Text-to-Audio Generation
Momentum
2 papers in the last four weeks, down 33% on the four weeks before. 0.0% of all new papers.
Latest papers 36
Autoregressive (AR) models with diffusion heads have recently achieved strong text-to-audio performance, yet their iterative decoding and multi-step sampling process introduce high-latency issues. To address this bottleneck, we propose a one-step sampling framework that combines an energy-distance training objective with representation-level distillation. An energy-scoring head maps Gaussian noise directly to audio latents in one step, eliminating the need for a costly recursive diffusion sampling process, while distillation from a masked autoregressive (MAR) text-to-audio model preserves the strong conditioning learned during diffusion training. On the AudioCaps benchmark, our method consistently outperforms prior one-step baselines such as ConsistencyTTA, SoundCTM, AudioLCM and AudioTurbo, on both objective and subjective metrics, while substantially narrowing the quality gap to AR diffusion systems with multi-step sampling. Compared to the state-of-the-art AR diffusion system, IMPACT, our approach achieves up to x faster batch inference with highly competitive audio quality. These results demonstrate that combining energy-distance training with representation-level distillation provides an effective recipe for fast, high-quality text-to-audio synthesis.
AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance
Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio framework that converts mobile device video into contextually relevant sound effects or text-to-speech descriptions. We propose a motion-aware pipeline using a lightweight AI classification model to distinguish between low and high-movement scenes followed by a real-time text-to-audio synthesis pipeline to enhance environmental perception more efficiently. In static environments, AMAVA generates spoken audio scene descriptions for situational awareness. In high-movement situations, it prioritizes safety by delivering sound cues, such as spoken hazard alerts and environmental sound effects. These audio outputs are produced by a decoder-only transformer-based vision-language model with mixture-of-experts and cross-modal attention for visual understanding, in conjunction with neural text-to-speech and natural sound synthesis networks. The proposed framework uses prompt-based caching and category-specific throttling to avoid auditory clutter and minimize latency. We present a comprehensive evaluation of the system, including a real-time navigation study comparing a white cane alone versus with AMAVA, that shows a significant increase in user confidence and perceived safety.
UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions
Generative audio modeling has largely been fragmented into specialized tasks, text-to-speech (TTS), text-to-music (TTM), and text-to-audio (TTA), each operating under heterogeneous control paradigms. Unifying these modalities remains a fundamental challenge due to the intrinsic dissonance between structured semantic representations (speech/music) and unstructured acoustic textures (sound effects). In this paper, we introduce UniSonate, a unified flow-matching framework capable of synthesizing speech, music, and sound effects through a standardized, reference-free natural language instruction interface. To reconcile structural disparities, we propose a novel dynamic token injection mechanism that projects unstructured environmental sounds into a structured temporal latent space, enabling precise duration control within a phoneme-driven Multimodal Diffusion Transformer (MM-DiT). Coupled with a multi-stage curriculum learning strategy, this approach effectively mitigates cross-modal optimization conflicts. Extensive experiments demonstrate that UniSonate achieves state-of-the-art performance in instruction-based TTS (WER 1.47%) and TTM (SongEval Coherence 3.18), while maintaining competitive fidelity in TTA. Crucially, we observe positive transfer, where joint training on diverse audio data significantly enhances structural coherence and prosodic expressiveness compared to single-task baselines. Audio samples are available at https://qiangchunyu.github.io/UniSonate/.
Evaluating Prompt Robustness in Text-to-Audio Systems for Adaptive Virtual Agents and Game Soundtracks
Recent text-to-audio models enable adaptive game soundtracks, but small prompt changes can cause abrupt musical shifts. We evaluate MusicGen-small, MusicGen-large, and Stable Audio 2.5 under Minimal Lexical Substitution, Intensity Shifts, and Structural Rephrasing using log-Mel distance, MFCC/chroma-DTW, and CLAP similarity. Stable Audio 2.5 achieves the lowest pooled acoustic distances and the highest audio-audio CLAP similarity under structural rephrasing, while MusicGen-large has the highest audio-audio CLAP similarity under lexical substitutions and intensity shifts. Stable Audio 2.5 also shows the greatest between-seed variation in prompt-to-audio alignment, demonstrating the importance of multi-seed robustness evaluation for adaptive game audio.
An Empirical Analysis of Task-Induced Encoder Bias in Fréchet Audio Distance
Fréchet Audio Distance (FAD) is the de facto standard for evaluating text-to-audio generation, yet its scores depend on the underlying encoder's embedding space. An encoder's training task dictates which acoustic features are preserved or discarded, causing FAD to inherit systematic task-induced biases. We decompose evaluation into Recall, Precision, and Alignment (split into semantic and structural dimensions), using log-scale normalization for fair cross-encoder comparison. Controlled experiments on six encoders across two datasets reveal a four-axis trade-off: reconstruction-based AudioMAE leads precision sensitivity; ASR-trained Whisper dominates structural detection but is blind to signal degradation; classification-trained VGGish maximizes semantic detection but penalizes legitimate intra-class variation. Since no single encoder is a universal evaluator, future metrics must shift toward evaluation-native encoders intrinsically aligned with human perception.
SemanticAudio: Audio Generation and Editing in Semantic Space
In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic latent space of a Variational Autoencoder (VAE), often leading to suboptimal alignment between generated audio and textual descriptions. In this paper, we introduce SemanticAudio, a novel framework that conducts both audio generation and editing directly in a high-level semantic space. We define this semantic space as a compact representation capturing the global identity and temporal sequence of sound events, distinct from fine-grained acoustic details. SemanticAudio employs a two-stage Flow Matching architecture: the Semantic Planner first generates these compact semantic features to sketch the global semantic layout, and the Acoustic Synthesizer subsequently produces high-fidelity acoustic latents conditioned on this semantic plan. Leveraging this decoupled design, we further introduce a training-free text-guided editing mechanism that enables precise attribute-level modifications on general audio without retraining. Specifically, this is achieved by steering the semantic generation trajectory via the difference of velocity fields derived from source and target text prompts. Extensive experiments demonstrate that SemanticAudio surpasses existing mainstream approaches in semantic alignment. Demo available at: https://semanticaudio1.github.io/