Generative Video Compression

Latest papers 13

Oct 5, 2026cs.CV

A Spatiotemporal Semantic Importance-Guided Unified Compression and Editing Framework for AI-Generated Videos

AI-generated videos are rapidly increasing in volume, duration, and resolution, creating growing demands for efficient storage and transmission. Unlike natural videos captured from the physical world, AI-generated videos are samples from a learned generative distribution, where semantic structures are critical to content consistency, while many local textures and stochastic details can be plausibly regenerated. This distinction suggests that compression should preserve semantically important spatiotemporal information rather than reconstruct every pixel of a particular generative sample. Beyond reconstruction, AI-generated videos also create a practical need for prompt-based editing, where users expect to modify generated content while preserving its original spatiotemporal semantics. Motivated by these observations, we propose a unified compression and editing framework for AI-generated videos that incorporates a frozen video generator as a reusable generative prior. Within this framework, we design three spatiotemporal semantic importance-guided techniques that respectively address what to transmit, how much to transmit, and how to use the transmitted side information. First, an innovation selection method projects the latent discrepancy using spatiotemporal semantic importance, so that the selected innovations prioritize semantic invariants over replaceable generative variations. Second, a frame-adaptive bit allocation method estimates the nonuniform semantic demands of latent frames and allocates more innovations to frames requiring stronger semantic preservation. Third, a unified reconstruction and editing method continuously adjusts the influence of the transmitted side information, enabling the same compressed representation to provide strong guidance for faithful reconstruction or serve as a flexible semantic anchor for structure-preserving prompt-driven editing.
Sep 23, 2026cs.CV

Information Capacity of Generative Video Compression: Quantifying the Rate-Compute Exchange at Identical Quality

Under the AI Flow framework, communication networks distribute intelligence across devices, edge servers, and clouds, and computation at the receiver becomes a resource that can substitute for transmitted bits. Generative video compression (GVC) embodies this exchange by sending compact tokens with ultra-low bitrate and letting a generative decoder synthesize the video, yet how much bandwidth savings a unit of decoder compute actually achieves has never been quantified. To fill this vacancy, we model reconstruction quality as a two-factor power law in data rate and decoder compute, which fits measured DISTS of two GVC decoders with a mean error below 3%, and define the information capacity (IC) as the negative logarithmic slope along an iso-quality contour, namely the fraction of rate saved per fractional increase in compute at identical quality. IC is dimensionless and unit-invariant, thus enabling an architecture-agnostic comparison. It forms a field over the operating plane, locating where additional denoising steps are worth their cost. Across five datasets, the 14B decoder trades more compute for fewer rate about ten times more efficiently than the 1.3B decoder. IC also varies significantly across datasets, indicating imbalanced performance on the rate-compute trade-off in GVC methods.
Sep 16, 2026eess.IV

Perceptual Refinement of an End-to-End Video Streaming Pipeline via Generative AI Layers

Traditional codecs treat every region of a frame alike; a generative layer can instead degrade the regions a viewer attends to least and reconstruct them at the client. We present PRESLEY, which extends the prior conference work ELVIS by replacing destructive block removal with adaptive in-place degradation under a removability mask, signaling per-block strength in a bit-packed side channel, and restoring via generative backbones conditioned on transmitted visual priors rather than unconditioned in-painting. We separate the problem into three goals: choosing which blocks to degrade, degrading them so the encoder spends fewer bits, and restoring them. Against its predecessor at matched rate, PRESLEY achieves a decisive mean -56.4% BD-rate reduction on delivered background quality across 13 rate ladders spanning multiple codecs and dataset families. Against pristine baselines, PRESLEY defines the operating regime of generative transport: delivering substantial bitrate savings (up to -29.4% BD-rate) and superior background quality (17/23 sequences) in the target bit-starved regime, while maintaining foreground fidelity bit-exact. We further map where the theoretical headroom in this class of architecture lies. Using an exact leave-one-superblock-out combinatorial oracle as an additive empirical bound, we show that existing complexity heuristics already capture 83.3% of bit-cost savings, bounding remaining cost-axis headroom at about 5% of total bitrate. We then identify and model the primary unaddressed axis -- post-restoration damage -- which disperses widely (4.9-8.4 dB). We prove that this damage is predictable before transmission (held-out rho = +0.400), establishing the feasibility of transmit-time restorability modeling and defining the roadmap for joint rate-distortion-restoration selection rules.
Sep 2, 2026cs.CV

VoRTeC: Taming Foundation Flow for One-step Real time Video Compression

Ultra-low bitrate video compression still faces critical challenges: traditional neural video compression inevitably introduces blurring artifacts, while diffusion-based generative video compression suffers from excessive decoding latency and poor temporal consistency. To address these issues, we propose VoRTeC\mathtt{VoRTeC}, a Video Compression framework built upon a foundational flow model (Wan2.1). By compactly encoding latent video representations, predicting the positions of compressed representations along flow trajectories, and integrating multi-scale priors, VoRTeC\mathtt{VoRTeC} enables the compressor to harness generative video flow priors effectively. Without accessing the parameters or gradients of flow matching networks, our framework achieves one-step decoding and reconstructions with high perceptual fidelity. Meanwhile, we maintain consistency across frame groups via tail-frame reuse and prior caching. Extensive experiments demonstrate that our method reduces bit consumption by 58% compared to prior diffusion-based approaches, with decoding speed boosted by 3 to 197 times: VoRTeC\mathtt{VoRTeC} achieves a decoding speed of 13 FPS at 720p and 32 FPS at 480p.
Aug 12, 2026cs.CV

Generative Video Compression Based on Hierarchical Referencing

Diffusion-based generative video compression has emerged as a promising paradigm to improve perceptual quality, where latent frames are required to be encoded efficiently while serving as denoising conditions. However, existing methods neither carefully design reference and quality structures during latent coding nor account for the impact of frame-level quality variation on denoising procedure, which limits coding efficiency and aggravates artifact propagation during generative reconstruction. In this paper, we propose GVCHR, Generative Video Compression based on Hierarchical Referencing. The key idea is to organize latent frames hierarchically, where the selected high-quality references benefit both latent coding and generative reconstruction. In latent coding, GVCHR couples a hierarchical reference structure with a hierarchical quality structure, assigning more bits to lower-layer frames that are reused more frequently as references. Built on this design, we introduce Hierarchical Temporal Context Mining to exploits complementary short- and long-term temporal context for effective latent coding. In generative reconstruction, the coding-side hierarchy is incorporated into a Hierarchical Attentive Adapter which is attached to a video diffusion transformer. This adapter uses hierarchical attention to restrict each latent frame to attend only to the same- or lower-layer references, thereby reducing artifact propagation during denoising. Experiments validate GVCHR on multiple benchmarks. Compared with the previous state-of-the-art method, GVCHR achieves 50.5% and 54.0% BD-rate gains in terms of LPIPS and DISTS, respectively, while also delivering clearly improved visual quality.
Aug 4, 2026cs.CV

GVCCTurbo: Rate-Compute Quality Scheduling for Codebook Driven Generative Compression

Codebook-driven generative compression uses a pretrained image or video generator as a zero-shot visual prior and transmits compact codebook indices to guide reconstruction at ultra-low bitrate. Current codecs tie each finite-rate correction to a fresh prior evaluation, so shortening the sampler also removes correction slots that carry target-dependent information. We propose GVCCTurbo, a BPP-driven scheduler that separates expensive prior refreshes from codebook corrections: after calibrating an atom-count operating point and skip-gap ratio once per protocol, it maps a target codebook-payload bitrate to a trajectory length and refresh period, making BPP a schedule input instead of a fixed consequence of sampler length. The same endpoint-prediction and finite-rate steering interface covers GVCC-style rectified-flow video and DDCM-style diffusion image compression, preserving zero-training deployment and compatibility with future distilled priors. Native 1080p curves position the complete zero-shot codec in the ultra-low-bitrate regime. In a controlled 720p Wan-GVCC study, the scheduler cuts prior evaluations from 20 to 9 for a ∼ ⁣44%\sim\!44\% measured decoding-time reduction shared across the whole schedule family, at a small shared LPIPS cost on high-motion content; within that family, uniform refresh thinning (pure-skip) is a boundary point, and the BPP-aware interior point trades 2.9%2.9\% fewer codebook-payload bits for consistently higher PSNR at comparable LPIPS. These results support BPP-to-compute scheduling as a controllable extension of sampler-length tuning, without requiring the allocated point to dominate every boundary point.
Jul 30, 2026eess.IV

ReGenVC: End-to-End Real-Time Generative Video Coding at Ultra-Low Bitrate

We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.
Jul 24, 2026eess.IV

Generative Video Compression with Adaptive Score Distillation

Diffusion models provide strong generative capabilities for video compression at ultra-low bitrates. Existing diffusion-based video codecs adapt base models originally developed for text-conditioned generation, whereas diffusion models designed and trained specifically for compression remain unexplored. To fill this gap, we introduce our Generative Video Codec (GenVC), built on a video diffusion model trained from scratch for compression. To our knowledge, this is the first compression-oriented video diffusion model. We realize this model directly in pixel space with a global-to-local hierarchy that recovers fine spatio-temporal details, enabling high-quality generative reconstruction from compressed representations. To accelerate inference, we distill the multi-step model into one step using distribution matching distillation (DMD). Applying DMD directly, however, drives the student toward motion-stalled reconstructions. We trace this to a teacher-side guidance failure: once student-induced perturbations leave the frozen teacher's training region, its guidance can become misleading, causing DMD updates to reinforce rather than correct the student drift. To break the resulting feedback loop, we propose Adaptive Score Distillation, which gates DMD updates according to their alignment with the ground-truth direction, enabling high-quality reconstruction with coherent motion. Experimental results show that GenVC achieves state-of-the-art perceptual quality at ultra-low bitrates, with average bitrate savings of 62.5% at matched LPIPS and 71.3% at matched FID over GLVC. Unlike prior codecs that inherit billion-scale pretrained backbones, our diffusion model has only 478.0M parameters and decodes 1080p video in a single step at 15.1 fps on an A100 GPU.
Jul 21, 2026eess.IV

Group-of-Latents: Perceptual Video Compression at Extreme Bitrates via Masked Latent Generative Modeling

Most existing video compression algorithms follow a paradigm of transformation and quantization, optimizing the trade-off between distortion and bitrate. However, extremely low-bitrate compression remains an underexplored frontier where perceptual quality optimization under severely constrained coding resources has not been adequately addressed. In this paper, we propose a unified generative framework that leverages pre-trained Diffusion Transformer (DiT) priors to achieve high perceptual quality at extremely low bitrates. We first introduce a flexible Group-of-Latents (GoL) strategy within the latent space of a causal tokenizer, explicitly partitioning the latent stream into intra II-latents and inter PP-latents. The Deep Compression Module (I-DCM) then encodes key II-latents to preserve perceptual anchors with minimal overhead. Building upon these anchors, the DiT-based Unified Latent Denoising Module (U-LDM) refines intra-frame textures and synthesizes PP-latents from noise, reconstructing temporal dynamics at zero additional bitrate cost. Extensive experiments demonstrate that our method uniquely operates in the extreme-low-bitrate regime (e.g., (<0.005) bpp), achieving state-of-the-art perceptual fidelity with rich spatial details and robust temporal consistency. The code will be made publicly available.
Jul 20, 2026cs.CV

Generative Transmission: Rethinking Computation, Bandwidth, and Memory in Communication

Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.
Jun 21, 2026eess.IV

ZeroGVC: Zero-Shot Generative Video Compression with Autoregressive Diffusion Priors

Recent generative video compression methods leverage powerful generative priors to achieve perceptually pleasing reconstructions. However, most existing approaches require additional training to adapt generative models to produce realistic reconstructions from compact representations. In this paper, we propose ZeroGVC, a zero-shot generative video compression framework that leverages pretrained autoregressive diffusion priors for low-delay video reconstruction. ZeroGVC encodes the first frame of each group of pictures (GOP) with an image codec and represents subsequent P-frames through Codebook-Guided Autoregressive Latent Compression. This design is motivated by our observation that the compression scheme of denoising diffusion codebook models is effective in few-step consistency sampling. By selecting compact combinations of reproducible codebook noise vectors, ZeroGVC steers the latent denoising trajectory toward the target P-frame while allowing the decoder to reproduce the same trajectory in only a few denoising steps. In addition, we design an optional bidirectional reference mode that mitigates error propagation by leveraging the next I-frame context without introducing any additional bitrate overhead. Extensive experiments on standard video compression benchmarks demonstrate that ZeroGVC achieves superior perceptual reconstruction quality at ultra-low bitrates without any additional training.
May 4, 2026cs.CV

Active Sampling for Ultra-Low-Bit-Rate Video Compression via Conditional Controlled Diffusion

Diffusion models provide a powerful generative prior for perceptual reconstruction at ultra-low bitrates, but effective video compression requires controlling the generative process using highly compact conditioning signals. In this work, we present ActDiff-VC, a diffusion-based video compression framework for the ultra-low-bitrate regime. Our method partitions videos into variable-length segments, transmits keyframes only when needed, and summarizes temporal dynamics using a compact set of tracked point trajectories. Conditioned on these sparse signals, a conditional diffusion decoder synthesizes the remaining frames, enabling perceptually realistic reconstruction under severe rate constraints. To support this design, we introduce two mechanisms: content-adaptive keyframe selection and budget-aware sparse trajectory selection, which together enable compact yet effective conditioning for generative reconstruction. Experiments on the UVG and MCL-JCV benchmarks show that ActDiff-VC achieves up to 64.6% bitrate reduction at matched NIQE, improves KID by up to 64.6% and FID by up to 37.7% at comparable bitrates against strong learned codecs, and delivers favorable perceptual rate--distortion trade-offs relative to learned and diffusion-based baselines in the ultra-low-bitrate regime.
Dec 8, 2025cs.CV

Single-step Diffusion-based Video Coding with Semantic-Temporal Guidance

While traditional and neural video codecs (NVCs) have achieved remarkable rate-distortion performance, improving perceptual quality at low bitrates remains challenging. Some NVCs incorporate perceptual or adversarial objectives but still suffer from artifacts due to limited generation capacity, whereas others leverage pretrained diffusion models to improve quality at the cost of heavy sampling complexity. To overcome these challenges, we propose S2VC, a Single-Step diffusion based Video Codec that integrates a conditional coding framework with an efficient single-step diffusion generator, enabling realistic reconstruction at low bitrates with reduced sampling cost. Recognizing the importance of semantic conditioning in single-step diffusion, we introduce Contextual Semantic Guidance to extract frame-adaptive semantics from buffered features. It replaces text captions with efficient, fine-grained conditioning, thereby improving generation realism. In addition, Temporal Consistency Guidance is incorporated into the diffusion U-Net to enforce temporal coherence across frames and ensure stable generation. Extensive experiments show that S2VC delivers state-of-the-art perceptual quality with an average 52.73% bitrate saving over prior perceptual methods, underscoring the promise of single-step diffusion for efficient, high-quality video compression. Project: https://onedc-codec.github.io/s2vc/