Motion Representation Learning

Latest papers 67

May 21, 2026cs.CV

The TIME Machine: On The Power of Motion for Efficient Perception

Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of self-supervised models trained on next-frame prediction. While these factors have pushed the boundaries of what video models can do, they also introduce their own set of limitations. First, scaling video models can reach prohibitive costs, with recent models needing hundreds of years of video to be trained. Second, learning to predict the next frame (or embedding of the frame) naturally focuses on spatial information and as a result, video models still struggle with temporal understanding. In this paper we propose a novel approach that uses motion as a modality to alleviate both of these core issues. Given the motion in a video in the form of point tracks, we mask some of the tracks and use a masked autoencoder to reconstruct the missing tracks. This allows us to learn a representation in a self-supervised manner which we call TIME (Temporally-Informed Motion Embedding), and is focused on capturing temporal information. Also, as motion is inherently appearance-invariant, TIME needs far fewer examples to generalize well. As a result, without bells and whistles, on temporal tasks TIME performs on par with state-of-the-art models, using up to 4 orders of magnitude less training data. For general tasks, TIME can be used in combination with existing representations, and we observe that it leads to a significant improvement for V-JEPA 2, RVM and VideoMAE on standard benchmarks such as SSV2, EgoExo4D and Diving48. These results point to a new promising video paradigm for both more temporally-aware as well as more scalable models.
May 21, 2026cs.CV

AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild

As wearable and mobile devices become increasingly embedded in daily life, they offer a practical way to continuously sense human motion in the wild. But inertial signals are highly dependent on the sensing setup, including body location, mounting position, sensor orientation, device hardware, and sampling protocol. This setup dependence makes it difficult to learn motion representations that transfer across devices and datasets, and limits the broader use of wearable IMUs beyond closed-set recognition. We introduce AnyMo, a geometry-aware framework for setup-agnostic human motion modeling. AnyMo uses physics-grounded IMU simulation over dense body-surface placements to generate diverse and plausible synthetic signals, pre-trains a graph encoder from paired synthetic placement views and masked partial observations, tokenizes multi-position IMU into full-body motion tokens, and aligns these tokens with an LLM for motion-language understanding. We evaluate AnyMo on three complementary tasks: zero-shot activity recognition across 14 unseen downstream datasets, cross-modal retrieval, and wearable IMU motion captioning, where it improves average Accuracy/F1/R@2 by 11.7%/11.6%/22.6% on HAR, increases zero-shot IMU-to-text and text-to-IMU retrieval MRR by 15.9% and 28.6%, respectively, and improves zero-shot captioning BERT-F1 by 18.8%. These results support AnyMo as a generalist model for wearable motion understanding in the wild. Project page: https://baiyuchen.com/project/AnyMo.
May 12, 2026cs.CV

ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation

We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a coarse-to-fine process. We quantize 3D motions into compositional discrete tokens across multiple skeletal-emporal scales of increasing granularity, learning to generate motion by autoregressively predicting next-scale token maps. To maintain structural integrity, our motion tokenizers and quantizers are explicitly designed so that discrete tokens at every scale strictly preserve the skeletal hierarchy. Additionally, we employ bitwise quantization and prediction, which efficiently scale up the tokenizer vocabulary to preserve motion details and stabilize optimization. Extensive experiments demonstrate that ScaleMoGen achieves state-of-the-art performance, establishing an FID of 0.030 (vs. 0.045 for MoMask) on HumanML3D and a CLIP Score of 0.693 (vs. 0.685 for MoMask++) on the SnapMoGen dataset. Furthermore, we demonstrate that our skeletal-temporal multi-scale representation naturally facilitates training-free, text-guided motion editing.
Apr 30, 2026cs.CV

Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements

Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this hierarchical representation from human pose data in a fully self-supervised manner. A4Mer splits a 3D pose sequence into variable-length segments and represents each segment as a single latent token (Action Atoms). Through bottom-up representation learning, temporal patterns composed of these Action Atoms, which capture meaningful temporal spans of reusable, semantic segments of body movements, naturally emerge (Action Motifs). A4Mer achieves this with a unified pretext task of masked token prediction in their respective latent spaces. We also introduce Action Motif Dataset (AMD), a large-scale dataset of multi-view human behavior videos with full SMPL annotations. We introduce a novel use of cameras by mounting them on the feet to achieve their frame-wise annotations despite frequent and heavy body occlusions. Experimental results demonstrate the effectiveness of A4Mer for extracting meaningful Action Motifs, which significantly benefit human behavior modeling tasks including action recognition, motion prediction, and motion interpolation.
Apr 18, 2026cs.CV

Motion-Guided Semantic Alignment with Negative Prompts for Zero-Shot Video Action Recognition

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module (MSM) separates motion-sensitive and global-static features, while a Motion Aggregation Block (MAB) employs gated cross-attention to refine motion representation without re-coupling redundant information. To facilitate generalization to unseen categories, we enforce semantic alignment between video features and textual representations by aligning projected embeddings with positive textual prompts, while leveraging negative prompts to explicitly model "non-class" semantics. Experiments on standard benchmarks demonstrate that our method consistently outperforms prior CLIP-based approaches, achieving robust zero-shot action recognition across both coarse and fine-grained datasets.
Dec 10, 2025cs.CV

FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds

Learning natural body motion remains challenging due to the strong coupling between spatial geometry and temporal dynamics. Embedding motion in phase manifolds, latent spaces that capture local periodicity, has proven effective for motion prediction; however, existing approaches are tied to fixed skeletons and narrow motion distributions, limiting their applicability across diverse settings. We introduce FunPhase, a functional periodic autoencoder that learns a phase manifold for motion and replaces discrete temporal decoding with a function-space formulation, enabling smooth trajectories that can be sampled at arbitrary temporal resolutions. FunPhase unifies motion prediction and generation within a single interpretable phase manifold, enabling motion generation via latent diffusion, generalizes across skeletons and datasets, and supports downstream tasks such as motion super-resolution and partial-body completion. Our model achieves substantially lower reconstruction error than prior periodic autoencoder baselines, achieving uniform improvements of at least 45%45\% across all metrics, while enabling a broader range of applications and performing on par with state-of-the-art motion generation methods.
Date pendingcs.CV

What Moves? Localized Motion Representations for Compositional Scene Control

Real-world dynamics are inherently compositional: multiple entities move simultaneously within a shared scene, each exhibiting distinct motion patterns. Yet current motion representation models entangle the dynamics of different entities, without explicitly capturing localized motion for each individually. Crucially, motion is defined relative to a global reference frame, including camera motion and scene layout. However, localized embeddings are often computed from cropped images or obtained by masking features after encoding, discarding the context needed to interpret motion. To address this, we introduce a promptable localized motion representation that produces persistent embeddings for user-specified regions defined by spatial masks. Rather than cropping the input or masking features, our model processes the full video and conditions motion encoding directly on the queried region. This yields temporally consistent, region-addressable embeddings that isolate local dynamics while retaining the global context required for disambiguation. We demonstrate object-level motion transfer, enabling controlled composition of dynamic scenes. Beyond generative control, our embeddings support localized action classification in multi-actor videos. Across both tasks, our approach improves controllability and outperforms global representations localized through cropping or post-hoc masking.