Distributed Training
Momentum
13 papers in the last four weeks, up 225% on the four weeks before. 0.1% of all new papers.
Latest papers 82
Matrix-orthogonalization-based optimizers, exemplified by Muon, have demonstrated strong convergence behavior across a wide range of modern deep learning workloads. The matrix-aware updates offer a compelling alternative to conventional element-wise optimization, particularly as model architectures continue to grow in scale and heterogeneity. Yet contemporary distributed training infrastructure built around the assumption of element-wise optimizers is poorly matched to matrix-level optimizers such as Muon, whose updates couple entire weight matrices and require costly Newton-Schulz iterations. Vanilla Muon implementations incur more than 2x the cost of forward and backward passes. To close this gap, we present DMuon, an open-source distributed Muon implementation that integrates into existing training pipelines as a drop-in module, with no framework-level modifications. Across both embodied foundation model and large language model (LLM) training workloads, DMuon achieves a 1.48x-3.01x speedup in end-to-end step time and a 6.85x-163.00x speedup in optimizer-step time, bringing per-step latency to near-AdamW levels and enabling efficient scaling in our model training.
TL++: Accuracy and Privacy Preserving Traversal Learning for Distributed Intelligent Systems
Distributed intelligent systems increasingly need to train across data silos without centralizing raw data. Federated learning keeps data local but can suffer under heterogeneous partitions and requires repeated full-model exchange. Split learning reduces communication through cut-layer activations, but standard protocols generally do not recover centralized mini-batch gradient behavior and may expose activations and gradients in plaintext. We present TL++, a two-mode traversal-learning framework that constructs virtual batches across nodes to recover centralized mini-batch gradient behavior under explicit synchronization assumptions. Base mode exchanges cut-layer activations and gradients rather than full models. Secure mode secret-shares each cut-layer activation and gradient between an orchestrator and a non-colluding helper, preventing either server from observing plaintext cut-layer tensors. This protection is limited to a semi-honest two-server setting; labels and loss-related outputs remain visible to the orchestrator. In the lightweight secure path evaluated here, exactness requires a linear or affine server path, while nonlinear operations require nonlinear MPC or approximation. We formalize TL++, analyze communication and computation costs, and evaluate it against federated and split-learning baselines on CIFAR-10 and BioGPT/PubMedQA using full fine-tuning and LoRA. On CIFAR-10, TL++ base cut 1 and exact secure cut 3 achieve accuracies of 91.41% (SD 0.19) and 90.93% (SD 0.17), respectively, exceeding the strongest measured non-TL++ baseline by more than 12 percentage points. TL++ base cut 1 also reduces per-step communication by 13.1-fold relative to full-model synchronization. PubMedQA results similarly favor TL++. Overall, TL++ approaches centralized-training performance while reducing communication and providing activation-level secret sharing.
Not Every Sync Is Safe: Calibrated DiLoCo Scheduling for Shared AI Infrastructure
DiLoCo-style training reduces communication by letting learner islands train locally before occasional outer synchronization, making it attractive for fragmented industrial AI fleets where training shares hardware with latency-sensitive serving. The question for such fleets is when an outer merge is worth its system cost, and whether choosing \emph{which} windows to defer matters at all. Existing scheduling studies evaluate workload-aware policies against fixed-period baselines, but most omit the control that isolates timing from budget: matched random deferral, which inherits the controller's synchronization budget but is not itself deployable. This omission is consequential: across controlled stress tests and real vLLM sidecar replays, matched random ties or beats every forecast-free policy we test, so gains reported against weaker baselines cannot be attributed to window choice. We fill this gap with Workload-Aware DiLoCo (WA-DiLoCo), a score-based controller that weighs learner progress against fleet pressure, and a calibration protocol that determines when matched random can be beaten, then demonstrate that it can. In the bursty regime where calibration exposes request-overlap structure, adding a one-step EWMA burst forecast to the online controller beats matched random in real vLLM sidecar replay, reducing SLO violations from 6.54% to 5.09% (8 of 10 seeds, ); offline Calibrated-WA, a non-deployable bound, shows the remaining headroom at 4.45% versus 6.26%. The deployable lesson remains the protocol: report real-sidecar effect-size transfer, a no-sync load match, and a matched-random envelope before claiming serving-SLO improvement.
Decentralised AI Training and Inference with BlockTrain
Frontier AI training is increasingly shaped by access to dense, centrally controlled accelerator clusters. This creates a structural advantage for hyperscalers and large centralized laboratories, and makes open or independent AI efforts depend on scarce capital, privileged infrastructure, and data-center geography. We present Spheroid BlockTrain, a decentralized training protocol in which a model is partitioned into independently trainable blocks, each optimized on a local objective derived from the same global target and composed at inference into one model. On byte-level WikiText, BlockTrain reaches cross entropy 1.359 (perplexity 3.89), within about 0.04 CE of a same-setup end-to-end Transformer reference, while each active worker trains only one block and avoids full-model optimizer state. A shared six-worker block training run reaches CE 1.385 by averaging same-block updates into one assembled model. HTTP/TCP transport experiments move real serialized checkpoints and updates, including a public-IP three-host run that improves CE from 5.580 to 1.811 while moving 15.22 GB. For inference, the current BlockTrain path uses one block-stack traversal per full output and serves over direct TCP across three public-network GPU hosts up to a 75.80B-parameter logical fp16 shape, outperforming a matched plain-autoregressive TCP pipeline baseline because it emits a full sequence per WAN pipeline traversal rather than one token per traversal.
Factored Gossip DiLoCo: Reducing Blocking Communication in DiLoCo
To make large-scale distributed training practical outside high-bandwidth datacenters, we must reduce blocking, high-volume synchronization. While DiLoCo communicates infrequently, its outer synchronization remains bandwidth-heavy and brittle to stragglers and transient failures. We relax exact synchronization to approximate synchronization via mixing/gossip, which degrades gracefully under delays and communication failures. This allows us to factorize DiLoCo synchronization into a non-blocking mixing step that overlaps computation with no staleness, and a blocking mixing step that tightens worker agreement, yielding a tunable trade-off between compute utilization and optimization stability. On up to billion-parameter language models in low-bandwidth settings, our framework substantially improves compute utilization compared to DiLoCo, with training progress ranging from comparable to closely matching it, and is more robust to failures.
Online Dynamic Batching with Formal Guarantees for LLM Training
Modern LLM training breaks a core assumption behind offline batch samplers: the true training cost of a sample is only observable after preprocessing, augmentation, templating, tokenization, and multimodal visual-token expansion. Unless one pays for a preprocessing- and augmentation-dependent length cache, batch construction is therefore blind to the quantity that determines padding, memory use, and GPU saturation. We introduce Online Dynamic Batching (ODB), a DataLoader-side drop-in system that moves batch formation to this point of accurate observability while preserving DDP step alignment. We formalize this synchronization requirement as the Distributed Group Alignment Problem and prove deadlock-free bounded termination with default join-mode identity coverage and opt-in non-join sample-quota closure. ODB requires no model, optimizer, or attention-kernel changes and is released as online-dynamic-batching with lightweight trainer adapters. Across public 2B/8B Qwen3-VL runs on UltraChat/LLaVA/ShareGPT4o, ODB improves literal emitted-sample throughput vs. fixed-batch Standard by 1.58-2.51x on single-node Full FT/LoRA and 1.71-3.78x on two-node Full FT, with Standard-comparable quality; production MM-Mix reaches 4.43x. Against GMT/BMT offline token-budget oracles, ODB is within 15% on UltraChat/LLaVA and faster on high-CV ShareGPT4o: 2.24-2.39x single-node Full FT/LoRA and 3.06-3.69x two-node Full FT. Together, ODB occupies the online/drop-in regime for high-heterogeneity LLM fine-tuning: large throughput gains at Standard-comparable quality, formal DGAP guarantees, and no length-cache precompute or kernel rewrites.
FoMoE: Breaking the Full-Replica Barrier with a Federation of MoEs
Pre-training Large Language Models (LLMs) typically demands large-scale infrastructure with tightly coupled hardware accelerators. Mixture-of-Experts (MoEs) architectures partially decouple model capacity from per-token compute. This efficiency alone does not make MoE training feasible over ordinary Internet links or loosely connected commodity hardware since active expert routing still assumes high-speed datacenter fabrics. Low-communication methods such as DiLoCo and Photon reduce synchronization frequency across distributed sites, mitigating bandwidth constraints, yet still require full model replicas at every site. This creates a mismatch: modern MoEs have sparse data paths, but their distributed training infrastructure remains communication-dense and memory-inefficient, limiting attempts to pool geographically distributed compute. In this work, we introduce FoMoE, a system that breaks the full-replica paradigm by partitioning expert layers across workers and skipping non-resident experts during local training. We demonstrate that FoMoE: (I) reduces communication costs by up to 1.42x over efficient baselines and 45.44x over Distributed Data Parallelism (DDP) via partial expert replication in controlled regimes; (II) achieves empirical throughput speedups of up to 1.4x through the skip-token mechanism; and (III) shows stable routing in the trained regimes and projects the communication/memory benefits to 100B-scale configurations through system modeling.
Mixtures of Subspaces for Bandwidth Efficient Context Parallel Training
Pretraining language models with extended context windows enhances their ability to leverage rich information during generation. Existing methods split input sequences into chunks, broadcast them across multiple devices, and compute attention block by block which incurs significant communication overhead. While feasible in high-speed clusters, these methods are impractical for decentralized training over low-bandwidth connections. We propose a compression method for communication-efficient context parallelism in decentralized settings, achieving a remarkable compression rate of over 95% with negligible overhead and no loss in convergence. Our key insight is to exploit the intrinsic low-rank structure of activation outputs by dynamically constraining them to learned mixtures of subspaces via efficient reparameterizations. We demonstrate scaling billion-parameter decentralized models to context lengths exceeding 100K tokens on networks as slow as 300Mbps, matching the wall-clock convergence speed of centralized models on 100Gbps interconnects.
Clipping Makes Distributed and Federated Asynchronous SGD Robust to Stragglers
In modern machine learning, parallelization of training is an important strategy for increasing scale. Asynchronous stochastic gradient descent (ASGD), which maximizes the utilization of available hardware by avoiding waiting for slow workers. However, with constant step sizes, the convergence of ASGD is nonetheless affected negatively by slow workers due to large delays in updates. At the same time, it has been empirically observed in asynchronous training of deep learning models that gradient clipping "stabilizes" training. In this work, we provide a theoretical justification for this behavior, as we show that clipping removes the dependence of the maximum delay in the oracle complexity. We employ a sub-Weibull model of gradient noise which generalizes sub-Gaussian and sub-exponential distributions to more heavy-tailed distributions, motivated by empirical observations in deep learning. We show convergence in expectation, and the first time in asynchronous optimization, convergence with high probability.
Piper: A Programmable Distributed Training System
Large-scale model training increasingly relies on composing multiple parallelism strategies, such as data, pipeline, and expert parallelism, together with memory-saving optimizations like ZeRO. Deployed systems for foundation model pretraining often rely on human experts to manually design a high-level parallelism strategy then implement the corresponding low-level execution strategy, making it difficult to adapt the system to new strategies. Meanwhile, many general-purpose frameworks are more flexible but their implementations are still tied to a fixed set of common parallelism strategies, making it challenging to integrate state-of-the-art strategies. We present Piper, a user-controllable distributed training system that decouples the strategy from the runtime implementation. Piper allows users to declare a comprehensive distributed training strategy with a small set of model annotations and scheduling directives. Each directive applies a transformation on Piper's intermediate representation (IR), a unified global training DAG that represents all computation and communication. Using this IR, Piper compiles per-device execution plans and executes them with a distributed runtime agnostic to the strategy. We show that the combined system maintains performance parity on commonly available strategies such as ZeRO, while also enabling additional performance and memory efficiency gains through joint scheduling of compute and communication in composed parallelism strategies such as DeepSeek-V3's DualPipe.
ASTRA-sim 3.0: Next-Level Distributed Machine Learning Simulations via High-Fidelity GPU and Infrastructure Modeling
Distributed machine learning (ML) is a key paradigm for today's large-scale artificial intelligence applications. As model inference arises as an important use case, faithful modeling of latency-sensitive collective communication has never been more important. Capturing the device architecture and modeling control and data paths at high fidelity is therefore a necessity today. Having a common, detailed representation for distributed ML infrastructure is also crucial. We revisit the promising open-source, community-driven simulator: ASTRA-sim. In this work, we identify limitations of the current ASTRA-sim simulator and augment it with new features. To this end, we enable fine-grained, high-fidelity simulation with a standardized infrastructure representation, opening new design space exploration opportunities. We propose the simulation at cache-line-sized load-store granularity, with a detailed graphics processing unit (GPU) execution model, to balance simulation scalability and fidelity. We also introduce InfraGraph, a standardized representation to capture distributed ML network infrastructure in detail. Using the updated ASTRA-sim 3.0 simulator, we showcase interesting design space explorations for designing optimized collective algorithms, network requirements, and GPU architectures.
Resource-aware Computation-Communication Overlap for multi-GPU ML Workloads
The rapid growth of large-scale machine learning (ML) has made distributed training across multiple GPUs a fundamental component of modern ML systems. As model sizes and computational throughput continue to increase, communication overhead has become a dominant bottleneck in multi-GPU training, particularly when computation and communication are executed sequentially. This work explores concurrent execution of computation and collective communication using two portable runtime controls: shared-memory-driven occupancy shaping for computation kernels and elevated scheduling priority for communication kernels. Our approach regulates computation-kernel residency through per-block shared-memory allocation, leaving sufficient on-chip resources for communication kernels to make progress. In addition, assigning higher priority to communication streams ensures steady communication progress once resources become available. Experiments on NVIDIA A40, A100, H100, and AMD MI250X GPUs demonstrate that the proposed method enables effective computation-communication overlap and reduces total execution time by up to 25.5 percent, without modifying vendor libraries or kernel implementations.
UltraEP: Unleash MoE Training and Inference on Rack-Scale Nodes with Near-Optimal Load Balancing
Large-scale expert parallelism (EP) is becoming pivotal for training and serving frontier MoE models, but it also amplifies device-level expert load imbalance into compute stragglers, token all-to-all bottlenecks, and activation-memory spikes. Existing balancers redistribute experts periodically based on historical load, which becomes unreliable for production deployments with non-stationary load patterns. We present UltraEP, the first exact-load, real-time balancer for large-EP MoE training and serving prefill on rack-scale nodes (RSNs). Leveraging the extended scale-up connectivity among dozens of GPUs within RSNs, UltraEP rebalances every microbatch and layer on critical paths, which requires nontrivial co-design of plan solving and expert replication communication to minimize exposed overhead. To this end, UltraEP eagerly reacts to post-gating load with an efficient quota-driven planner, and executes the resulting irregular expert-state transfers with RSN-native persistent tile streaming and relay-based fan-out mitigation. We evaluate UltraEP in a multi-RSN deployment of up to 256 GPUs, using cutting-edge MoE models from 106B to 671B parameters. Averaged across training and serving, UltraEP achieves 94.3% of the force-balanced ideal throughput, delivering 1.49 improvement over no-balancing, while reducing the final inter-rank imbalance from 1.304.01 to 1.011.04.
Demystifying Pipeline Parallelism: First Theory for PipeDream
Training modern machine learning models increasingly requires computation to be distributed across many accelerators. Data parallelism remains the default choice and is often paired with tensor-parallel sharding, but model parallelism becomes unavoidable once parameters, activations, or optimizer states no longer fit on a single device. This paper studies pipeline model parallelism through the lens of PipeDream (PD) (Harlap et al., 2018). Our first contribution is theoretical: we introduce Randomized PipeDream (RPD), a stale block-SGD abstraction that yields, to our knowledge, the first clean nonconvex convergence guarantee for a PD-style method. Our second contribution is a scaling diagnosis: we prove that the delay induced by steady-state PD grows as for stages, so the stale-read contribution in the convergence theorem scales as , equivalently as in the tuned-rate form. Our third contribution is a comparison with LocalSGD, whose periodic model averaging trades weight staleness for synchronization bubbles. In our reported simulated-time experiments, the better-performing method depends on the objective: PD performs better on the quadratic objective and on a small language-modeling training-loss task, while for logistic regression LocalSGD becomes superior as the number of stages increases.
Don't Let a Few Network Failures Slow the Entire AllReduce
Network failures are among the most frequent hardware faults in large-scale GPU clusters and a leading cause of training-job interruptions. Modern collective communication libraries such as NCCL mitigate network failures by rerouting traffic through surviving NICs on the same server, trading reduced inter-node bandwidth for uninterrupted training. However, the degraded server remains on the critical path of the standard ring algorithm, slowing the entire collective. We present the first information-theoretic lower bound on AllReduce completion time under asymmetric network bandwidth and show that when the straggler retains at least half of its original bandwidth, the unavoidable overhead relative to the fault-free optimum is only O(1/p) for p GPUs. We then design OptCC, a four-stage pipelined AllReduce algorithm that approaches this lower bound. Experiments on SimAI confirm that OptCC closes the gap left by existing fault-tolerant schemes: under practical network failures with up to 50% bandwidth loss, OptCC completes AllReduce within 2-6% of NCCL's fault-free ring performance, whereas the state-of-the-art incurs up to 57% overhead.
Does Distributed Training Undermine Compute Governance?
Compute governance proposals often rely on the assumption that frontier AI training requires large, detectable computing clusters. However, recent advances in distributed training algorithms could allow developers to conduct frontier-scale training on distributed agglomerations of hardware, rather than needing large datacenter facilities. Developers who prefer not to be constrained by regulations may structure their hardware in a manner that evades the registration and monitoring requirements associated with compute governance. Therefore, regulations must be designed to detect and prevent illicit distributed training operations. This paper evaluates the feasibility of such evasion and outlines recommended countermeasures, including whistleblowing, chip tracking, forensic accounting, and memory and compute thresholds for clusters.
ScaleAcross Explorer: Exploring Communication Optimization for Scale-Across AI Model Training
The rapid scaling of large language model training requires distributing GPU resources across multiple data center buildings and regions. We refer to such paradigm as "scale-across" training. As infrastructure expands, the system design space becomes increasingly intricate, encompassing new model architectures, hardware heterogeneity, and evolving communication patterns. Drawing from Meta's production experience, we highlight the complexities of deploying training jobs across a few data centers housing hundreds of thousands of GPUs. To accelerate exploration of the large design space and to enable efficient training for frontier model development, we conduct in-depth characterization of three key design dimensions: parallelism placement, parallelism scheduling, and network layer technologies. We then propose ScaleAcross Explorer, an optimizer that considers the interplay of design dimensions and holistically optimizes scale-across training. Testbed experiments and simulations demonstrate up to 64.62% training speedups over production configuration and up to 37.59% training speedups over the state-of-the-art baseline across a wide range of design points.
High-speed Networking for Giga-Scale AI Factories
As distributed model training scales to span hundreds of thousands of GPUs, scale-out networks face unprecedented performance and efficiency demands. NVIDIA Spectrum-X Ethernet has been designed from the ground up to achieve predictable and stable network performance with high utilization and low latency. This paper presents the Spectrum-X multiplane architecture, which replaces hierarchical depth with topological parallelism, and introduces hardware-accelerated load balancing in NICs and switches as the key architectural approach to provide fast reaction to highly dynamic network conditions at the microsecond timescales that AI training workloads demand. We describe the motivation, design principles, evaluation methodology and performance on state-of-the-art benchmarks, as well as the lessons we learned from deploying and debugging Spectrum-X networks in large-scale systems. Our evaluation highlights production-grade AI infrastructure performance across three core dimensions: 98% of the theoretical line rate with low jitter-free latency; strong cross-tenant isolation for concurrent workloads; robust, capacity-proportional bisection bandwidth and 7% latency increase for 10% fabric link failures; and rapid reaction to host and fabric link flaps during LLM training workloads.
A Readiness-Driven Runtime for Pipeline-Parallel Training under Runtime Variability
Pipeline parallelism is a key technique for scaling large-model training, but modern workloads exhibit runtime variability in computation and communication. Existing pipeline systems typically consume static, profiled, or adaptively generated schedules as pre-committed execution orders. When realized task readiness diverges from the pre-committed order, stages may wait for not-yet-ready work even though other executable work is available, creating stage misalignment, idle bubbles, and reduced utilization. We present Runtime-Readiness-First Pipeline (RRFP), a readiness-driven runtime for pipeline-parallel training. RRFP changes how schedules are consumed at runtime: instead of treating a schedule as a sequence that stages must wait to follow, it treats the schedule as a non-binding hint order for ranking currently ready work. To support this model, RRFP combines message-driven asynchronous communication, lightweight tensor-parallel coordination for collective consistency, and ready-set arbitration for low-overhead dispatch. We implement RRFP in a Megatron-based training framework and evaluate it on language-only and multimodal workloads at up to 128 GPUs. RRFP improves over fixed-order pipeline baselines across all settings. Using the BFW hint, RRFP achieves up to 1.77 speedup on language-only workloads and up to 2.77 on multimodal workloads. In cross-framework comparisons, RRFP with the default BF hint outperforms the faster available external system by up to 1.84 while preserving training correctness.
Guard: Scalable Straggler Detection and Node Health Management for Large-Scale Training
Training frontier-scale foundation models involves coordinating tens of thousands of GPUs over multi-month runs, where even minor performance degradations can accumulate into substantial efficiency losses. Existing health-check mechanisms, such as NCCL tests or GPU burn-in, primarily focus on functional correctness and often fail to detect fail-slow behaviors that silently degrade system performance. In this paper, we present Guard, a scalable system for detecting stragglers and ensuring node health in large-scale training clusters. Guard combines lightweight online performance monitoring during training with an offline node-sweep mechanism that systematically evaluates and qualifies nodes before they participate in production workloads. This design enables Guard to detect both acute failures and long-running fail-slow behaviors that traditional diagnostics cannot capture. Deployed on large-scale foundation model pretraining workloads, Guard improves mean FLOPs utilization by up to 1.7x, reduces run-to-run training step variance from 20% to 1%, increases mean time to failure (MTTF), and significantly reduces operational and debugging overhead. These results demonstrate that proactive straggler detection and systematic node qualification are critical for maintaining stable and efficient large-scale training.
TierCheck: Tiered Checkpointing for Fault Tolerance in Large Language Model Training
Large Language Model (LLM) training is frequently interrupted by a heterogeneous spectrum of failures, from common GPU crashes to catastrophic cluster-wide outages. Existing checkpointing systems rely on monolithic, single-tier storage backend, forcing a trade-off between state-saving overhead and recovery speed. We propose TierCheck, a cluster-aware tiered checkpointing system that aligns storage placement with failure heterogeneity. TierCheck adopts a three-tier design that maintains lightweight differential checkpoints in local and peer memory for fast localized recovery, while asynchronously migrating heavyweight base checkpoints to remote persistent storage. It also ensures strict global consistency across tiers without stalling training, and achieves fast cluster-aware checkpoint restoration during recovery. Evaluations on models up to 40 billion parameters show that TierCheck achieves low training overhead, reduces end-to-end checkpointing time to under 10s, and supports high-frequency checkpointing, ultimately striking an optimal balance between low-overhead persistence and fast recovery.
A Few GPUs, A Whole Lotta Scale: Faithful LLM Training Emulation with PrismLLM
Large language model (LLM) training today runs on clusters spanning thousands of GPUs. While this scale enables rapid model advances, developing, debugging, and performance-tuning the training framework inevitably becomes complex and costly. This is because engineers often need to reproduce production behaviors to diagnose failures or evaluate optimizations, thereby demanding frequent and even exclusive access to production-scale clusters -- which becomes increasingly hard given that the majority of GPUs are already committed to production workloads. Simulation relies on complex performance models that are difficult to maintain, and downscaled experiments often fail to capture scale-dependent behaviors. We present PrismLLM to decouple large-scale execution from the need to access large clusters, enabling engineers to run and observe ranks of interest under faithful large-scale behavior using only a few GPUs. PrismLLM constructs a high-fidelity execution graph via a slicing-based approach that captures computation, communication, and dependencies of the target scale. Then, PrismLLM performs hybrid emulation where selected ranks execute the original program while the remaining ranks are replayed as virtual participants. Experiments on large-scale LLM training workloads show that PrismLLM accurately reproduces performance and memory behavior, achieving only 0.58% average error in iteration time and less than 0.01% error in peak GPU memory usage. PrismLLM can emulate clusters of up to 8192 GPUs using fewer than 1% of the physical GPUs required by the original deployment.
Byzantine-Robust Distributed Sparse Learning Revisited
We revisit Byzantine robust distributed estimation for high-dimensional sparse linear models. By combining local -regularized robust estimation with robust aggregation at the server, the framework applies to pseudo-Huber regression, quantile regression, and sparse SVM. We show that the resulting estimators yield non-asymptotic guarantees and attain near-optimal statistical rates under mild conditions, while remaining communication-efficient. Simulations confirm strong robustness in estimation, support recovery and classification accuracy under various Byzantine attacks.
DynaTrain: Fast Online Parallelism Switching for Elastic LLM Training
Modern large language model (LLM) training is inherently dynamic: resource fluctuations, RLHF phase shifts, and cluster elasticity continually reshape the optimal parallelism layout, posing a significant challenge to existing training frameworks built around a static execution model. We present DynaTrain, a distributed training system for sub-second, online reconfiguration across arbitrary multi-dimensional parallelism. At its core, we propose a Virtual Parameter Space (VPS) abstraction that unifies all distributed training states under one logical coordinate space, turning any parallelism configuration into a deterministic mapping and collapsing complex transition into manageable geometric intersections. On top of VPS, a state routing-and-transition layer executes rank-local transfers under a memory-aware, deadlock-free schedule, and an Elastic Device Manager overlaps new-world construction with ongoing training to mask topology-change cost. On dense and MoE models up to 235B parameters, DynaTrain reconfigures a 70B dense model in under 2s and a 235B MoE model in 4.36s, outperforming state-of-the-art checkpoint-based and elastic systems by up to three orders of magnitude while preserving correctness.
MLCommons Chakra: Advancing Performance Benchmarking and Co-design using Standardized Execution Traces
The fast pace of artificial intelligence~(AI) innovation demands an agile methodology for observation, reproduction and optimization of distributed machine learning~(ML) workload behavior in production AI systems and enables efficient software-hardware~(SW-HW) co-design for future systems. We present Chakra, an open and portable ecosystem for performance benchmarking and co-design. The core component of Chakra is an open and interoperable graph-based representation of distributed AI/ML workloads, called Chakra execution trace~(ET). These ETs represent key operations, such as compute, memory, and communication, data and control dependencies, timing, and resource constraints. Additionally, Chakra includes a complementary set of tools and capabilities to enable the collection, analysis, generation, and adoption of Chakra ETs by a broad range of simulators, emulators, and replay tools. We present analysis of Chakra ETs collected on production AI clusters and demonstrate value via real-world case studies. Chakra has been adopted by MLCommons and has active contributions and engagement across the industry, including but not limited to NVIDIA, AMD, Meta, Keysight, HPE, and Scala, to name a few.
ReCoVer: Resilient LLM Pre-Training System via Fault-Tolerant Collective and Versatile Workload
Pre-training large language models on massive GPU clusters has made hardware faults routine rather than rare, driving the need for resilient training systems. Yet existing frameworks either focus on specific parallelism schemes or risk drifting away from a failure-free training trajectory. We propose ReCoVer, a resilient LLM pre-training system that upholds a single invariant: each iteration keeps the number of microbatches constant, ensuring per-iteration gradients remain stochastically equivalent to a failure-free run. The framework is organized as three decoupled protocol layers: (1) Fault-tolerant collectives that isolate faults from propagating across replicas; (2) in-step fine-grained recovery that preserves intra-iteration progress and prevents gradient corruption; (3) versatile-workload policy that dynamically redistributes microbatch quotas across the survivors. The design is parallelism-agnostic, integrating directly with both 3D parallelism and Hybrid Sharded Data Parallel (HSDP) as a drop-in substrate. We evaluate our implementation on end-to-end pre-training tasks for up to 512 GPUs, ReCoVer successfully preserves the training trajectory from a failure-free reference despite of 256 GPUs lost spread across the run. For comparison with checkpoint-and-restart baselines, ReCoVer demonstrates higher effective throughput after successive failures. This advantage results in ReCoVer processing 74.9% more tokens at 234 GPU-hours, with the gap widening as the training prolongs.
ShardTensor: Domain Parallelism for Scientific Machine Learning
Scientific Machine Learning (SciML) faces unique challenges for extreme-resolution data, with mitigations that often fail to scale or degrade the accuracy of trained models. While some specialized methods have achieved remarkable results in training models or performing inference on massive spatial datasets with bespoke techniques, there is no generalized framework for parallelization over input data below batch size one per device. In this work we introduce ShardTensor: a novel paradigm of domain parallelism that enables flexible scaling of input data to arbitrary sizes. By decoupling the spatial dimensionality of input data from hardware constraints, ShardTensor enables scientific machine learning workloads to reach new levels of high fidelity training and inference. We demonstrate both strong and weak scaling of workloads during training and inference, showing improved latency with strong scaling and demonstrating the capacity to process higher data sizes with weak scaling. Additionally, we demonstrate multiple dimensions of parallelization, removing barriers to SciML on extreme-scale inputs.
BatchWeave: A Consistent Object-Store-Native Data Plane for Large Foundation Model Training
Modern Large Foundation Model (LFM) training has transformed the data pipeline from a static ingestion layer into a dynamic component that must co-evolve with the training process. Existing systems are ill-equipped: colocated dataloaders offer no failure isolation, while message queue-based disaggregated dataloaders operate on a record/offset abstraction that cannot express the batch-level semantics required by distributed training. We present BatchWeave, an object-store-native training data plane for distributed LFM training. BatchWeave uses versioned manifests and conditional object writes to coordinate batch publication, recovery, and lifecycle management. First, it introduces the Transactional Global Batch (TGB), which builds on versioned-manifest ACID storage semantics and extends them with training-specific consistency, including atomic all-rank batch visibility, a globally ordered step sequence, checkpoint-aligned lifecycle management, and end-to-end exactly-once recovery. Second, it realizes recovery and retention directly in the storage layer, by durably persisting producer state through the commit protocol and tying reclamation to distributed checkpoint state. Third, its Decentralized Adaptive Commit (DAC) algorithm sustains stable ingestion throughput as the manifest grows, without any inter-producer communication. Evaluations on large-scale multimodal pre-training and SFT workloads using 64 GPUs show that BatchWeave outperforms colocated dataloader throughput while providing full failure isolation, outperforms Apache Kafka in ingestion throughput, and achieves lower consumer read latency than Kafka.
From Detection to Recovery: Operational Analysis on LLM Pre-training with 504 GPUs
Large-scale AI training is fundamentally a distributed systems problem, where hardware failures are routine operating conditions rather than rare exceptions, yet public operational evidence from production training clusters remains limited. This report presents an empirical analysis of a 63-node NVIDIA B200 production cluster (504 GPUs), using 55 days of Prometheus time-series data and 73 days of operational logs covering 224 multi-node training sessions. The environment is cross-organizational: five parties (SKT, Upstage, Lablup, NVIDIA Korea, VAST Data) share a unified monitoring pipeline. This enabled joint diagnosis of a 60-node-scale storage I/O bottleneck absent in 2-4-node tests, a production-scale phenomenon no single team could isolate alone. We perform three quantitative analyses yielding four findings. First, over 751 Prometheus metrics and 10 XID-identified GPU failures, no single metric is consistently dominant across failure types, motivating multi-signal detection. Second, 523 checkpoint events trace the save/load path from GPU VRAM to the NFS server: restart loading reaches 21.5% of maximum read bandwidth (700 GB/s) and save bursts 16.0% of maximum write bandwidth (250 GB/s), with NFS/RPC queueing and transport-layer backlog rising together. Third, across 224 sessions over 73 days, node exclusions concentrate so the top 3 of 63 nodes account for over 50%. Fourth, auto-retry chain analysis shows a 33.3% success rate over 12 chains (73 attempts), 2.7x the 12.5% manual rate, with a median retry interval of 11 minutes (IQR 10-11). All analyses are grounded in production infrastructure providing session-level workload management, GPU-centric scheduling, and unified observability.
DisagMoE: Computation-Communication overlapped MoE Training via Disaggregated AF-Pipe Parallelism
Mixture-of-experts (MoE) architectures enable trillion-parameter LLMs with sparsely activated experts. Expert parallelism (EP) is a widely adopted MoE training strategy, but it suffers from severe all-to-all communication bottlenecks, which is exaggerated by the limited inter-node network bandwidth as the growing model size requires distributing experts across GPU nodes. Prior work focused on overlapping these all-to-all communications with feed-forward network (FFN) and self-attention computations, which often leaves residual network-bound stalls due to inherent imbalance in attention and FFN layers' computation-communication ratios. We present DisagMoE, a disaggregated MoE training system that jointly optimizes model placement and scheduling for maximal efficiency. DisagMoE separates attention and FFN layers into disjoint GPU groups, introduces a multi-stage pipeline with uni-directional, many-to-many communications, and employs a computation-communication roofline model to balance GPU and network bandwidth allocation among the attention and FFN groups. DisagMoE is implemented on Megatron-LM, and evaluation shows that DisagMoE improves training efficiency across multiple MoE models with up to 1.8x speedup on 16-node 8xH800 clusters.