. Our method demonstrates substantial improvements over current state-of-the-art methods and sets a new standard for controllable, high-fidelity Foley synthesis for musical audio. Code, samples, and Segmented Music Solos are available at https://saganet.notion.site
Jun 26, 2025

Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidance

We propose a step-by-step video-to-audio (V2A) generation method that provides finer control over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach enables incremental generation of complementary sounds, allowing users to author multiple sound events induced by a video. To avoid the need for costly multi-reference video-audio datasets, each generation step is formulated as a negatively guided V2A process that discourages duplication of sounds already present in previously generated tracks. The guidance model is trained by finetuning a pre-trained V2A model on audio pairs from non-overlapping segments of the same video, encouraging it to leverage acoustic context while remaining visually grounded, and enabling training with standard single-reference audiovisual datasets. Objective and subjective evaluations demonstrate that our method enhances the separability of generated sounds at each step and improves the overall quality of the final composite audio, outperforming existing baselines. Our project page is available at: https://ahykw.github.io/sbsv2a/.