Multi-Shot Video Generation

Overview

The field studies how to generate videos made of multiple shots that remain coherent in story, appearance, motion, and cinematic style. Common approaches use scripts, storyboards, keyframes, and camera plans to structure shots, alongside diffusion or autoregressive models conditioned on entity memories and retrieved visual references. Agentic systems also plan, generate, inspect, and refine sequences, while benchmarks increasingly assess identity continuity, narrative logic, shot transitions, camera control, editing, and audio-visual alignment. A central challenge is sustaining causal and visual consistency over long sequences without sacrificing shot quality, controllability, or generation efficiency.

Latest papers

70 papers13 papers in the last four weeks, up 44% on the four weeks before. 0.1% of all new papers.

Apr 10, 2026

Camera Artist: A Multi-Agent Framework for Cinematic Language Storytelling Video Generation

We propose Camera Artist, a multi-agent framework that models a real-world filmmaking workflow to generate narrative videos with explicit cinematic language. While recent multi-agent systems have made substantial progress in automating filmmaking workflows from scripts to videos, they often lack explicit mechanisms to structure narrative progression across adjacent shots and deliberate use of cinematic language, resulting in fragmented storytelling and limited filmic quality. To address this, Camera Artist builds upon established agentic pipelines and introduces a dedicated Cinematography Shot Agent, which integrates recursive storyboard generation to strengthen shot-to-shot narrative continuity and cinematic language injection to produce more expressive, film-oriented shot designs. Extensive quantitative and qualitative results demonstrate that our approach consistently outperforms existing baselines in narrative consistency, dynamic expressiveness, and perceived film quality.
Apr 4, 2026

Rethinking Position Embedding as a Context Controller for Multi-Reference and Multi-Shot Video Generation

Recent proprietary models such as Sora2 demonstrate promising progress in generating multi-shot videos conditioned on multiple reference characters. However, academic research on this problem remains limited. We study this task and identify a core challenge: when reference images exhibit highly similar appearances, the model often suffers from reference confusion, where semantically similar tokens degrade the model's ability to retrieve the correct context. To address this, we introduce PoCo (Position Embedding as a Context Controller), which incorporates position encoding as additional context control beyond semantic retrieval. By employing side information of tokens, PoCo enables precise token-level matching while preserving implicit semantic consistency modeling. Building on PoCo, we develop a multi-reference and multi-shot video generation model capable of reliably controlling characters with extremely similar visual traits. Extensive experiments demonstrate that PoCo improves cross-shot consistency and reference fidelity compared with various baselines.
Mar 29, 2026

Customized Visual Storytelling with Unified Multimodal LLMs

Multimodal story customization aims to generate coherent story flows conditioned on textual descriptions, reference identity images, and shot types. While recent progress in story generation has shown promising results, most approaches rely on text-only inputs. A few studies incorporate character identity cues (e.g., facial ID), but lack broader multimodal conditioning. In this work, we introduce VstoryGen, a multimodal framework that integrates descriptions with character and background references to enable customizable story generation. To enhance cinematic diversity, we introduce shot-type control via parameter-efficient prompt tuning on movie data, enabling the model to generate sequences that more faithfully reflect cinematic grammar. To evaluate our framework, we establish two new benchmarks that assess multimodal story customization from the perspectives of character and scene consistency, text-visual alignment, and shot-type control. Experiments demonstrate that VstoryGen achieves improved consistency and cinematic diversity compared to existing methods.
Mar 26, 2026

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our
Mar 12, 2026

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a ``Plan-then-Control'' framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.
Mar 4, 2026

InfinityStory: Unlimited Video Generation with World Consistency and Character-Aware Shot Transitions

Generating long-form storytelling videos with consistent visual narratives remains a significant challenge in video synthesis. We present a novel framework, dataset, and a model that address three critical limitations: background consistency across shots, seamless multi-subject shot-to-shot transitions, and scalability to hour-long narratives. Our approach introduces a background-consistent generation pipeline that maintains visual coherence across scenes while preserving character identity and spatial relationships. We further propose a transition-aware video synthesis module that generates smooth shot transitions for complex scenarios involving multiple subjects entering or exiting frames, going beyond the single-subject limitations of prior work. To support this, we contribute with a synthetic dataset of 10,000 multi-subject transition sequences covering underrepresented dynamic scene compositions. On VBench, InfinityStory achieves the highest Background Consistency (88.94), highest Subject Consistency (82.11), and the best overall average rank (2.80), showing improved stability, smoother transitions, and better temporal coherence.
Feb 27, 2026

MSVBench: Towards Human-Level Evaluation of Multi-Shot Video Generation

The evolution of video generation toward complex, multi-shot narratives has exposed a critical deficit in current evaluation methods. Existing benchmarks remain anchored to single-shot paradigms, lacking the comprehensive story assets and cross-shot metrics required to assess long-form coherence and appeal. To bridge this gap, we introduce MSVBench, the first comprehensive benchmark featuring hierarchical scripts and reference images tailored for Multi-Shot Video generation. We propose a hybrid evaluation framework that synergizes the high-level semantic reasoning of Large Multimodal Models (LMMs) with the fine-grained perceptual rigor of domain-specific expert models. Evaluating 20 video generation methods across diverse paradigms, we find that current models--despite strong visual fidelity--primarily behave as visual interpolators rather than true world models. We further validate the reliability of our benchmark by demonstrating a state-of-the-art Spearman's rank correlation of 94.4% with human judgments. Finally, MSVBench extends beyond evaluation by providing a scalable supervisory signal. Fine-tuning a lightweight model on its pipeline-refined reasoning traces yields human-aligned performance comparable to commercial models like Gemini-2.5-Flash.
Feb 25, 2026

UniVBench: Towards Unified Evaluation for Video Foundation Models

Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.
Feb 25, 2026

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MLLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MLLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.
Feb 24, 2026

StoryTailor:A Zero-Shot Pipeline for Action-Rich Multi-Subject Visual Narratives

Generating multi-frame, action-rich visual narratives without fine-tuning faces a threefold tension: action text faithfulness, subject identity fidelity, and cross-frame background continuity. We propose StoryTailor, a zero-shot pipeline that runs on a single RTX 4090 (24 GB) and produces temporally coherent, identity-preserving image sequences from a long narrative prompt, per-subject references, and grounding boxes. Three synergistic modules drive the system: Gaussian-Centered Attention (GCA) to dynamically focus on each subject core and ease grounding-box overlaps; Action-Boost Singular Value Reweighting (AB-SVR) to amplify action-related directions in the text embedding space; and Selective Forgetting Cache (SFC) that retains transferable background cues, forgets nonessential history, and selectively surfaces retained cues to build cross-scene semantic ties. Compared with baseline methods, experiments show that CLIP-T improves by up to 10-15%, with DreamSim lower than strong baselines, while CLIP-I stays in a visually acceptable, competitive range. With matched resolution and steps on a 24 GB GPU, inference is faster than FluxKontext. Qualitatively, StoryTailor delivers expressive interactions and evolving yet stable scenes.