RL for Diffusion Models

RL: Reinforcement Learning

Latest papers 120

May 28, 2026cs.RO

Sample-Efficient Diffusion-based Reinforcement Learning with Critic Guidance

Recent advances in reinforcement learning (RL) have achieved great successes by leveraging the multimodality and exploration capability of diffusion policies. Among these approaches, one representative branch focuses on the sampling-based policy optimization. This design enables better exploration capability of the diffusion model, particularly at the beginning of training, but suffer from low exploitation in Q-value information, resulting in a slow policy convergence. Another branch pays attention to gradient-based policy optimization, which sufficiently exploits the gradient of the Q function yet tends to collapse into a unimodal policy with low diversity. To address this issue, we propose CGPO, \textbf{C}ritic-\textbf{G}uided diffusion \textbf{P}olicy \textbf{O}ptimization, which effectively balances exploration and exploitation with the training-free guidance technique integrated into the denoising process of diffusion policy. Concretely, CGPO steers action generation toward high-value regions defined by the critic network and uses the guided actions as regression objectives. In this manner, CGPO reduces the time required to obtain high-quality actions and improves final performance with better balance between the exploration-exploitation tradeoff. We validate the effectiveness of CGPO on 5 MuJoCo locomotion tasks, and CGPO achieves state-of-the-art performance compared with existing diffusion-based RL methods. Notably, CGPO is the first success to incorporate diffusion policy into real-world RL, with its superior performance on Franka robot arm grasping tasks. Our official page is released at https://dingsht.tech/cgpo-webpage.
May 28, 2026cs.LG

GDSD: Reinforcement Learning as Guided Denoiser Self-Distillation for Diffusion Language Models

Reinforcement learning (RL) can be used to improve the policy (denoiser) of diffusion large language models (dLLMs), while being hindered by the intractability of the policy likelihood. A dominant and efficient family of methods replaces the likelihood in standard RL with its evidence lower bound (ELBO), estimated from randomly masked sequences. Despite being well aligned with pre-training, these approaches introduce bias through training--inference mismatch by using the ELBO as a likelihood surrogate, which can degrade performance. In this work, we propose Guided Denoiser Self-Distillation (GDSD) to directly distill the denoiser of dLLMs from an advantage-guided self-teacher, derived from the closed-form optimum of reverse-KL regularized RL. GDSD matches the dLLM's denoiser logits to the teacher's via a normalization-free objective, which reduces RL to likelihood-free self-distillation and thus bypasses the TIM biases. Recent ELBO-based methods emerge as instances of applying different distillation divergences, but with diagnosable pathologies that GDSD avoids. On planning, math, and coding benchmarks with LLaDA-8B and Dream-7B, GDSD consistently outperforms prior state-of-the-art ELBO-based methods with a more stable training reward dynamics, achieving test-accuracy improvements of up to +19.6%+19.6\%. These results suggest that direct denoiser self-distillation, without relying on an ELBO likelihood surrogate, can provide a more stable and effective RL procedure for dLLMs. Code is available at https://github.com/GaryBall/GDSD.
May 26, 2026cs.LG

Explicit Critic Guidance for Aligning Diffusion Models

Online reinforcement learning is becoming increasingly important for aligning diffusion models with non-differentiable objectives. However, existing methods still face limitations in assigning fine-grained credit along denoising trajectories and in realizing stable value-based optimization. We propose a state-aligned latent actor-critic framework for diffusion post-training, in which the diffusion model serves as its own timestep-conditioned value function and predicts values directly on noisy latent states. This enables trajectory-level PPO training, supports stable actor-critic optimization with simple conditioning and value pretraining strategies, and naturally allows the learned critic to be reused for inference-time steering. We further extend the framework to multi-reward optimization, where joint training with complementary rewards helps alleviate reward hacking. Across both UNet- and DiT-based backbones, our method consistently outperforms prior group-relative RL and actor-critic baselines on single-reward and multi-reward benchmarks, while test-time steering provides additional gains in generation quality.
May 25, 2026cs.CV

Reinforcing Few-step Generators via Reward-Tilted Distribution Matching

Recent advances in few-step diffusion distillation have enabled efficient image generation, yet aligning these models with human preferences remains challenging. We propose Reward-Tilted Distribution Matching Distillation (RTDMD), a two-stage framework that unifies distribution matching distillation with reward-guided reinforcement learning for few-step flow generators. We show that minimizing the KL divergence to a reward-tilted teacher distribution naturally decomposes into a distribution matching term and a reward maximization term. In the first stage, we introduce Ambient-Consistent Distribution Matching Distillation (AC-DMD), which performs subinterval-wise distribution matching and augments the fake score objective with a consistency regularizer to help the fake score model track the shifting generator distribution under limited updates. In the second stage, we jointly optimize both terms: for the reward maximization term, we derive a hybrid policy gradient that combines a GRPO-style estimator for the stochastic intermediate transitions with direct reward backpropagation through the deterministic final step, and further introduce step-subset GRPO (SubGRPO) to reduce variance. Experiments on SD3, SD3.5, and FLUX.2 demonstrate that RTDMD establishes new state-of-the-art results across preference, aesthetic, and compositional metrics with only 4 inference steps, outperforming previous few-step text-to-image generation methods. Code and models are available at https://github.com/Harahan/RTDMD.
May 25, 2026cs.CV

DRM: Diffusion-based Reward Model With Step-wise Guidance

Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models. However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual qualities-such as aesthetics, composition, and visual harmony. In this work, we argue that a model capable of high-fidelity generation must possess a profound understanding of these visual attributes. Based on this insight, we introduce the Diffusion-based Reward Model (DRM), a novel paradigm that use the pre-trained diffusion model as a powerful evaluative backbone. A key advantage of the DRM is its unique ability to assess not only the final image but also the noisy intermediate latents at any stage of the generative process. We leverage this step-wise evaluative capacity in two ways. First, we propose Step-wise GRPO, a reinforcement learning algorithm that provides dense, per-step rewards to resolve the imprecise credit assignment problem in GRPO algorithm, leading to more stable and effective alignment. Second, we introduce Step-wise Sampling, a novel inference strategy that employs the DRM as a dynamic guide to evaluate multiple generation paths at each step, steering the process towards higher-quality outcomes. Extensive experiments confirm that our approach significantly enhances the final quality of generated images. Code: https://github.com/jjaxonx/DRM.
May 25, 2026cs.CL

Reinforcement Learning from Denoising Feedback

Policy loss estimation remains a fundamental and long-standing challenge in reinforcement learning (RL) for diffusion language models (DLMs). We introduce Reinforcement Learning from Denoising Feedback (RLDF), a novel training paradigm that leverages feedback obtained from rollout and training processes to facilitate accurate and efficient policy loss estimation. To balance the trade-off between computational efficiency and estimation effectiveness, RLDF optimizes the model toward the clipped clean state from intermediate noisy states, combined with weighted timestep sampling over denoising timesteps. Extensive experiments demonstrate that RLDF achieves consistent and substantial improvements in both performance and generalizability across two representative DLM architectures, LLaDA and Dream, on multiple reasoning benchmarks. Our work lays a principled foundation for scalable reinforcement learning in diffusion language models. We build Drift, a training framework for DLMs, available at https://github.com/ant-research/Drift.
May 22, 2026cs.LG

Score-Based One-step MeanFlow Policy Optimization

Diffusion and flow matching have emerged as expressive policy classes in reinforcement learning, but their reliance on multi-step denoising imposes substantial computational overhead at inference time, which is particularly problematic in online RL. MeanFlow offers a promising alternative by learning an average velocity field that maps noise to data in a single network evaluation. However, MeanFlow typically requires samples from the target distribution to construct its target velocity field, which are unavailable in online RL. We propose Score-Based One-step MeanFlow Policy Optimization (SOM), an actor-critic algorithm that resolves this by constructing the target velocity field directly from the Q-function via score estimation and a probability flow ODE, thereby concentrating probability mass on high-value modes. In the fully online RL setting, SOM achieves state-of-the-art performance on locomotion tasks with a single generation step, while substantially reducing both training and inference time compared to prior diffusion- and flow-matching-based policies.
May 19, 2026cs.CV

Stitched Value Model for Diffusion Alignment

For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes 3.2×3.2\times faster while halving peak GPU memory, and DiffusionNFT becomes 2.3×2.3\times faster.
May 18, 2026cs.CV

Diff-Instruct with Diffused Reward: Towards Principled One-step Generator RL

Recent advances in one-step text-to-image generation have enabled real-time synthesis with remarkable efficiency and quality. Previous reinforcement learning methods for one-step generators combine image-space reward optimization with diffusion noisy-space distribution matching. This paradigm brings challenges due to a mismatch between terminal reward optimization and the underlying generative dynamics. As a result, optimization tends to exploit stochastic degrees of freedom, often improving reward at the expense of image fidelity. To address this issue, we propose Diff-Instruct with Diffused Reward (DIDR), a data-free trajectory-level alignment framework derived from Integral KL minimization. DIDR propagates the RLHF-optimal reward-tilted clean-image distribution across all noise levels along the diffusion trajectory. We show that this objective admits the same minimizer as clean-image RLHF, while naturally inducing the Diffused Reward Score (DRS), which acts as a reward-driven correction to the reference score function. To make this practical, we further introduce the Diffused Reward Proxy (DRP), an efficient estimator of DRS based on differentiable short-step denoising. Extensive experiments demonstrate that DIDR consistently Pareto-dominates existing one-step SDXL baselines. Moreover, when transferred to a 6B DiT backbone (Z-Image), DIDR surpasses its 50-step teacher in preference alignment while requiring only a single generation step.
May 18, 2026cs.CV

SafeDiffusion-R1: Online Reward Steering for Safe Diffusion Post-Training

Diffusion models have been widely studied for removing unsafe content learned during pre-training. Existing methods require expensive supervised data, either unsafe-text paired with safe-image groundtruth or negative/positive image pairs, making them impractical to scale. Furthermore, offline reinforcement learning and supervised fine-tuning approaches that generate synthetic data offline suffer from catastrophic forgetting, degrading generation quality. We propose a novel online reinforcement learning framework that addresses both data scarcity and model degradation through post-training with Group Relative Policy Optimization (GRPO) on both negative and positive text prompts. To eliminate the need for fine-tuning specialized safe/unsafe reward models, we introduce a \textit{steering reward mechanism} that exploits an inherent property of CLIP embeddings: steering text representations toward positive safety directions and away from negative ones in the embedding space. Our online-policy approach enables the model to learn from diverse prompts, including explicit unsafe content, without catastrophic forgetting. Extensive experiments demonstrate that our method reduces inappropriate content to 18.07% (vs. 48.9% for SD v1.4) and nudity detections to 15 (vs. 646 baseline) while improving compositional generation quality from 42.08% to 47.83% on GenEval. Remarkably, these safety gains generalize to out-of-domain unsafe prompts across seven harm categories, achieving state-of-the-art performance without supervised paired data or reward tuning. Github: https://github.com/MAXNORM8650/SafeDiffusion-R1.
May 17, 2026cs.LG

Fine-tuning Pocket-Aware Diffusion Models via Denoising Policy Optimization

Structure-based drug design has been accelerated by pocket-aware 3D generative models, yet most methods primarily fit the training distribution and may fall short of satisfying multiple properties required in real-world therapeutic drug discovery. Recently, increasing attention has focused on structure-based molecule optimization (SBMO), which targets fine-grained control over multiple specified molecular properties. In this paper, we present DEPPA, a novel SBMO approach building upon Denoising Diffusion Policy Optimization for fine-tuning a pre-trained pocket-aware diffusion model via reinforcement learning. DEPPA enables optimization over multiple properties, including binding affinity, drug-likeness, synthesizability and diversity. We formulate the reverse denoising process of the pretrained pocket-aware diffusion model as a multi-step Markov Decision Process, where the desired properties that serve as reward signals are evaluated on the final generated ligand molecules. DEPPA incorporates a coarse denoising scheduler during the RL fine-tuning to achieve efficient and effective molecule optimization. Experimental results on the CrossDocked2020 benchmark demonstrate that DEPPA outperforms baselines in binding affinity (Vina Score -8.5 kcal/mol), drug-likeness and diversity while exhibiting competitive performance in synthesizability. The source code is available at https://github.com/xy9485/DePPA .
May 16, 2026cs.SE

Beyond Execution: Static-Analysis Rewards and Hint-Conditioned Diffusion RL for Code Generation

Reinforcement Learning (RL) is an important paradigm for aligning Diffusion Language Models (DLMs) toward functional correctness in code generation. However, these models often encounter a ``capability cliff'' on complex tasks, where execution-based semantic rewards become too low to provide a viable learning signal. In this paper, we present a systematic empirical study of RL post-training for diffusion-based code generation along three axes: reward design, hint-conditioned sampling, and task difficulty. We investigate the effectiveness of execution-free rewards as alternatives to traditional unit-test execution, the role of training-time hint-conditioned diffusion sampling in mitigating exploration bottlenecks, and the impact of these design choices varies across tasks with different difficulty levels. Across HumanEval, MBPP, and LiveCodeBench, we find that static checking is the strongest overall standalone execution-free reward in our setting, especially improving DiffuCoder from 53.9 to 67.1 on HumanEval and from 14.9 to 15.5 on LiveCodeBench while reducing rollout time by 9.4%. We further find that moderate AST-based hinting is most useful on harder benchmarks, while the best reward design depends strongly on task difficulty: similarity-based rewards are more effective on easier subsets, whereas static checking is more reliable on harder subsets where execution rewards are low. These findings suggest that reward design and training guidance substantially affect diffusion RL performance in our evaluated code-generation setting.
May 16, 2026cs.AI

Sketch Then Paint: Hierarchical Reinforcement Learning for Diffusion Multi-Modal Large Language Models

Diffusion Multi-Modal Large Language Models (dMLLMs) are powerful for image generation, but optimizing them through reinforcement learning (RL) remains a major challenge. One primary difficulty is that a single image can be generated through many different unmasking sequences, which makes calculating importance ratios often intractable. Additionally, existing methods tend to ignore the hierarchical generation process of dMLLMs, where early tokens define the global layout and later tokens focus on local details. By assigning uniform rewards to all tokens, these current methods fail to reflect the actual contribution of each token to the final image. To address these issues, we propose Hierarchical Token GRPO (HT-GRPO), which integrates this hierarchy directly into the policy optimization process. Our approach features a Sketch-Then-Paint training scheme that organizes updates into three distinct stages: global, structure, and refinement. We also use a prompt-conditioned estimator to calculate importance ratios starting from a fully masked state. Furthermore, we introduce a Hierarchical Credit Assignment mechanism that prioritizes key structural tokens to ensure accurate reward propagation. Experiments using two popular dMLLM backbones, MMaDA and Lumina-DiMOO, demonstrate that HT-GRPO achieves substantial gains on the GenEval and DPG benchmarks. Evaluations across six additional metrics confirm significant improvements in image quality, aesthetics, and human preference.
May 15, 2026cs.CV

Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization

Group Relative Policy Optimization has emerged as essential for aligning video diffusion models with human preferences, but faces a critical computational bottleneck: training a 14B parametered model typically demands hundreds of GPU days per experiment. Existing efficiency methods reduce costs through sliding window subsampling training timesteps, but fundamentally compromise optimization, exhibiting severe instability and failing to reach full trajectory performance. We present Flash-GRPO, a single-step training framework that outperforms full trajectory training in alignment quality under low computational budgets while substantially improving training efficiency. Flash-GRPO addresses two critical challenges: iso-temporal grouping eliminates timestep-confounded variance by enforcing prompt-wise temporal consistency, decoupling policy performance from timestep difficulty; temporal gradient rectification neutralizes the time-dependent scaling factor that causes vastly inconsistent gradient magnitudes across timesteps. Experiments on 1.3B to 14B parameter models validate Flash-GRPO's effectiveness, demonstrating substantial training acceleration with consistent stability and state-of-the-art alignment quality.
May 15, 2026cs.CV

Do Less, Achieve More: Do We Need Every-Step Optimization for RL Fine-tuning of Diffusion Models?

Despite strong image-generation performance, diffusion models' reconstruction objectives limit alignment with human preferences. RL enables such alignment through explicit rewards. However, most studies apply RL to the full denoising trajectory, making it computationally costly and weakening preference alignment, i.e., doing more but achieving less. We observe that the impact of RL fine-tuning varies significantly across denoising stages. In the early stage, image structures are unstable and distant from the final reward signal. Applying RL at this stage leads to delayed rewards and action-reward mismatching, resulting in high variance and inefficient updates. Conversely, in the later stage, reward gains saturate, and continued training tends to overfit local details, intensifying reward hacking. To tackle these challenges, we propose AdaScope, an RL-enhanced plug-in that improves generation quality while reducing computational cost. Specifically, AdaScope adaptively identifies the optimal intervention timing for RL by perceiving the structural evolution and semantic consistency during denoising, and dynamically terminates training once the denoising converges and reward gains saturate. As a result, it achieves a rare 'dual benefit': a reduction in computational costs alongside a significant performance improvement. We offer theoretical grounds for the design of AdaScope. Compared with state-of-the-art methods, AdaScope improves performance by 66% while cutting computational cost by 59%.
May 14, 2026cs.CV

Video Models Can Reason with Verifiable Rewards

Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedurally generated domains with objective success criteria. Across these tasks, VideoRLVR consistently improves over supervised fine-tuning baselines, with dense decomposed rewards proving especially important in low-success-rate settings. Our RL-optimized model also outperforms the evaluated proprietary and open-source video generation models on these verifiable reasoning benchmarks and out-of-domain benchmarks. These results suggest that verifiable RL can move video models beyond perceptual imitation toward more reliable rule-consistent visual reasoning.
May 14, 2026cs.LG

Controllable Molecular Generative Foundation Models

Despite the success of foundation models in language and vision, molecular graph generation still lacks a unified framework for heterogeneous design tasks with reliable controllability. While reinforcement learning (RL) offers a natural post-training mechanism for task-specific optimization, applying it to graph generative models is hindered by the vast atom-wise action spaces and chemically invalid intermediate states. We propose \textbf{Co}ntrollable \textbf{Mole}cular Generative Foundation Models (CoMole), built with a unified motif-aware graph diffusion pipeline. By learning a motif-aware graph space, CoMole transfers pretrained structural priors into controllable generation, where RL optimizes conditional reverse policies over chemically meaningful decisions. We theoretically characterize the bottleneck of atom-level RL and justify motif-aware policy optimization. Across three heterogeneous benchmarks spanning materials and drug discovery, CoMole ranks first in controllability on all nine targets, reduces MAE by up to 48.2% relative to the strongest baselines, and maintains validity above 0.94 without rule-based correction or post-hoc filtering. We further show that CoMole transfers controllability to unseen properties by optimizing only task embeddings with the generator frozen, achieving performance competitive with strong task-specific baselines.
May 14, 2026cs.CV

RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO

Causal autoregressive video diffusion models support real-time streaming generation by extrapolating future chunks from previously generated content. Distilling such generators from high-fidelity bidirectional teachers yields competitive few-step models, yet a persistent gap between the history distributions encountered during training and those arising at inference constrains generation quality over long horizons. We introduce the Real-time Autoregressive Video Extrapolation Network (RAVEN), a training-time test framework that repacks each self rollout into an interleaved sequence of clean historical endpoints and noisy denoising states. This formulation aligns training attention with inference-time extrapolation and allows downstream chunk losses to supervise the history representations on which future predictions depend. We further propose Consistency-model Group Relative Policy Optimization (CM-GRPO), which reformulates a consistency sampling step as a conditional Gaussian transition and applies online Reinforcement Learning (RL) directly to this kernel, avoiding the Euler-Maruyama auxiliary process adopted in prior flow-model RL formulations. Experiments demonstrate that RAVEN surpasses recent causal video distillation baselines across quality, semantic, and dynamic degree evaluations, and that CM-GRPO provides further gains when combined with RAVEN.
May 14, 2026cs.CV

CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL

Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training offers a natural route to adapting VGMs, existing video-RL rewards often reduce each rollout to a low-level visual metric, whereas manipulation video evaluation requires logic-based verification of whether the rollout satisfies a compositional task specification. To fill this gap, we introduce a compositional constraint-based reward model for post-training embodied video generation models, which automatically formulates task requirements as a composition of Linear Temporal Logic constraints, providing faithful rewards and localized error information in generated videos. To achieve effective improvement in high-dimensional video generation using these reward signals, we further propose CreFlow, a novel online RL framework with two key designs: i) a credit-aware NFT loss that confines the RL update to reward-relevant regions, preventing perturbations to unrelated regions during post-training; and ii) a corrective reflow loss that leverages within-group positive samples as an explicit estimate of the correction direction, stabilizing and accelerating training. Experiments show that CreFlow yields reward judgments better aligned with human and simulator success labels than existing methods and improves downstream execution success by 23.8 percentage points across eight bimanual manipulation tasks.
May 13, 2026cs.LG

Beyond Mode-Seeking RL: Trajectory-Balance Post-Training for Diffusion Language Models

Diffusion language models are a promising alternative to autoregressive models, yet post-training methods for them largely adapt reward-maximizing objectives. We identify a central failure mode in this setting we call trajectory locking: sampled reward-driven updates over-concentrate probability mass onto a narrow set of denoising paths, reducing coverage of alternative correct solutions under repeated sampling. To address this, we propose TraFL (Trajectory Flow baLancing), a trajectory-balance objective that trains the policy toward a reward-tilted target distribution anchored to a frozen reference model. We make this practical for diffusion language models with a diffusion-compatible sequence-level surrogate and a learned prompt-dependent normalization. Across mathematical reasoning and code generation benchmarks, TraFL is the only evaluated post-training method that improves over the base model in every benchmark-length setting, with gains that persist as the sampling budget increases. The improvements transfer to held-out evaluations: TraFL stays above the base model on Minerva Math and is the strongest method on every LiveCodeBench difficulty split.
May 13, 2026cs.CV

Image AID via continuous-time reinforcement learning

We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.
May 12, 2026cs.CV

OmniNFT: Modality-wise Omni Diffusion Reinforcement for Joint Audio-Video Generation

Recent advances in joint audio-video generation have been remarkable, yet real-world applications demand strong per-modality fidelity, cross-modal alignment, and fine-grained synchronization. Reinforcement Learning (RL) offers a promising paradigm, but its extension to multi-objective and multi-modal joint audio-video generation remains unexplored. Notably, our in-depth analysis first reveals that the primary obstacles to applying RL in this stem from: (i) multi-objective advantages inconsistency, where the advantages of multimodal outputs are not always consistent within a group; (ii) multi-modal gradients imbalance, where video-branch gradients leak into shallow audio layers responsible for intra-modal generation; (iii) uniform credit assignment, where fine-grained cross-modal alignment regions fail to get efficient exploration. These shortcomings suggest that vanilla RL fine-tuning strategy with a single global advantage often leads to suboptimal results. To address these challenges, we propose OmniNFT, a novel modality-aware online diffusion RL framework with three key innovations: (1) Modality-wise advantage routing, which routes independent per-reward advantages to their respective modality generation branches. (2) Layer-wise gradient surgery, which selectively detaches video-branch gradients on shallow audio layers while retaining those for cross-modal interaction layers. (3) Region-wise loss reweighting, which modulates policy optimization toward critical regions related to audio-video synchronization and fine-grained alignment. Extensive experiments on JavisBench and VBench with the LTX-2 backbone demonstrate that OmniNFT achieves comprehensive improvements in audio and video perceptual quality, cross-modal alignment, and audio-video synchronization.
May 12, 2026cs.LG

Block-R1: Rethinking the Role of Block Size in Multi-domain Reinforcement Learning for Diffusion Large Language Models

Recently, reinforcement learning (RL) has been widely applied during post-training for diffusion large language models (dLLMs) to enhance reasoning with block-wise semi-autoregressive generation. Block size has therefore become a vital factor in dLLMs, since it determines the parallel decoding granularity and affects the rollout trajectories during RL optimisation, e.g., GRPO. Instead of investigating the effect of block size during inference on individual domains, this paper studies block size from a domain conflict perspective for dLLM RL post-training in multi-domain scenarios. The main contributions are: (1) a formulation of domain block size conflict in multi-domain RL for dLLMs, which will largely affect the post-training effectiveness for rollout-based RL methods; (2) a novel dataset, Block-R1-41K is constructed with a best-improved training block size for each sample, which also induces a Block Size Conflict Score to quantitatively measure the domain conflict; (3) a new benchmark, Block-R1, for flexible RL post-training for dLLMs in both single and cross domain; and (4) a simple yet powerful cross-domain post-training method with sample-level best-improved training block sizes. Extensive experiments on 13 distinct datasets, 7 latest RL algorithms and diverse dLLM backbones are comprehensively covered in Block-R1. The benchmark is open-sourced at https://github.com/YanJiangJerry/Block-R1 with the dataset released at https://huggingface.co/datasets/YanJiangJerry/Block-R1-41K.
May 12, 2026cs.LG

Efficient Adjoint Matching for Fine-tuning Diffusion Models

Reward fine-tuning has become a common approach for aligning pretrained diffusion and flow models with human preferences in text-to-image generation. Among reward-gradient-based methods, Adjoint Matching (AM) provides a principled formulation by casting reward fine-tuning as a stochastic optimal control (SOC) problem. However, AM inevitably requires a substantial computational cost: it requires (i) stochastic simulation of full generative trajectories under memoryless dynamics, resulting in a large number of function evaluations, and (ii) backward ODE simulation of the adjoint state along each sampled trajectory. In this work, we observe that both bottlenecks are closely tied to the \textit{non-trivial base drift} inherited from the pretrained model. Motivated by this observation, we propose \textbf{Efficient Adjoint Matching (EAM)}, which substantially improves training efficiency by reformulating the SOC problem with a \textit{linear base drift} and a correspondingly modified \textit{terminal cost}. This reformulation removes both sources of inefficiency; it enables training-time sampling with a few-step deterministic ODE solver and yields a closed-form adjoint solution that eliminates backward adjoint simulation. On standard text-to-image reward fine-tuning benchmarks, EAM converges up to 4x faster than AM and matches or surpasses it across various metrics including PickScore, ImageReward, HPSv2.1, CLIPScore and Aesthetics.
May 11, 2026cs.CV

Power Reinforcement Post-Training of Text-to-Image Models with Super-Linear Advantage Shaping

Recently, post-training methods based on reinforcement learning, with a particular focus on Group Relative Policy Optimization (GRPO), have emerged as the robust paradigm for further advancement of text-to-image (T2I) models. However, these methods are often prone to reward hacking, wherein models exploit biases in imperfect reward functions rather than yielding genuine performance gains. In this work, we identify that normalization could lead to miscalibration and directly removing the prompt-level standard deviation term yields an optimal policy ascent direction that is linear in the advantage but still limits the separation of genuine signals from noise. To mitigate the above issues, we propose Super-Linear Advantage Shaping (SLAS) by revisiting the functional update from an information geometry perspective. By extending the Fisher-Rao information metric with advantage-dependent weighting, SLAS introduces a non-linear geometric structure that reshapes the local policy space. This design relaxes constraints along high-advantage directions to amplify informative updates, while tightening those in low-advantage regions to suppress illusory gradients. In addition, batch-level normalization is applied to stabilize training under varying reward scales. Extensive evaluations demonstrate that SLAS consistently surpasses the DanceGRPO baseline across multiple backbones and benchmarks. In particular, it yields faster training dynamics, improved out-of-domain performance on GenEval and UniGenBench++, and enhanced robustness to model scaling, while mitigating reward hacking and preserving semantic and compositional fidelity in generations.
May 11, 2026cs.LG

Reinforce Adjoint Matching: Scaling RL Post-Training of Diffusion and Flow-Matching Models

Diffusion and flow-matching models scale because pretraining is supervised regression: a clean sample is noised analytically, and a model regresses against a closed-form target. RL post-training aligns the model with a reward. In image generation, this makes samples compose objects correctly, render text legibly, and match human preferences. Existing methods rely on costly SDE rollouts, reward gradients, or surrogate losses, sacrificing pretraining's regression structure. We show that the structure extends to RL post-training. Under KL-regularized reward maximization, the optimal generative process tilts the clean-endpoint distribution towards samples with higher reward and leaves the noising law unchanged. Combining this with the adjoint-matching optimality condition and a REINFORCE identity, we derive Reinforce Adjoint Matching (RAM): a consistency loss that corrects the pretraining target with the reward. At each step, we draw a clean endpoint from the current model, evaluate its reward, noise it as in pretraining, and regress. No SDE rollouts, backward adjoint sweeps, or reward gradients are required. Like the pretraining objective, RAM is simple and scales. On Stable Diffusion 3.5M, RAM achieves the highest reward on composability, text rendering, and human preference, reaching Flow-GRPO's peak reward in up to 50×50\times fewer training steps.
May 11, 2026cs.CL

Relative Score Policy Optimization for Diffusion Language Models

Diffusion large language models (dLLMs) offer a promising route to parallel and efficient text generation, but improving their reasoning ability requires effective post-training. Reinforcement learning with verifiable rewards (RLVR) is a natural choice for this purpose, yet its application to dLLMs is hindered by the absence of tractable sequence-level log-ratios, which are central to standard policy optimization. The lack of tractable sequence-level log-ratios forces existing methods to rely on high-variance ELBO-based approximations, where high verifier rewards can amplify inaccurate score estimates and destabilize RL training. To overcome this issue, we propose \textbf{R}elative \textbf{S}core \textbf{P}olicy \textbf{O}ptimization (RSPO), a simple RLVR method that uses verifiable rewards to calibrate noisy likelihood estimates in dLLMs. The core of our algorithm relies on a key observation: a reward advantage can be interpreted not only as an update direction, but also as a target for the relative log-ratio between the current and reference policies. Accordingly, RSPO calibrates this noisy relative log-ratio estimate by comparing its reward advantage with the reward-implied target relative log-ratio, updating the policy according to the gap between the current estimate and the target rather than the raw advantage alone. Experiments on mathematical reasoning and planning benchmarks show that RSPO yields especially strong gains on planning tasks and competitive mathematical-reasoning performance.
May 9, 2026cs.LG

TMPO: Trajectory Matching Policy Optimization for Diverse and Efficient Diffusion Alignment

Reinforcement learning (RL) has shown extraordinary potential in aligning diffusion models to downstream tasks, yet most of them still suffer from significant reward hacking, which degrades generative diversity and quality by inducing visual mode collapse and amplifying unreliable rewards. We identify the root cause as the mode-seeking nature of these methods, which maximize expected reward without effectively constraining probability distribution over acceptable trajectories, causing concentration on a few high-reward paths. In contrast, we propose Trajectory Matching Policy Optimization (TMPO), which replaces scalar reward maximization with trajectory-level reward distribution matching. Specifically, TMPO introduces a Softmax Trajectory Balance (Softmax-TB) objective to match the policy probabilities of K trajectories to a reward-induced Boltzmann distribution. We prove that this objective inherits the mode-covering property of forward KL divergence, preserving coverage over all acceptable trajectories while optimizing reward. To further reduce multi-trajectory training time on large-scale flow-matching models, TMPO incorporates Dynamic Stochastic Tree Sampling, where trajectories share denoising prefixes and branch at dynamically scheduled steps, reducing redundant computation while improving training effectiveness. Extensive results across diverse alignment tasks such as human preference, compositional generation and text rendering show that TMPO improves generative diversity over state-of-the-art methods by 9.1%, and achieves competitive performance in all downstream and efficiency metrics, attaining the optimal trade-off between reward and diversity.
May 8, 2026cs.RO

NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models

World Action Models (WAMs) are an emerging family of policies that tie robot action generation to future-observation modeling. In this work, we focus on the joint video--action modeling paradigm, where actions and imagined future observations are co-generated along a shared denoising or flow trajectory, so that perception, prediction, and control are coupled within one generative process. Existing WAMs typically realize this paradigm with a Mixture-of-Transformers (MoT), where video and action tokens interact through shared self-attention. This architecture can in principle assign a separate timestep tft_f to each predicted latent frame, yet current systems collapse this degree of freedom onto a single shared scalar tt. Under the noise-as-masking view of Diffusion Forcing, this shared schedule imposes the unjustified prior that every predicted latent is equally reliable for action generation. We instead view the per-latent schedule as a \emph{learnable information-gating policy}: by changing a latent frame's noise level, the policy modulates the reliability of its Key/Value contribution to the action tokens. We propose \textbf{NoiseGate}, which combines independent per-latent timestep sampling during backbone training, a lightweight Gating Policy Network that emits per-latent time increments during denoising, and task-reward optimization that trains the schedule policy without hand-crafted shape priors. Built on a joint video--action MoT backbone, NoiseGate delivers consistent gains on diverse RoboTwin random-scene manipulation tasks.
May 8, 2026cs.CL

Guidance Is Not a Hyperparameter: Learning Dynamic Control in Diffusion Language Models

Classifier-Free Guidance (CFG) is a widely used mechanism for controlling diffusion-based generative models, yet its guidance scale is typically treated as a fixed hyperparameter throughout generation. This static design yields a suboptimal controllability and quality tradeoff, as the optimal degree of guidance varies across tasks and across different stages of the diffusion process, especially in NLP domain. We recast CFG scale selection as a sequential decision-making problem and propose to learn dynamic guidance trajectories via reinforcement learning. Specifically, we model the guidance scale as a discrete control action selected at each generation step based on the evolving diffusion state, and optimize a policy using Proximal Policy Optimization (PPO) under task-level rewards. Experiments on three controlled NLP generation tasks using discrete diffusion language models demonstrate that adaptive guidance consistently achieves a better balance between controllability and generation quality than fixed-scale strategies. Further analysis of the learned policies reveals distinct and interpretable guidance trajectories across tasks, underscoring the importance of treating guidance as a dynamic control process rather than a static design choice.