Underwater Image Enhancement

Recent momentum

-37%

5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Underwater Image Enhancement.

65 papers

Latest in Underwater Image Enhancement

Apr 17, 2026cs.CV

Hero-Mamba: Mamba-based Dual Domain Learning for Underwater Image Enhancement

Underwater images often suffer from severe degradation, such as color distortion, low contrast, and blurred details, due to light absorption and scattering in water. While learning-based methods like CNNs and Transformers have shown promise, they face critical limitations: CNNs struggle to model the long-range dependencies needed for non-uniform degradation, and Transformers incur quadratic computational complexity, making them inefficient for high-resolution images. To address these challenges, we propose Hero-Mamba, a novel Mamba-based network that achieves efficient dual-domain learning for underwater image enhancement. Our approach uniquely processes information from both the spatial domain (RGB image) and the spectral domain (FFT components) in parallel. This dual-domain input allows the network to decouple degradation factors, separating color/brightness information from texture/noise. The core of our network utilizes Mamba-based SS2D blocks to capture global receptive fields and long-range dependencies with linear complexity, overcoming the limitations of both CNNs and Transformers. Furthermore, we introduce a ColorFusion block, guided by a background light prior, to restore color information with high fidelity. Extensive experiments on the LSUI and UIEB benchmark datasets demonstrate that Hero-Mamba outperforms state-of-the-art methods. Notably, our model achieves a PSNR of 25.802 and an SSIM of 0.913 on LSUI, validating its superior performance and generalization capabilities.
Tejeswar Pokuri, Shivarth Rai
Apr 3, 2026cs.RO

An Asynchronous Two-Speed Kalman Filter for Real-Time UUV Cooperative Navigation Under Acoustic Delays

In Global Navigation Satellite System (GNSS)-denied underwater environments, individual unmanned underwater vehicles (UUVs) suffer from unbounded dead-reckoning drift, making collaborative navigation (CN) crucial for accurate state estimation. However, the severe communication delay inherent in underwater acoustic channels poses serious challenges to real-time state estimation. Traditional filters, such as Extended Kalman Filters (EKFs) or Unscented Kalman Filters (UKFs), usually block the main control loop while waiting for delayed data, or effectively discard Out-of-Sequence Measurements (OOSMs), resulting in serious drift. To address this, we propose an Asynchronous Two-Speed Kalman Filter (TSKF) enhanced by a novel projection mechanism, which we term Variational History Distillation (VHD). The proposed architecture decouples the estimation process into two parallel threads: a fast-rate thread that utilizes Gaussian Process (GP) compensated dead reckoning to guarantee high-frequency real-time control, and a slow-rate thread dedicated to processing asynchronously delayed collaborative information. By introducing a Finite-Length Circular State Buffer (FLCSB), the algorithm applies delayed measurements to their corresponding historical states, and utilizes a VHD-based projection to fast-forward the correction to the current time without computationally heavy recalculations. Simulation results demonstrate that the proposed TSKF maintains a trajectory error comparable to computationally intensive batch-optimization methods under severe delays (up to 30,s). Executing in sub-millisecond time, it significantly outperforms standard EKF/UKF. The results demonstrate an effective control, communication, and computing (3C) co-design that significantly enhances the resilience of autonomous marine automation systems.
Shuyue Li, Miguel López-Benítez, Eng Gee Lim +5
Jan 15, 2026cs.RO

SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAM

Localization and mapping are core perceptual capabilities for underwater robots. Stereo cameras provide a low-cost means of directly estimating metric depth to support these tasks. However, despite recent advances in stereo depth estimation on land, computing depth from image pairs in underwater scenes remains challenging. In underwater environments, images are degraded by light attenuation, visual artifacts, and dynamic lighting conditions. Furthermore, real-world underwater scenes frequently lack rich texture useful for stereo depth estimation and 3D reconstruction. As a result, stereo estimation networks trained on in-air data cannot transfer directly to the underwater domain. In addition, there is a lack of real-world underwater stereo datasets for supervised training of neural networks. Poor underwater depth estimation is compounded in stereo-based Simultaneous Localization and Mapping (SLAM) algorithms, making it a fundamental challenge for underwater robot perception. To address these challenges, we propose a novel framework that enables sim-to-real training of underwater stereo disparity estimation networks using simulated data and self-supervised finetuning. We leverage our learned depth predictions to develop SurfSLAM, a novel framework for real-time underwater SLAM that fuses stereo cameras with IMU, barometric, and Doppler Velocity Log (DVL) measurements. Lastly, we collect a challenging real-world dataset of shipwreck surveys using an underwater robot. Our dataset features over 24,000 stereo pairs, along with high-quality, dense photogrammetry models and reference trajectories for evaluation. Through extensive experiments, we demonstrate the advantages of the proposed training approach on real-world data for improving stereo estimation in the underwater domain and for enabling accurate trajectory estimation and 3D reconstruction of complex shipwreck sites.
Onur Bagoren, Seth Isaacson, Sacchin Sundar +6
May 12, 2025cs.CV

TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian

Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS
Shijie Lian, Ziyi Zhang, Hua Li +4
Sep 22, 2023cs.RO

UWA360CAM: A 360^{\circ} 24/7 Real-Time Streaming Camera System for Underwater Applications

Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation, visual surveillance, and simultaneous localization and mapping. However, designing and constructing such a high-quality 360^{\circ} real-time streaming camera system for underwater applications is a challenging problem due to the technical complexity in several aspects including sensor resolution, wide field of view, power supply, optical design, system calibration, and overheating management. This paper presents a novel and comprehensive system that addresses the complexities associated with the design, construction, and implementation of a fully functional 360^{\circ} real-time streaming camera system specifically tailored for underwater environments. Our proposed system, UWA360CAM, can stream video in real time, operate in 24/7, and capture 360^{\circ} underwater panorama images. Notably, our work is the pioneering effort in providing a detailed and replicable account of this system. The experiments provide a comprehensive analysis of our proposed system.
Quan-Dung Pham, Yipeng Zhu, Tan-Sang Ha +3