Diffusion-Based Video Editing

Latest papers

27 papers5 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 25, 2026

EditDistill: Is It Possible to Guide Video Editing with Image Editing?

Recent advances in image editing have enabled fine-grained and highly controllable visual modifications. However, achieving similar levels of controllability in video editing remains an open challenge, particularly for precise local edits, dynamic temporal effects, and consistent lighting across frames.In this paper, we propose EditDistill, a framework that distills image-level visual transformations from edits to guide video editing.Specifically, given a source video and an edit prompt, we first generate an edited version of the initial video frame using an off-the-shelf image editing model. We then distill the visual transformation of this original-edited image pair into a compact representation termed an edit descriptor.This descriptor is injected into a video diffusion model through our lightweight fusion module, which steers the denoising process toward the desired edit. To align the video trajectory with the demonstrated image edit while preserving motion and layout, we train with edit-descriptor alignment and DINO structural consistency losses, and derive an equivalent inference-time guidance formulation under flow matching.Extensive experiments demonstrate that our method achieves strong performance on standard benchmarks and produces high-quality video editing results across diverse scenarios. For more details and videos, please refer to the anonymous webpage: https://yu-shaonian.github.io/EditDistill-Web/.
Oct 8, 2026

VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling

Building a capable video editor remains significantly harder than a video generator: editing requires (source, instruction, edited) triplets that are prohibitively expensive to annotate and difficult to synthesize at scale, whereas image editing has already reached maturity with millions of such pairs readily available. In this work, we introduce VINCIE-NExT, a unified framework that transfers editing capability from images to videos through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. VINCIE-NExT decomposes video editing into a structured chain of composable sub-tasks (Video -> Image -> Image -> Video), routing editing intent through the image domain and enabling scalable joint training from heterogeneous image and video corpora under a unified diffusion objective. An image editing pair, synthesized by the model or supplied by the user, is prepended as an in-context visual demonstration that serves as a spatial appearance blueprint for every output frame. To ground appearance edits across the interleaved context, we introduce a novel position encoding that links image demonstrations and video frames in a shared spatial coordinate system, enabling pixel-faithful propagation of appearance changes to every output frame. Chain-of-Editing further provides principled test-time scaling: by executing the sub-task chain as progressive diffusion stages, editing quality can be improved by investing additional compute without retraining. Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance across diverse editing categories, with ablations confirming the effectiveness of each component.
Oct 8, 2026

Transforming Image Editors into Video Editors

Recent image editing systems have achieved impressive semantic understanding, visual fidelity, and instruction-following ability, while video editing remains substantially more difficult and costly. In this paper, we present a simple alternative to end-to-end video editing: instead of training a monolithic video editor, we transform a strong image editor into a video editor through anchor-based generation. Our key insight is that video editing can be decomposed into two subproblems: editing a sparse set of keyframes and propagating those edits across time. Based on this observation, we propose Anchor-based Video Editing (AVE), a two-stage framework in which a powerful image editor first performs composed editing on selected keyframes, and a motion-guided image-to-video diffusion model then generates the final video by treating the edited keyframes as fixed anchors. This design directly inherits the strengths of modern image editors while avoiding expensive end-to-end video editing training. Experiments on IVEBench and VIE-Bench show that AVE achieves strong performance in instruction following, temporal consistency, and content fidelity. Further ablations reveal that final video editing quality is strongly correlated with the quality of the image editor, suggesting that future progress in video editing may come from stronger image editing foundations and lightweight transfer to video. Code is available at https://github.com/wangf3014/AVE.
Oct 1, 2026

SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editing

Text-driven human motion editing aims to realize a requested change while preserving compatible source content. Existing diffusion editors rely largely on learned conditioning for preservation of the unedited part, yet their outputs can lose temporal detail as denoising proceeds. We propose the Source-Preserving Denoising framework (SuperMotion), which explicitly reuses the source at each reverse step for source preservation. We first align the source motion to the output timeline and predict a preservation gate that controls reuse across frames and feature dimensions. A clean-space source anchor then utilizes the learned preservation gate to blend the predicted clean motion with the aligned source and passes the corrected estimate directly to the sampling posterior. Because the aligned source is a realized motion rather than a regression output, the anchor injects sample-level temporal detail that a reconstruction-trained denoiser tends to smooth away. To learn effective source reuse, we supervise the anchored estimate against the editing target and match its second temporal differences through a temporal high-frequency loss. These objectives require no explicit edit masks. Extensive experiments show that SuperMotion improves editing accuracy, reaching 33.20% full-pool R@1 on MotionFix, while reducing temporal-detail attenuation and preserving motion dynamics as it realizes the requested changes. Ablations confirm that the learned preservation gate is responsible for the gain and that it reuses the source to retain the unedited content properly.
Sep 30, 2026

Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength

Diffusion models with prompt and reference image-guided editing have seen rapid progress, yet they remain too coarse for pixel-level control. One promising direction is to incorporate a soft mask that specifies spatially varying edit strengths but training such fine-grained control demands expensive pixel-wise annotations, while existing zero-shot methods often yield unsatisfactory results. We introduce SoftPaint, a new zero-shot sampling method that leverages soft masks to enable a continuous spectrum of edits, from fully preserving the original content to completely re-synthesizing the masked region. Going beyond zero-shot inpainting methods, we design a Langevin-iteration-based sampler that respects per-pixel soft mask strengths, which applies universally to image and video diffusion models, enabling tasks such as video editing. The method is gradient-free, memory-efficient, and achieves smooth, pixel-level edits across multiple image and video backbones.
Aug 29, 2026

Test-Time Scaling for Video Diffusion Models via Diagnosis-Guided Candidate Recycling

Recent video diffusion models have achieved remarkable generation quality, but high-fidelity results still largely depend on closed-source systems or costly large-scale infrastructure. Test-time scaling (TTS) offers a training-free way to improve lightweight generators by spending additional inference compute, yet existing methods mostly remain within a noise-search paradigm: they sample, select, or perturb denoising trajectories and discard low-scoring candidates after expensive generation. This generate-and-discard process wastes not only computation but also the partial motion, layout, or appearance structure already encoded in recoverable samples. We present GEARS (Guided Editing for Adaptive Recycling Search), a training-free framework that introduces {diagnosis-guided candidate recycling} into video TTS by turning such candidates into editable priors through a generation-evaluation-editing loop. GEARS consists of two collaborative components. The Stage-Aware Scheduler determines what to repair, when to repair it, and which candidates should be preserved, recycled, or discarded. The Candidate Recycler diagnoses recoverable failures from keyframes and multi-dimensional reward feedback, derives candidate-specific repair prompts, and repairs the corresponding candidates through manifold-aware latent SDEdit. The repaired candidates are recycled into the search pool, creating refinement paths beyond standard noise perturbation while preserving useful structure. Under matched NFE budgets, GEARS consistently outperforms existing video TTS methods on VBench, bringing a 1.3B model to a total score comparable to a 14B counterpart, and ablations verify the necessity of adaptive scheduling, diagnosis-conditioned editing, and manifold-aware re-denoising. Code is available on GitHub.
Aug 16, 2026

EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing

Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible task-specific conditioning, and further transforms it into a fast, few-step autoregressive model for efficient streaming. It supports Text-to-Video, Image-to-Video, Video-to-Video, Editing Propagation, Reference-guided Video Editing, and Camera Pose Change, enabling flexible control over video generation, transformation, and editing within one system. To make the unified model practical for interactive use, we develop a two-stage distillation approach that combines Velocity Moment Matching (VMM) with autoregressive unrolling. VMM matches conditional velocity moments at student-reached intermediate states to preserve generation quality and motion, while unrolling exposes the student to its own autoregressive predictions to improve temporal stability. Together, they alleviate common challenges in few-step autoregressive video generation, including over-saturation, degraded motion, temporal instability, and complex training. EditStream provides a practical and scalable solution that bridges high-quality diffusion-based video models with interactive creative workflows.
Aug 14, 2026

Instruction-Based Video Editing by Repurposing an Image Editing Model

Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page Code: https://github.com/yunpeng1998/Qwen-Video-Edit Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit
Aug 4, 2026

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
Aug 1, 2026

ChordVideo: One-Step, Training-Free, Temporally Consistent Video Editing via Low-Energy Transport

One-step text-to-image models enable training-free, inversion-free editing with only 1--2 network function evaluations (NFE), while ChordEdit stabilizes such edits through low-energy smoothing along sampling time. Applied independently to video frames, however, it produces temporal flicker and edit-strength drift. We introduce ChordVideo, which extends the same low-energy principle to video time through shared noise, motion-aligned causal aggregation of per-frame Chord fields, and an optional temporally smoothed proximal correction. We derive a warping-error bound that separates motion bias from stochastic flicker and predicts diminishing returns with larger temporal windows. On TGVE/DAVIS with two one-step backbones, ChordVideo reduces warping error by 78% and flicker by 49%, improves CLIP frame consistency by 9--10 points, and increases background PSNR by about 1.5,dB, while retaining 2 NFE/frame. Compared with seven multi-step editors, it achieves competitive temporal consistency and source preservation using \textbf{10--60×\times fewer model steps per clip
Jul 22, 2026

OSVE: One Step Video Editing with One Step Diffusion Models

Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion. We present OSVE, the first framework to successfully adapt one-step Text-to-Image (T2I) models for high-quality video editing, addressing the core challenges of inversion, editability, and temporal consistency. To bypass slow iterative inversion, we train a learnable encoder that predicts the initial noise for each frame in a single forward pass. This encoder is trained with a novel Structure-Aware Editing (SAE) loss on a curated dataset of structurally-aligned image pairs, teaching it to preserve the source video's geometry during edits. For temporal coherence, we introduce Unified-Frame Editing (UFE), a technique that concatenates frame latents to facilitate cross-frame attention in a single generation step. Furthermore, for long videos, a sliding-window strategy with an anchor frame maintains global consistency. Our extensive experiments demonstrate that OSVE achieves editing quality comparable or superior to state-of-the-art multi-step methods, while operating approximately 155--171 times faster. This breakthrough paves the way for practical, real-time video editing applications. Code is available at https://github.com/KU-VGI/OSVE.
Jun 22, 2026

Vera: A Layered Diffusion Model for Content-Preserving Video Editing

Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human preference study, Vera outperforms leading open-source video editing models in content preservation while remaining competitive in edit quality, using 486K frames of layered training data.
Jun 20, 2026

IDAG-Edit: Multi-Object Video Editing via Instance-Decoupled Attention and Guidance

Diffusion-based video editing has made significant progress; however, achieving precise and temporally consistent object-level control, especially in multi-object scenarios, remains challenging due to attention leakage, identity drift, and unstable temporal dynamics. In this work, we propose IDAGEdit, a training-free framework for fine-grained multi-object video editing with strong temporal consistency. The framework adopts Layout-guided Attention Modulation to facilitate coherent multi-object editing, while Instance-level Masks are introduced to preserve individual object identity and enforce localized attention within each object region, thereby enabling fine-grained, object-level editing. Extensive qualitative and quantitative evaluations demonstrate that our method improves temporal stability and multi-object controllability over state-of-the-art video editing approaches.
Jun 8, 2026

Making Time Editable in Video Diffusion Transformers

Modern Diffusion Transformers for video generation provide limited control over the progression of time and the editing of temporal dynamics. We propose a temporal-control methodology that extends a pretrained DiT with explicit time editing, allowing control over motion speed and temporal structure without redesigning the backbone. Its core implementation augments the pretrained model with a lightweight temporal module, preserving the original generative prior while expanding its controllable dynamic range.
May 20, 2026

Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning

Existing 4D-driven video diffusion models primarily target plausible generation, but faithful 4D editing requires preserving source-observed regions while synthesizing disoccluded or out-of-view content. We identify Evidence-Role Mismatch: reliable source-backed evidence, unreliable rendered cues, and unsupported regions are entangled in a single conditioning signal, causing preservation drift, ghosting, and unstable extrapolation. We propose PREX (Preserve, Reveal, Expand), a region-aware framework that decomposes the target spatiotemporal volume into Preserve, Reveal, and Expand roles according to observation support and scene extent. PREX builds observation-backed appearance cues with calibrated confidence and injects them into a frozen video diffusion backbone through a region-aware adapter, trained with proxy tasks without requiring paired edited videos. We further introduce PREBench, a diagnostic benchmark with curated edits, region-role masks, and human-aligned metrics that complement global video-quality and 4D-control evaluations. Experiments show that PREX reduces region-structured failures while maintaining strong visual quality and 4D edit control capability. Project Page: https://ricepastem.github.io/PREX-Open
May 4, 2026

Mamoda2.5: Enhancing Unified Multimodal Model with DiT-MoE

We present Mamoda2.5, a unified AR-Diffusion framework that seamlessly integrates multimodal understanding and generation within a single architecture. To efficiently enhance the model's generation capability, we equip the Diffusion Transformer backbone with a fine-grained Mixture-of-Experts (MoE) design (128 experts, Top-8 routing), yielding a 25B-parameter model that activates only 3B parameters, significantly reducing training costs while scaling up the model capacity. Mamoda2.5 achieves top-tier generation performance on VBench 2.0 and sets a new record in video editing quality, surpassing evaluated open-source models and matching the performance of current top-tier proprietary models, including the Kling O1 on OpenVE-Bench. Furthermore, we introduce a joint few-step distillation and reinforcement learning framework that compresses the 30-step editing model into a 4-step model and greatly accelerates model inference. Compared to open-source baselines, Mamoda2.5 achieves up to 95.9×95.9\times faster video editing inference. In real-world applications, Mamoda2.5 has been successfully deployed for content moderation and creative restoration tasks in advertising scenarios, achieving a 98% success rate in internal advertising video editing scenario.
Apr 9, 2026

InsEdit: Towards Instruction-based Visual Editing via Data-Efficient Video Diffusion Models Adaptation

Instruction-based video editing is a natural way to control video content with text, but adapting a video generation model into an editor usually appears data-hungry. At the same time, high-quality video editing data remains scarce. In this paper, we show that a video generation backbone can become a strong video editor without large scale video editing data. We present InsEdit, an instruction-based editing model built on HunyuanVideo-1.5. InsEdit combines a visual editing architecture with a video data pipeline based on Mutual Context Attention (MCA), which creates aligned video pairs where edits can begin in the middle of a clip rather than only from the first frame. With only O(100)K video editing data, InsEdit achieves state-of-the-art results among open-source methods on our video instruction editing benchmarks. In addition, because our training recipe also includes image editing data, the final model supports image editing without any modification.
Mar 25, 2026

Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep

Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67×\times latency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.
Mar 16, 2026

ViFeEdit: A Video-Free Tuner of Your Video Diffusion Transformer

Diffusion Transformers (DiTs) have demonstrated remarkable scalability and quality in image and video generation, prompting growing interest in extending them to controllable generation and editing tasks. However, compared to the image counterparts, progress in video control and editing remains limited, mainly due to the scarcity of paired video data and the high computational cost of training video diffusion models. To address this issue, in this paper, we propose a video-free tuning framework termed ViFeEdit for video diffusion transformers. Without requiring any forms of video training data, ViFeEdit achieves versatile video generation and editing, adapted solely with 2D images. At the core of our approach is an architectural reparameterization that decouples spatial independence from the full 3D attention in modern video diffusion transformers, which enables visually faithful editing while maintaining temporal consistency with only minimal additional parameters. Moreover, this design operates in a dual-path pipeline with separate timestep embeddings for noise scheduling, exhibiting strong adaptability to diverse conditioning signals. Extensive experiments demonstrate that our method delivers promising results of controllable video generation and editing with only minimal training on 2D image data. Codes are available https://github.com/Lexie-YU/ViFeEdit.
Mar 10, 2026

SyncEdit: Rethinking Lip Synchronization as Editing with Audio-Driven Diffusion Models

Lip synchronization refers to the task of modifying facial lip movements such that they are temporally aligned with a given audio signal. It is a fundamental problem in audio-visual synthesis for generating realistic talking-head videos. Recent progress in diffusion-based generative models has led to remarkable advances in lip synchronization. Nevertheless, existing methods typically achieve audio-visual alignment by fine-tuning pre-trained diffusion models on large scale datasets, resulting in substantial computational costs and significant data requirements. Inspired by FlowEdit, we reformulate lip synchronization as a video editing problem. Building upon a pre-trained audio-driven diffusion model, our approach achieves lip synchronization in a training-free manner, without additional fine-tuning or paired data. In this paper, we present SyncEdit, a training-free framework designed for lip synchronization. We reformulate the editing paradigm by substituting the edit sequence in FlowEdit with the target sequence, yielding an unbiased estimation of the desired output. Moreover, we propose annealed noise alignment, which progressively alignes the sampled Gaussian noise with diffusion-model-estimated noise during iterative editing, producing a smooth and stable editing trajectory. Extensive experimental results validate the effectiveness and robustness of the proposed framework. Code is available at \href[]{https://github.com/l1346792580123/SyncEdit}{here}.
Feb 27, 2026

CamDirector: Towards Long-Term Coherent Video Trajectory Editing

Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera control and long-range consistency because they either inject target poses through a limited-capacity embedding or rely on single-frame warping with only implicit cross-frame aggregation in video diffusion models. To address these issues, we introduce a new VTE framework that 1) explicitly aggregates information across the entire source video via a hybrid warping scheme. Specifically, static regions are progressively fused into a world cache then rendered to target camera poses, while dynamic regions are directly warped; their fusion yields globally consistent coarse frames that guide refinement. 2) processes video segments jointly with their history via a history-guided autoregressive diffusion model, while the world cache is incrementally updated to reinforce already inpainted content, enabling long-term temporal coherence. Finally, we present iPhone-PTZ, a new VTE benchmark with diverse camera motions and large trajectory variations, and achieve state-of-the-art performance with fewer parameters.
Feb 24, 2026

PropFly: Learning to Propagate via On-the-Fly Supervision from Pre-trained Video Diffusion Models

Propagation-based video editing enables precise user control by propagating a single edited frame into following frames while maintaining the original context such as motion and structures. However, training such models requires large-scale, paired (source and edited) video datasets, which are costly and complex to acquire. Hence, we propose the PropFly, a training pipeline for Propagation-based video editing, relying on on-the-Fly supervision from pre-trained video diffusion models (VDMs) instead of requiring off-the-shelf or precomputed paired video editing datasets. Specifically, our PropFly leverages one-step clean latent estimations from intermediate noised latents with varying Classifier-Free Guidance (CFG) scales to synthesize diverse pairs of 'source' (low-CFG) and 'edited' (high-CFG) latents on-the-fly. The source latent serves as structural information of the video, while the edited latent provides the target transformation for learning propagation. Our pipeline enables an additional adapter attached to the pre-trained VDM to learn to propagate edits via Guidance-Modulated Flow Matching (GMFM) loss, which guides the model to replicate the target transformation. Our on-the-fly supervision ensures the model to learn temporally consistent and dynamic transformations. Extensive experiments demonstrate that our PropFly significantly outperforms the state-of-the-art methods on various video editing tasks, producing high-quality editing results.
Feb 16, 2026

Adapting VACE for Real-Time Autoregressive Video Diffusion

We describe an adaptation of VACE (Video All-in-one Creation and Editing) for real-time autoregressive video generation. VACE provides unified video control (reference guidance, structural conditioning, inpainting, and temporal extension) but assumes bidirectional attention over full sequences, making it incompatible with streaming pipelines that require fixed chunk sizes and causal attention. The key modification moves reference frames from the diffusion latent space into a parallel conditioning pathway, preserving the fixed chunk sizes and KV caching that autoregressive models require. This adaptation reuses existing pretrained VACE weights without additional training. Across 1.3B and 14B model scales, VACE adds 20-30% latency overhead for structural control and inpainting, with negligible VRAM cost relative to the base model. Reference-to-video fidelity is severely degraded compared to batch VACE due to causal attention constraints. A reference implementation is available at https://github.com/daydreamlive/scope.
Nov 5, 2025

Unified Long Video Inpainting and Outpainting via Overlapping High-Order Co-Denoising

Diffusion-based text-to-video models are increasingly capable, but mask-based editing over hundreds of frames remains challenging: naïve long-video generation suffers from memory blow-up, window seams, and temporal drift, while existing editors often require specialized modules or heavy fine-tuning. We present Overlapping High-Order Co-Denoising, a lightweight framework that turns a single pre-trained text-to-video model into a unified inpainting-outpainting editor. We train only LoRA adapters using mixed interior and border masks together with a dual-region loss that improves synthesis inside the mask while explicitly preserving known content. At inference, we denoise long latent sequences using overlapping windows, apply second-order Heun sampling within each window, and fuse overlaps with Hamming-weighted blending to reduce boundary artifacts and improve temporal coherence. On InpaintBench (30 real-world videos, 81--300 frames), our method outperforms Wan 2.1 variants and VACE in background faithfulness (SSIM/LPIPS), temporal consistency (tLPIPS), and text alignment (CLIP), and scales to long horizons, demonstrated up to 800 frames, with memory bounded by the chosen window size.
Oct 15, 2025

Edit-Your-Interest: Efficient Video Editing via Feature Most-Similar Propagation

Text-to-image diffusion models have advanced video editing. However, existing video editing methods are limited by their high computational overhead and memory consumption. Furthermore, these approaches often sacrifice visual fidelity, leading to temporal inconsistencies and artifacts such as blurring and mosaic-like patterns. To address these dual challenges and strike a balance between computational efficiency and visual fidelity, we propose Edit-Your-Interest, a lightweight, text-driven, zero-shot video editing method. Edit-Your-Interest introduces a Spatio-Temporal Feature Memory bank (SFM) to cache spatial-attention features from previous frames under a fixed memory budget. The SFM maintains a representative candidate pool, reducing the computational overhead of full-sequence spatio-temporal modeling. To query this memory, we propose Feature Most-Similar Propagation (FMP), a similarity-based retrieval rule that propagates relevant cached tokens to the current frame. Together, SFM and FMP form a bounded-memory retrieval-based propagation design that improves temporal consistency while reducing blurring and mosaic-like artifacts. Finally, we introduce a feature-diversity-based SFM update algorithm to keep the memory representative and non-redundant throughout the video sequence. Furthermore, to enable precise object editing, we leverage cross-attention maps to automatically extract masks for the instances of interest. These masks are seamlessly integrated into the diffusion denoising process, enabling fine-grained control over target objects and allowing Edit-Your-Interest to perform highly accurate edits while robustly preserving the background integrity. Extensive experiments demonstrate that Edit-Your-Interest outperforms state-of-the-art methods in both efficiency and visual fidelity. Project page: https://edit-your-interest.github.io/.
Jun 1, 2025

MoCA-Video: Motion-Aware Concept Alignment for Consistent Video Editing

Unlike traditional video editing or inpainting, video semantic mixing fuses a reference concept with a moving target entity to produce a hybrid while preserving the source video's motion and layout. We propose MoCA-Video, a training-free framework that steers a frozen video-diffusion denoising trajectory through concept-localized reference injection. At selected low-noise steps, MoCA-Video uses concept attention to localize the target object and injects the reference latent into the localized region, where object structure has formed but appearance remains editable. A momentum-based correction carries the injected prediction across frames to encourage coherent concept integration through the sequence. We further introduce CASS, a CLIP-based metric that measures the output's directional alignment shift toward the reference and away from the source prompt. Using the denoiser's internal attention avoids an external localization model; in our A100 FP16 setup, MoCA-Video takes 3.2 seconds per output frame, excluding preprocessing. Across the evaluated baselines, MoCA-Video achieves the highest CASS, rel-CASS, and ImageReward, while LPIPS-T and FVD expose separate temporal-coherence and video-quality trade-offs.
Jun 26, 2024

Diffusion Model-Based Video Editing: A Survey

The rapid development of diffusion models (DMs) has significantly advanced image and video applications, making "what you want is what you see" a reality. Among these, video editing has gained substantial attention and seen a swift rise in research activity, necessitating a comprehensive and systematic review of the existing literature. This paper reviews diffusion model-based video editing techniques, including theoretical foundations and practical applications. We begin by overviewing the mathematical formulation and image domain's key methods. Subsequently, we categorize video editing approaches by the inherent connections of their core technologies, depicting evolutionary trajectory. This paper also dives into novel applications, including point-based editing and pose-guided human video editing. Additionally, we present a comprehensive comparison using our newly introduced V2VBench. Building on the progress achieved to date, the paper concludes with ongoing challenges and potential directions for future research.