Overview

Talking head generation studies how to animate a person’s face or avatar so speech, lip movements, identity, and expressions remain coordinated. Approaches range from audio-conditioned diffusion and flow-matching models to autoregressive streaming systems and 3D methods using facial meshes or Gaussian splatting. Recent work adds controls for emotion, speaking style, and conversational reactions, while aiming to make generation interactive and efficient. A central challenge is balancing natural, temporally consistent motion and identity preservation with low latency, flexible control, and evaluation that reflects perceived quality.

Latest papers

41 papers5 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Apr 3, 2026

MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion

Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync accuracy and producing realistic facial expressions, primarily due to the highly ill-posed nature of this cross-modal mapping. In this paper, we introduce a novel 3D audio-driven facial animation synthesis method through multi-resolution representation and multi-modal feature fusion, called MMTalker which can accurately reconstruct the rich details of 3D facial motion. We first achieve the continuous representation of 3D face with details by mesh parameterization and non-uniform differentiable sampling. The mesh parameterization technique establishes the correspondence between UV plane and 3D facial mesh and is used to offer ground truth for the continuous learning. Differentiable non-uniform sampling enables precise facial detail acquisition by setting learnable sampling probability in each triangular face. Next, we employ residual graph convolutional network and dual cross-attention mechanism to extract discriminative facial motion feature from multiple input modalities. This proposed multimodal fusion strategy takes full use of the hierarchical features of speech and the explicit spatiotemporal geometric features of facial mesh. Finally, a lightweight regression network predicts the vertex-wise geometric displacements of the synthesized talking face by jointly processing the sampled points in the canonical UV space and the encoded facial motion features. Comprehensive experiments demonstrate that significant improvements are achieved over state-of-the-art methods, especially in the synchronization accuracy of lip and eye movements.
Mar 26, 2026

GDPO-Listener: Expressive Interactive Head Generation via Auto-Regressive Flow Matching and Group reward-Decoupled Policy Optimization

Generating realistic 3D head motion for dyadic interactions is a significant challenge in virtual human synthesis. While recent methods achieve impressive results with speaking heads, they frequently suffer from the `Regression-to-the-Mean' problem in listener motions, collapsing into static faces, and lack the parameter space for complex nonverbal motions. In this paper, we propose GDPO-Listener, a novel framework that achieves highly expressive speaking and listening motion generation. First, we introduce an Auto-Regressive Flow Matching architecture enabling stable supervised learning. Second, to overcome kinematic stillness, we apply the Group reward-Decoupled Policy Optimization (GDPO). By isolating reward normalization across distinct FLAME parameter groups, GDPO explicitly incentivizes high variance expressive generations. Finally, we enable explicit semantic text control for customizable responses. Extensive evaluations across the Seamless Interaction and DualTalk datasets demonstrate superior performance compared to existing baselines on long-term kinematic variance, visual expressivity and semantic controllability.
Mar 22, 2026

EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization

Audio-driven 3D talking head synthesis has advanced rapidly with Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). By leveraging rich pre-trained priors, few-shot methods enable instant personalization from just a few seconds of video. However, under expressive facial motion, existing few-shot approaches often suffer from geometric instability and audio-emotion mismatch, highlighting the need for more effective emotion-aware motion modeling. In this work, we present EmoTaG, a few-shot emotion-aware 3D talking head synthesis framework built on the Pretrain-and-Adapt paradigm. Our key insight is to reformulate motion prediction in a structured FLAME parameter space rather than directly deforming 3D Gaussians, thereby introducing explicit geometric priors that improve motion stability. Building upon this, we propose a Gated Residual Motion Network (GRMN), which captures emotional prosody from audio while supplementing head pose and upper-face cues absent from audio, enabling expressive and coherent motion generation. Extensive experiments demonstrate that EmoTaG achieves state-of-the-art performance in emotional expressiveness, lip synchronization, visual realism, and motion stability.
Mar 19, 2026

EARTalking: End-to-end GPT-style Autoregressive Talking Head Synthesis with Frame-wise Control

Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism. Meanwhile, diffusion-based methods generate clip-by-clip, lacking fine-grained control and causing inherent latency due to overall denoising across the window. To address these limitations, we propose EARTalking, a novel end-to-end, GPT-style autoregressive model for interactive audio-driven talking head generation. Our method introduces a novel frame-by-frame, in-context, audio-driven streaming generation paradigm. For inherently supporting variable-length video generation with identity consistency, we propose the Sink Frame Window Attention (SFA) mechanism. Furthermore, to avoid the complex, separate networks that prior works required for diverse control signals, we propose a streaming Frame Condition In-Context (FCIC) scheme. This scheme efficiently injects diverse control signals in a streaming, in-context manner, enabling interactive control at every frame and at arbitrary moments. Experiments demonstrate that EARTalking outperforms existing autoregressive methods and achieves performance comparable to diffusion-based methods. Our work demonstrates the feasibility of in-context streaming autoregressive control, unlocking a scalable direction for flexible, efficient generation. The code will be released for reproducibility.
Mar 18, 2026

ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation

In natural face-to-face interaction, participants seamlessly alternate between speaking and listening, producing facial behaviors (FBs) that are finely informed by long-range context and naturally exhibit contextual appropriateness and emotional rationality. Interactive Head Generation (IHG) aims to synthesize lifelike avatar head video emulating such capabilities. Existing IHG methods typically condition on dual-track signals (i.e., human user's behaviors and pre-defined audio for avatar) within a short temporal window, jointly driving generation of avatar's audio-aligned lip articulation and non-verbal FBs. However, two main challenges persist in these methods: (i) the reliance on short-clip behavioral cues without long-range contextual modeling leads them to produce facial behaviors lacking contextual appropriateness; and (ii) the entangled, role-agnostic fusion of dual-track signals empirically introduces cross-signal interference, potentially compromising lip-region synchronization during speaking. To this end, we propose ECHO, a novel IHG framework comprising two key components: a Long-range Contextual Understanding (LCU) component that facilitates contextual understanding of both behavior-grounded dynamics and linguistic-driven affective semantics to promote contextual appropriateness and emotional rationality of synthesized avatar FBs; and a block-wise Spatial-aware Decoupled Cross-attention Modulation (SDCM) module, that preserves self-audio-driven lip articulation while adaptively integrating user contextual behavioral cues for non-lip facial regions, complemented by our designed two-stage training paradigm, to jointly enhance lip synchronization and visual fidelity. Extensive experiments demonstrate the effectiveness of proposed components and ECHO's superior IHG performance.
Mar 16, 2026

Face-to-Face: A Video Dataset for Multi-Person Interaction Modeling

Modeling the reactive tempo of human conversation remains difficult because most audio-visual datasets portray isolated speakers delivering short monologues. We introduce Face-to-Face with Jimmy Fallon (F2F-JF), a 70-hour, 14k-clip dataset of two-person talk-show exchanges that preserves the sequential dependency between a guest turn and the host's response. A semi-automatic pipeline combines multi-person tracking, speech diarization, and lightweight human verification to extract temporally aligned host/guest tracks with tight crops and metadata that are ready for downstream modeling. We showcase the dataset with a reactive, speech-driven digital avatar task in which the host video during [t1,t2][t_1,t_2] is generated from their audio plus the guest's preceding video during [t0,t1][t_0,t_1]. Conditioning a MultiTalk-style diffusion model on this cross-person visual context yields small but consistent Emotion-FID and FVD gains while preserving lip-sync quality relative to an audio-only baseline. The dataset, preprocessing recipe, and baseline together provide an end-to-end blueprint for studying dyadic, sequential behavior, which we expand upon throughout the paper. Dataset and code are available at https://face2face2026.github.io.
Mar 8, 2026

EmbedTalk: Talking Head Synthesis using Gaussian Embeddings

Deformable 3D Gaussian Splatting (3DGS) has emerged as a popular method for real-time talking head synthesis, offering high-quality renderings at low latency. Tri-planes are a common choice for encoding Gaussians prior to deformation since they provide a compact and continuous representation. However, tri-plane encodings are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has demonstrated the effectiveness of per-Gaussian embeddings for driving temporal deformations in 4D scene reconstruction. We introduce EmbedTalk, which leverages these embeddings to model speech-driven facial deformations for talking head synthesis. Comprehensive experiments show that EmbedTalk improves rendering quality, lip synchronisation, and motion consistency over previous 3DGS-based methods, while remaining competitive with state-of-the-art generative models. Replacing tri-plane features with embeddings also yields significantly more compact models that achieve 60+ FPS on a laptop GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
Mar 6, 2026

Text-Driven Emotionally Continuous Talking Face Generation

Talking Face Generation (TFG) strives to create realistic and emotionally expressive digital faces. While previous TFG works have mastered the creation of naturalistic facial movements, they typically express a fixed target emotion in synthetic videos and lack the ability to exhibit continuously changing and natural expressions like humans do when conveying information. To synthesize realistic videos, we propose a novel task called Emotionally Continuous Talking Face Generation (EC-TFG), which takes a text segment and an emotion description with varying emotions as driving data, aiming to generate a video where the person speaks the text while reflecting the emotional changes within the description. Alongside this, we introduce a customized model, i.e., Temporal-Intensive Emotion Modulated Talking Face Generation (TIE-TFG), which innovatively manages dynamic emotional variations by employing Temporal-Intensive Emotion Fluctuation Modeling, allowing it to provide emotion variation sequences corresponding to the input text to drive continuous facial expression changes in synthesized videos. Extensive evaluations demonstrate our method's exceptional ability to produce smooth emotion transitions and uphold high-quality visuals and motion authenticity across diverse emotional states.
Mar 6, 2026

TempoSyncDiff: Distilled Temporally-Consistent Diffusion for Low-Latency Audio-Driven Talking Head Generation

Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect audio-visual alignment under challenging speech conditions. This paper introduces TempoSyncDiff, a reference-conditioned latent diffusion framework that explores few-step inference for efficient audio-driven talking-head generation. The approach adopts a teacher-student distillation formulation in which a diffusion teacher trained with a standard noise prediction objective guides a lightweight student denoiser capable of operating with significantly fewer inference steps to improve generation stability. The framework incorporates identity anchoring and temporal regularization designed to mitigate identity drift and frame-to-frame flicker during synthesis, while viseme-based audio conditioning provides coarse lip motion control. Experiments on the LRS3 dataset report denoising-stage component-level metrics relative to VAE reconstructions and preliminary latency characterization, including CPU-only and edge computing measurements and feasibility estimates for edge deployment. The results suggest that distilled diffusion models can retain much of the reconstruction behaviour of a stronger teacher while enabling substantially lower latency inference. The study is positioned as an initial step toward practical diffusion-based talking-head generation under constrained computational settings. GitHub: https://mazumdarsoumya.github.io/TempoSyncDiff
Mar 2, 2026

UniTalking: A Unified Audio-Video Framework for Talking Portrait Generation

While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and performance, we introduce UniTalking, a unified, end-to-end diffusion framework for generating high-fidelity speech and lip-synchronized video. At its core, our framework employs Multi-Modal Transformer Blocks to explicitly model the fine-grained temporal correspondence between audio and video latent tokens via a shared self-attention mechanism. By leveraging powerful priors from a pre-trained video generation model, our framework ensures state-of-the-art visual fidelity while enabling efficient training. Furthermore, UniTalking incorporates a personalized voice cloning capability, allowing the generation of speech in a target style from a brief audio reference. Qualitative and quantitative results demonstrate that our method produces highly realistic talking portraits, achieving superior performance over existing open-source approaches in lip-sync accuracy, audio naturalness, and overall perceptual quality.
Aug 30, 2023

From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications

Talking head generation has progressed rapidly from landmark- and GAN-based facial animation to diffusion models, neural rendering, 3D-aware avatars, and foundation-model-assisted systems. This progress has enabled increasingly realistic audio-, image-, and video-driven talking heads, but it has also made the field difficult to navigate because methods differ substantially in their inputs, assumptions, controllability, temporal stability, computational cost, and risks of misuse. This survey provides a critical review of talking head generation techniques, organizing the literature into four broad families: image-driven, audio-driven, video-driven, and 3D/neural-rendering-based approaches. For each family, we discuss the underlying technical ideas, representative methods, strengths, limitations, datasets, and evaluation practices. Beyond cataloguing prior work, we analyse the persistent gap between commonly reported quantitative metrics and perceptual quality, and compare publicly available models in terms of inference time, memory requirements, and human-rated visual quality. We also examine emerging trends, including diffusion-based generation, 3D-aware representation learning, controllable emotional expression, real-time deployment, and the growing importance of provenance, watermarking, and deepfake detection. Finally, we identify open challenges around robust evaluation, identity preservation, lip synchronisation, temporal consistency, demographic fairness, computational efficiency, and responsible use. This review aims to provide researchers and practitioners with a structured and up-to-date map of the talking head generation landscape, while highlighting the technical and societal questions that should shape future work.