Representation Learning for RL

RL: Reinforcement Learning

Overview

Representation learning for reinforcement learning studies how agents can turn observations and interaction histories into features that preserve what matters for predicting outcomes and choosing actions. Common approaches include predictive and contrastive latent models, successor and spectral representations, bisimulation metrics, and regularizers that encourage sparse, stable, or disentangled features. These methods support visual control, exploration, offline goal-conditioned navigation, world modeling, and transfer across tasks or environments. A central tension is that reusable features must discard irrelevant variation without losing details needed for control, and better-looking representations do not always improve downstream performance.

Latest papers

69 papers18 papers in the last four weeks, up 200% on the four weeks before. 0.1% of all new papers.

Mar 3, 2026

Next Embedding Prediction Makes World Models Stronger

Capturing temporal dependencies is critical for model-based reinforcement learning (MBRL) in partially observable, high-dimensional domains. We introduce NE-Dreamer, a decoder-free MBRL agent that leverages a temporal transformer to predict next-step encoder embeddings from latent state sequences, directly optimizing temporal predictive alignment in representation space. This approach enables NE-Dreamer to learn coherent, predictive state representations without reconstruction losses or auxiliary supervision. On the DeepMind Control Suite, NE-Dreamer matches or exceeds the performance of DreamerV3 and leading decoder-free agents. On a challenging subset of DMLab tasks involving memory and spatial reasoning, NE-Dreamer achieves substantial gains. These results establish next-embedding prediction with temporal transformers as an effective, scalable framework for MBRL in complex, partially observable environments.
Mar 2, 2026

Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards

Effective exploration in reinforcement learning requires not only tracking where an agent has been, but also understanding how the agent perceives and represents the world. To learn powerful representations, an agent should actively explore states that contribute to its knowledge of the environment. Temporal representations can capture the information necessary to solve a wide range of potential tasks while avoiding the computational cost associated with full state reconstruction. In this paper, we propose an exploration method that leverages temporal contrastive representations to guide exploration, prioritizing states with unpredictable future outcomes. We demonstrate that such representations can enable the learning of complex exploratory x in locomotion, manipulation, and embodied-AI tasks, revealing capabilities and behaviors that traditionally require extrinsic rewards. Unlike approaches that rely on explicit distance learning or episodic memory mechanisms (e.g., quasimetric-based methods), our method builds directly on temporal similarities, yielding a simpler yet effective strategy for exploration.
Feb 23, 2026

Sparse Masked Attention Policies for Reliable Generalization

In reinforcement learning, abstraction methods that remove unnecessary information from the observation are commonly used to learn policies which generalize better to unseen tasks. However, these methods often overlook a crucial weakness: the function which extracts the reduced-information representation has unknown generalization ability in unseen observations. In this paper, we address this problem by presenting an information removal method which more reliably generalizes to new states. We accomplish this by using a learned masking function which operates on, and is integrated with, the attention weights within an attention-based policy network. We demonstrate that our method significantly improves policy generalization to unseen tasks in the Procgen benchmark compared to standard PPO and masking approaches.
Feb 22, 2026

Stable Deep Reinforcement Learning via Isotropic Gaussian Representations

Deep reinforcement learning systems often suffer from unstable training dynamics due to non-stationarity, where learning objectives and data distributions evolve over time. We show that under non-stationary targets, isotropic Gaussian embeddings are provably advantageous. In particular, they induce stable tracking of time-varying targets for linear readouts, achieve maximal entropy under a fixed variance budget, and encourage a balanced use of all representational dimensions--all of which enable agents to be more adaptive and stable. Building on this insight, we propose the use of Sketched Isotropic Gaussian Regularization for shaping representations toward an isotropic Gaussian distribution during training. We demonstrate empirically, over a variety of domains, that this simple and computationally inexpensive method improves performance under non-stationarity while reducing representation collapse, neuron dormancy, and training instability.
Feb 21, 2026

Task-Aware Exploration via a Predictive Bisimulation Metric

Accelerating exploration in visual reinforcement learning under sparse rewards remains challenging due to the substantial task-irrelevant variations. Despite advances in intrinsic exploration, many methods either assume access to low-dimensional states or lack task-aware exploration strategies, thereby rendering them fragile in visual domains. To bridge this gap, we present TEB, a Task-aware Exploration approach that tightly couples task-relevant representations with exploration through a predictive Bisimulation metric. Specifically, TEB leverages the metric not only to learn behaviorally grounded task representations but also to measure behaviorally intrinsic novelty over the learned latent space. To realize this, we first theoretically mitigate the representation collapse of degenerate bisimulation metrics under sparse rewards by internally introducing a simple but effective predicted reward differential. Building on this robust metric, we design potential-based exploration bonuses, which measure the relative novelty of adjacent observations over the latent space. Extensive experiments on MetaWorld and Maze2D show that TEB achieves superior exploration ability and outperforms recent baselines.
Feb 17, 2026

CDRL: A Reinforcement Learning Framework Inspired by Cerebellar Circuits and Dendritic Computational Strategies

Reinforcement learning (RL) has achieved notable performance in high-dimensional sequential decision-making tasks, yet remains limited by low sample efficiency, sensitivity to noise, and weak generalization under partial observability. Most existing approaches address these issues primarily through optimization strategies, while the role of architectural priors in shaping representation learning and decision dynamics is less explored. Inspired by structural principles of the cerebellum, we propose a biologically grounded RL architecture that incorporate large expansion, sparse connectivity, sparse activation, and dendritic-level modulation. Experiments on noisy, high-dimensional RL benchmarks show that both the cerebellar architecture and dendritic modulation consistently improve sample efficiency, robustness, and generalization compared to conventional designs. Sensitivity analysis of architectural parameters suggests that cerebellum-inspired structures can offer optimized performance for RL with constrained model parameters. Overall, our work underscores the value of cerebellar structural priors as effective inductive biases for RL.
Feb 11, 2026

Can We Really Learn One Representation to Optimize All Rewards?

As unsupervised pretraining becomes increasingly ubiquitous in reinforcement learning, a more thorough theoretical understanding of these methods becomes of equal importance to their empirical success. We focus on the setting of unsupervised learning via interaction, where the forward-backward (FB) representation learning serves as a prototypical and popular example. In this paper, we shed light on FB by formally contextualizing the method within a broader class of recent methods that use regression to obtain a low-rank approximation of a successor measure ratio. Our analysis clarifies when FB representations can exist and how the low-rank approximation converges in practice. Building upon the theory, we propose a variant of FB that is both more amenable to theoretical understanding and simpler to optimize in practice. Experiments in didactic settings, as well as in 1010 state-based and image-based continuous control domains, demonstrate that our method converges to desired representations with 105×10^5 \times smaller errors than FB, achieving +24%+24\% improved zero-shot performance on average. We also demonstrate that zero-shot policies inferred by our algorithm provide an efficient initialization if the user prefers further fine-tuning on downstream tasks. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.
Nov 6, 2025

BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as tracking. We propose BFM-Zero, a framework that learns an effective shared latent representation that embeds motions, goals, and rewards into a common space, enabling a single policy to be prompted for multiple downstream tasks without retraining. This well-structured latent space in BFM-Zero enables versatile and robust whole-body skills on a Unitree G1 humanoid in the real world, via diverse inference methods, including zero-shot motion tracking, goal reaching, and reward optimization, and few-shot optimization-based adaptation. Unlike prior on-policy reinforcement learning (RL) frameworks, BFM-Zero builds upon recent advancements in unsupervised RL and Forward-Backward (FB) models, which offer an objective-centric, explainable, and smooth latent representation of whole-body motions. We further extend BFM-Zero with critical reward shaping, domain randomization, and history-dependent asymmetric learning to bridge the sim-to-real gap. Those key design choices are quantitatively ablated in simulation. A first-of-its-kind model, BFM-Zero establishes a step toward scalable, promptable behavioral foundation models for whole-body humanoid control.
Oct 23, 2025

A Unified Framework for Zero-Shot Reinforcement Learning

Zero-shot reinforcement learning (RL) has emerged as a setting for developing general agents, capable of solving downstream tasks without additional training or planning at test-time. While conventional RL optimizes policies for fixed rewards, zero-shot RL requires learning representations that enable immediate adaptation to arbitrary reward functions. As the field matures, the growing diversity of approaches demands a foundational framework reconciling different perspectives under a common unifying structure. In this work, we introduce a formal, unified framework for zero-shot RL, allowing for rigorous comparisons across methods. We propose a taxonomy organizing the algorithmic landscape along two levels: representation, distinguishing between compositional and direct methods based on their exploitation of action-value function decompositions; and learning paradigm, differentiating between reward-free and pseudo reward-free training. Additionally, we propose a unified view of existing error bounds, decomposing the total error into three primary contributing components: inference, reward, and approximation, serving as a foundation for more grounded comparisons of zero-shot methods.