Context Parallelism
Latest papers
10 papers3 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Reusing the attention KV cache across requests is a standard way to cut prefill cost in long-context LLM serving, and production systems increasingly back the per-engine cache with a remote tier shared by every engine. We study such a tier in a disaggregated deployment of GLM-5.3, an FP8 mixture-of-experts model with multi-head latent attention (MLA), on 8xB300 nodes running prefill context parallelism (PCP8). Enabling the remote tier (LMCache with a Valkey store) left median time-to-first-token unchanged but raised the 16k-token p99 from 3.96 s to 17.3 s. Replaying a production request stream on an isolated engine, we find that a remote hit took 0.88 s against 0.31 s to recompute the prompt, and that synchronous loading turned a hit-heavy stream into an unstable queue: p99 83.32 s with the GPUs 7% busy. A two-term cost model explains both: a hit pays off only if the tier delivers more than B* = sR (2.53 GB/s for this model and GPU), and a fixed per-hit engine cost (T0 ~ 0.33 s) means that hits on prompts shorter than about 17k tokens cannot beat recompute at any bandwidth. Guided by the model, we (i) shard the MLA KV store across PCP ranks, with a proof that the existing minimum-over-ranks lookup returns the longest cached prefix and a load protocol that can never desynchronize collectives; (ii) partition the remote tier by rank, one server instance per rank with no coordination, which raises GET bandwidth 6.3x to 10.76 GB/s; (iii) add asynchronous loading to the sharded store; and (iv) fix three client bugs that caused unbounded stalls. On the hit-heavy stream, with 98.5% of prompt tokens served from the remote tier, p99 falls from 83.32 s to 0.67 s. The sharded store raises prefill throughput by 14%, and by 34% together with an upstream kernel fix. All changes are submitted upstream to LMCache.
FlashMask-3: Efficient and Expressive Mask-Aware Distributed Attention
Long-context training of large language and multimodal models couples structured attention masks (document, prefix-LM, share-question, sliding-window, block-sparse) with multi-node context parallelism, making the mask a dominant bottleneck. FlashMask's column-wise sparse mask compresses them from to via four query-axis boundary vectors, covering broad structured patterns. Implemented for Ampere GPUs, it neither exploits FlashAttention-3's TMA/WGMMA warp-specialized pipeline on Hopper nor supports distribution. The column-wise sparse mask is indexed by key positions but stores query-axis interval boundaries. Under any multi-chunk context-parallel assignment, it reduces per-rank mask localization to a provably zero-communication clip--shift--max on the boundary vectors, compatible with the single-GPU kernel. FlashMask-3 introduces a mask-aware Hopper kernel with three-role warp specialization atop FlashAttention-3's TMA/WGMMA pipeline, plus a mask-aware distributed extension: zero-communication mask localization, a sparsity-aware load balancer (HCC-IPO), and a mask-aware compute-communication overlap with mask-driven communication pruning, whose forward all-gather uses topology-aware hierarchical routing. On a single H100 across 12 masks at 4K--128K context, it improves achieved TFLOPs over FlashMask, FlexAttention, and MagiAttention by 45--141%, 34--71%, and 2--44%. At context-parallel degrees 4--32 with 8K sequence per device, it attains 31--75% compute-communication overlap efficiency and improves throughput over Megatron-Core CP ring, Megatron-Core CP all-gather, and MagiAttention by --, --, and --. In end-to-end training of a 118B-A14B MoE at 128K on 128 H100 GPUs, it raises throughput by 7.3--11.0% over a Dual Chunk all-gather baseline, with attention forward+backward 24.5--44.9% faster.
SPLASH: Switching Parallel Layouts of Attention with Seamless Handoff for LLM Serving
No single way of parallelizing attention serves large language models well under all loads. Low concurrency favors tensor parallelism, many independent requests favor data-parallel attention, and long prompts favor context parallelism. Reasoning, agentic, and RL-rollout workloads make a fixed choice untenable: a batch that begins as many short requests ends as a few very long ones, so the best layout changes while the same requests run. Serving engines nevertheless fix one layout at launch, because changing it has meant draining requests and restarting workers. We present SPLASH, a serving system that switches the parallel layout of attention while requests are running. It builds on one observation: modern attention, with few or no KV heads, decouples where a request's KV cache lives from how attention weights are sharded. This has two consequences. First, layouts differ only in who owns the weights and the cache, and most of that state already sits where the next layout needs it; SPLASH reuses it, moves the rest in the background of ongoing inference, and hands off at a batch boundary, making a switch nearly free: its median overhead is under 0.51% of the step it runs in. Second, the decoupling exposes a layout that existing engines lack: Decoupled Ownership Parallelism (DOP) shards attention weights as tensor parallelism does while keeping each request's cache on a single owner as data-parallel attention does. DOP replicates neither, offers 27-60% more KV capacity than data-parallel attention, and gives the scheduler a choice when KV memory limits admission. A transition-aware scheduler follows the best of the four layouts as load changes. On B200 GPUs serving GLM-5.3, SPLASH improves end-to-end serving throughput by 1.3-1.73x over fixed-layout deployments, and the same layout regimes appear with DeepSeek-V3.2 on H200 and GLM-5.3-Flash on DCU.
Online Draft Co-Training for Speculative Decoding in Large-Scale, Long-Context RL Post-Training
Speculative decoding accelerates rollout generation, which dominates the cost of reinforcement learning (RL) post-training. Online co-training can further increase the draft's accuracy, yielding greater speedups. However, scaling this approach to co-training on large models with long contexts poses two obstacles: (1) branch attention is unsupported by standard causal context-parallel (CP) implementations, and (2) target features span across pipeline-parallel (PP) stages. We address both with an end-to-end system for large-scale online draft co-training. For CP, we extend packed, load-balanced zigzag ring attention by merging rank-local branch attention with causal main-sequence attention. For PP, TapChannel transports intermediate target features across stages via a separate path, leaving the pipeline schedule unaffected. Experiments demonstrate that co-trained drafts closely track the policy baseline while delivering substantial rollout and end-to-end speedups across model scales up to 122B. Our CP design achieves strong scaling at 256K tokens with significant memory savings over prior work, and our PP transport incurs modest overhead. Code can be found at https://github.com/NVIDIA-NeMo/RL/issues/3698.
Wan-Streamer v0.2: Higher Resolution, Same Latency
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
Design-CP: Context Parallelism for Design of Protein Nanoparticles
Many all-atom generative protein models can in principle design large multimeric complexes by jointly modelling all chains, but their quadratic token- and atom-pair representations quickly exceed single-GPU memory as the number of chains and residues modelled grows. We introduce Design-CP, two context-parallel (CP) inference strategies for RFdiffusion 3 (1D row-sharding and 2D grid sharding with ring attention) that distribute the quadratic activations across a multi-GPU mesh while preserving pretrained weights. We characterise their scaling when sampling icosahedral assemblies, showing that the maximum feasible asymmetric subunit (ASU) size grows with the expected square-root trend in GPU count and that 2D sharding achieves better wall-clock scaling. Moreover, we show how strong point-group symmetry constraints make CP usable out of the box for end-to-end, all-atom design of icosahedral nanoparticles, yielding favourable in silico structural and interface metrics. Finally, we demonstrate octahedral nanoparticle design on a small cluster of workstation-grade 16GB GPUs, illustrating how Design-CP can be a practical path towards democratising large-assembly protein design.
FlashCP: Load-Balanced Communication-Efficient Context Parallelism for LLM Training
Context parallelism (CP) is essential for training large-scale, long-context language models, as it partitions sequences to reduce memory overhead. However, existing CP methods suffer from workload imbalance, inefficient kernels, and redundant communication due to static sequence sharding and key-value (KV) tensor communication. We present FlashCP, a load-balanced and communication-efficient framework for CP training. FlashCP introduces a sharding-aware communication mechanism to eliminate redundant KV communication and proposes a novel Whole-Doc sharding strategy that maximizes communication savings while maintaining balanced workloads. To efficiently combine Whole-Doc and Per-Doc sharding, FlashCP further designs a heuristic algorithm to search for near-optimal sharding plans. Extensive experiments show that FlashCP achieves up to 1.63x speedup over state-of-the-art CP frameworks across diverse datasets.
Fold-CP: A Context Parallelism Framework for Biomolecular Modeling
Understanding cellular machinery requires atomic-scale reconstruction of large biomolecular assemblies. However, predicting the structures of these systems has been constrained by hardware memory requirements of models like AlphaFold 3, imposing a practical ceiling of a few thousand residues that can be processed on a single GPU. Here we present NVIDIA BioNeMo Fold-CP, a context parallelism framework that overcomes this barrier by distributing the inference and training pipelines of co-folding models across multiple GPUs. We use the Boltz models as open source reference architectures and implement custom multidimensional primitives that efficiently parallelize both the dense triangular updates and the irregular, data-dependent pattern of window-batched local attention. Our approach achieves efficient memory scaling; for an N-token input distributed across P GPUs, per-device memory scales as , enabling the structure prediction of assemblies exceeding 30,000 residues on 64 NVIDIA B300 GPUs. We demonstrate the scientific utility of this approach through successful developer use cases: Fold-CP enabled the scoring of over 90% of Comprehensive Resource of Mammalian protein complexes (CORUM) database, as well as folding of disease-relevant PI4KA lipid kinase complex bound to an intrinsically disordered region without cropping. By providing a scalable pathway for modeling massive systems with full global context, Fold-CP represents a significant step toward the realization of a virtual cell.
Efficient Scaling of LLM Training with Flexible Context Parallelism
Scaling long-context capabilities is crucial for Large Language Models (LLMs). However, real-world data contain a large number of sequences with heterogeneous lengths. Existing training libraries for LLMs rely on static parallelism strategies, which suffer from severe load imbalance, redundant communication, and suboptimal hardware utilization under data heterogeneity. In this work, we propose Flexible Context Parallelism (FCP), an efficient parallelism strategy that adaptively reconfigures communication groups and context parallelism degrees during LLM training. We generalize more flexible non-power-of-two parallelism degrees and develop a polynomial-time algorithm to generate near-optimal parallelism strategies with only millisecond-level overhead per training batch. FCP is able to maintain high hardware efficiency even under extreme data heterogeneity. Experimental results demonstrate that FCP significantly outperforms Megatron-LM and DeepSpeed in both LLM and MLLM training, achieving up to 1.46x speedup in average throughput while maintaining near-linear scaling efficiency across large-scale clusters. For extremely unbalanced batches, FCP even achieves 2.24x speedup.
Untied Ulysses: Memory-Efficient Context Parallelism via Headwise Chunking
Efficiently processing long sequences with Transformer models usually requires splitting the computations across accelerators via context parallelism. The dominant approaches in this family of methods, such as Ring Attention or DeepSpeed Ulysses, enable scaling over the context dimension but do not focus on memory efficiency, which limits the sequence lengths they can support. More advanced techniques, such as Fully Pipelined Distributed Transformer or activation offloading, can further extend the possible context length at the cost of training throughput. In this paper, we present UPipe, a simple yet effective context parallelism technique that performs fine-grained chunking at the attention head level. This technique significantly reduces the activation memory usage of self-attention, breaking the activation memory barrier and unlocking much longer context lengths. Our approach reduces intermediate tensor memory usage in the attention layer by as much as 87.5 for 32B Transformers, while matching previous context parallelism techniques in terms of training speed. UPipe can support the context length of 5M tokens when training Llama3-8B on a single 8H100 node, improving upon prior methods by over 25.