Overview

Video diffusion models synthesize or transform frame sequences by denoising video latents, often in diffusion transformers, conditioned on text, images, reference clips, or structured controls. Researchers use temporal attention, autoregressive chunking, and pose, camera, depth, or physics cues to improve motion, identity, geometry, and interaction; related systems support editing, restoration, avatars, and world-model prediction. Evaluation spans prompt alignment and visual quality, using benchmarks such as VBench and FVD, as well as controllability, physical plausibility, and downstream action performance. A central challenge is balancing fidelity and precise control over long videos with the speed and memory needed for streaming, while limiting drift and physically implausible events.

Latest papers

738 papers122 papers in the last four weeks, up 171% on the four weeks before. 0.7% of all new papers.

May 27, 2026

Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation

Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.
May 26, 2026

PARE: Pruning and Adaptive Routing for Efficient Video Generation

Video Diffusion Transformers (DiTs) generate high-quality videos but demand substantial compute due to wide blocks, deep architectures, and iterative sampling. Recent methods reduce cost by compressing width, depth, or sampling steps, but typically commit to a fixed architecture that cannot adapt to individual inputs or denoising stages. We propose PARE (Pruning and Adaptive Routing for Efficient video generation), which jointly compresses width and depth with structure-aware pruning and input-adaptive routing. For width, we observe that attention heads specialize into spatial and temporal roles, and design importance scoring that accounts for this distinction to prevent motion-critical temporal heads from being pruned prematurely. For depth, we train a lightweight router conditioned on denoising timestep and visual content to dynamically select which blocks to execute at each step, enabling per-input compute adaptation rather than static block removal. A progressive pipeline first recovers width-pruned quality via distillation, then jointly optimizes the student and router to decouple the two learning objectives. Experiments on Wan2.1-14B for both image-to-video and text-to-video generation show that PARE substantially reduces per-step computation while preserving quality across VBench dimensions, and composes with step distillation for further acceleration.
May 26, 2026

Timestep-Aware SVDQuant-GPTQ for W4A4 Quantization of Wan2.2-I2V

W4A4 quantization of large video diffusion Transformers offers substantial memory savings but is hindered by two main challenges: sparse large-magnitude activation outliers, and strongly timestep-dependent activation distributions across the multi-step denoising trajectory. These difficulties are compounded by Wan2.2-I2V's two-expert Mixture-of-Experts DiT design, whose high-noise and low-noise experts exhibit distinct quantization sensitivities that a single global calibration policy cannot capture. We propose a post-training quantization framework combining SVDQuant-based low-rank outlier compensation, GPTQ-based reconstruction-aware residual weight quantization, and timestep-bin-wise per-layer activation clipping-ratio search conducted independently for each expert. On the OpenS2V-Eval benchmark, our method reduces peak GPU memory by 59.3% relative to the BF16 baseline while incurring only a 0.9% drop in VBench average score and a 2.3% drop in Imaging Quality, demonstrating that expert- and timestep-aware calibration is essential for high-fidelity W4A4 inference on MoE video DiTs.
May 26, 2026

Tail-Aware HiFloat4: W4A4 Post-Training Quantization for Wan2.2

This report describes Tail-Aware HiFloat4, our submission to the low-bit text-to-video generation quantization challenge. Our method adapts the public ViDiT-Q post-training quantization pipeline to Wan2.2 under the HiFloat4 numerical format. We quantize the main linear layers in both Wan2.2 transformer modules with W4A4 HiFloat4 fake quantization, keep numerically sensitive boundary modules in high precision, and introduce an activation-tail-aware percentile calibration module for channel-mask construction. Together with compact PTQ-state restoration, this design reduces the influence of rare calibration outliers while keeping the runtime HiFloat4 arithmetic and sampling pipeline unchanged.
May 25, 2026

E3^3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is especially challenging: the camera is tightly coupled to the actor, leading to rapid viewpoint changes and frequent self-occlusions; the underlying actions are subtle, articulated, and often only partially visible; and both the people and the scene state must evolve consistently with the specified controls. We present E3^3C, a controllable video diffusion framework for egocentric generation that builds structured and compact conditions disentangling persistent scene structure from human-driven dynamics. From context frames, E3^3C constructs a semi-dense point cloud-based 3D memory and augments each point with appearance descriptors from video-VAE features. Rendering this memory into target viewpoints produces conditioning aligned with the target frames. Human dynamics are modeled separately. The observed people in the scene are controlled by skeleton renderings (exo human control), while the camera wearer is specified by their 3D body joints and 6DoF wrist motion (ego human control). To preserve ego human control when the wearer's body parts are invisible, we introduce an ego motion encoder that produces persistent cross-attention tokens. Experiments on Nymeria show that E3^3C improves visual fidelity, camera-motion accuracy, object consistency, and ego & exo human control over strong baselines, while also enabling intuitive scene editing.
May 25, 2026

Quantized Keys Steal Attention: Bias Correction for KV-Cache Compression in Video Diffusion

Chunk-wise autoregressive video diffusion models rely on a KV cache of previously generated chunks to avoid redundant computation, but this cache quickly becomes a memory bottleneck as videos grow longer. Methods that quantize the KV cache to low bitwidths reduce memory pressure but degrade video quality. We show that a key driver of this degradation is a systematic bias in attention weights: due to the convexity of the exponential in softmax attention, quantization noise inflates the contribution of cached keys, a phenomenon we call the Jensen bias. This effect causes quantized keys to steal attention mass from the unquantized current chunk. We derive a per-attention-score correction that removes this bias in expectation, computed on the fly from the quantization step sizes of the cached keys and the query norm. Using a second-order Taylor approximation, the additional computational overhead is negligible, and no additional memory is needed alongside the cache. Evaluated on MAGI-1, SkyReels-V2, and HY-WorldPlay at INT2 quantization, our correction recovers most of the quality lost to aggressive quantization, reaching near-BF16 video quality, and can outperform INT4 quantization while using 50% less memory.
May 25, 2026

Paris 2.0: A Decentralized Diffusion Model for Video Generation

We present Paris 2.0, the first video generation model pre-trained through decentralized computation. Its training recipe builds upon Paris 1.0 (arXiv:2510.03434), the first ever open-weight Decentralized Diffusion Model (DDM), which showed that image generation can be trained without a monolithic GPU cluster. However, temporally coherent video generation had remained an open problem under decentralized training, and Paris 2.0 closes it. In low-resolution text-to-video training, against a monolithic model trained on the same data under a matched total compute budget, Paris 2.0 cuts Frechet Video Distance (FVD) from 561.04 to 279.01, a ~2.0x improvement, and lifts CLIP text-video similarity and aesthetic score.
May 25, 2026

Where Concept Erasure Should Occur: Concept-Layer Alignment in Text-to-Video Diffusion Models

Text-to-video diffusion transformers encode semantic information unevenly across model depth, which constrains effective concept erasure. We identify a representational bottleneck, termed concept-layer topological alignment, under which target concepts exhibit higher separability at certain representational depths. Outside these depths, concept and non-target signals remain strongly entangled, limiting the effectiveness of depth-specific erasure. This observation reframes concept erasure as the problem of identifying representational depths where concept-non-target separation naturally emerges. Motivated by this structural constraint, we introduce CLEAR, a separability-driven optimization framework for concept erasure that explicitly enforces concept-layer alignment. CLEAR operationalizes this principle by formulating layer selection as an optimization problem over concept-non-target separability, rather than relying on layer-agnostic or heuristic choices. To enable this, we introduce a separability-aware objective that favors layers exhibiting stronger concept-non-target separation. Experiments on large-scale text-to-video diffusion models demonstrate that enforcing concept--layer alignment leads to more precise concept suppression while preserving overall generative quality.
May 25, 2026

How Accurate are Video Quality Models for Diffusion-Based Video Super-Resolution?

Recent video super-resolution (VSR) approaches use deep neural networks to enhance low-quality input videos and recover visual detail, with diffusion-based methods in particular showing promising results. In this paper, we investigate whether existing video quality models can be used to assess the performance of these diffusion-based VSR methods, by comparing model predictions with results from a subjective test. The study compares six upscaling methods (Lanczos, Rhea, SCST, DOVE, SeedVR2, Starlight Mini) applied to both compressed (AV1 and DCVC-RT) and uncompressed low-resolution videos considering the play-out on a UHD-1/4K screen. A range of full- and no-reference quality models are used to assess their applicability to this new type of quality degradation, focusing on within-sequence performance. The results highlight that CNN-based full-reference models, such as LPIPS, DISTS, and CVQA-FR show significantly higher correlation coefficients than both conventional full- as well as the tested no-reference models. Most overestimate the overly sharp results of SCST, with VMAF mainly failing due to spatial inconsistencies introduced by Starlight Mini. None of the tested video quality models reach sufficient accuracy so as to replace complementary subjective testing. The reference, degraded and upscaled videos, as well as the user ratings and model scores are made available with the paper at https://github.com/Telecommunication-Telemedia-Assessment/AVT-VQDB-UHD-1-VSR as open data.
May 25, 2026

PixelWizard: Towards Efficient High-Fidelity Video Generation at Ultra-Large Spatial Resolution

High-resolution video generation faces a coupled bottleneck of optimization instability and prohibitive computational costs. The massive expansion of the token sequence not only biases optimization toward local textures at the expense of global coherence, leading to structural collapse, but also imposes prohibitive training costs and severe inference latency. To address this, we propose PixelWizard, a framework that hierarchically decouples global structure modeling from fine-grained detail synthesis. PixelWizard first establishes a compact spatiotemporal anchor to concentrate dense structural priors, which then guides fine-grained generation at high resolution. This mitigates the local optimization bias to ensure structural stability without compromising high-frequency details. Leveraging this structural stability, we introduce Noise-Span Aligned Shortcut Training to break the inference bottleneck. By explicitly modeling the step size, this mechanism allows the model to traverse the generation trajectory with large steps. Crucially, we incorporate Exponential Index-Biased Sampling and Adaptive Noise-Span Calibration to align optimization with the shifted noise schedules of high-resolution grids, ensuring robust few-step inference without incurring the heavy overhead of distillation. Extensive experiments demonstrate that PixelWizard achieves superior visual quality while accelerating the generative sampling of native 2K/4K videos by over 10x.
May 25, 2026

Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video

Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T×\times V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.
May 25, 2026

Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.
May 25, 2026

Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum -- including node-drop, noisy memory, frontier continuation, and reference-cache training -- forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We have released our code, data, and models on our project page https://remind-applied.github.io/.
May 24, 2026

DeltaCam: Differential Intrinsic Camera Modeling for Video Generation

Incorporating camera intrinsics into video generation models offers a principled way to control not only scene dynamics but also the imaging process that governs visual appearance. Prior work has primarily focused on extrinsic control, such as camera pose and motion, while treating intrinsic camera parameters as implicit or fixed. A key bottleneck is the lack of large-scale video datasets with accurate and diverse temporally varying camera metadata, which makes learning absolute camera parameterizations difficult. As a result, current models struggle to incorporate photographic camera behavior, including depth-of-field transitions, exposure variations, lens distortions, and color processing, in a controllable and temporally consistent manner. We introduce DeltaCam, a video diffusion framework that models camera behavior through ΔΔ-parameterized neural camera adaptors, operating on relative changes in camera motion and intrinsics instead of absolute states. By learning this differential formulation from synthetic video data, we mitigate reliance on precise real-world camera labels and enable smooth, consistent control over imaging factors such as focal length, aperture, ISO, color temperature, and lens distortion. We extend this framework to real-world footage through two mechanisms: finetuning the controls on real image-metadata pairs for precise shot matching, and extracting disentangled embeddings for implicit video-to-video style transfer without requiring explicit camera parameters. By effectively separating scene content from intrinsic imaging behavior, DeltaCam enables camera-consistent video generation and editing operations that are difficult to achieve with existing models. Ultimately, our results establish a practical and scalable approach for bridging synthetic control and real-world photographic emulation.
May 23, 2026

Reasoning to Align: Implicit Reasoning in Diffusion Transformers for Video Editing

Instruction-based video editing requires transforming a source video according to a natural-language instruction while preserving irrelevant content and remaining temporally coherent. We argue that existing Diffusion Transformer (DiT) editors struggle with this task for two structural reasons. First, conditioning signals are fed undifferentiated into all transformer blocks, forcing a single token stream to encode both global editing intent and fine-grained visual evidence. Second, the cross-attention patterns that govern the edit are supervised only indirectly through pixel-level reconstruction, leaving the model's internal reasoning process under-constrained. To address both limitations, we propose RVEDiT, an implicit Reasoning Video Editing DiT framework built around two complementary components. The first, Granularity-Routed Token Conditioning, introduces learnable editing tokens distilled from a multimodal LLM and routes them to shallow blocks, while reserving native visual and textual tokens for deeper blocks, thereby inducing a coarse-to-fine editing process inside the backbone. The second, Reference-Anchored Attention Alignment, employs a parameter-sharing reference branch during training and maximizes the mutual information between the attention features of the editing and reference branches, regularizing the model's internal reasoning without incurring any additional inference cost. Experiments on standard instruction-based video editing benchmarks show that RVEDiT consistently outperforms state-of-the-art baselines, with particularly strong gains on localized and compositional edits.
May 23, 2026

DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion

Recent progress of video diffusion models have enabled extensive simulation of the physical world. While simulation with hand object interaction has been less explored. We propose DexSIM, a dexterous simulation framework for simulating dexterous manipulation in real-time. While previous works utilizing video diffusion and 3D reconstruction focus on navigation, dexterous manipulation has been limited while it has extensive applications for creating interactive experiences with the simulated world and for generating synthetic data for robotics. Existing methods lack real-time interactivity and long-term spatial consistency and memory. We propose a 2-stage training framework for DexSIM. First we train a bi-directional video diffusion model by jointly embedding the hand action trajectory and video in a unified feature space. We utilize gaussian heatmap hand encoding for more accurate hand representation. Then we conduct a roll-out based autoregressive training with updated spatial cache as attention sink for spatial memory, which improves long-term consistency and 3D aware dexterous manipulation simulation. DexSIM outperforms the baseline on pixel and semantic similarity, motion fidelity, and hand projection accuracy. It also allows new applications such as hand motion transfer and runs at 15.24 FPS real-time interactivity.
May 23, 2026

Φ-Noise: Training-Free Temporal Video Conditioning via Phase-Based Noise Manipulation

Latent video diffusion models generate videos by progressively transforming Gaussian noise into realistic samples conditioned on text or visual inputs. However, existing conditioning methods often require additional training and computational overhead. Motivated by recent findings on the importance of frequency components in generative models, we propose a simple, training-free approach for motion-conditioned video generation by injecting low-frequency phase information from a reference video directly into the diffusion noise latents. Our method transfers motion cues without modifying the model architecture or inference pipeline. Using several applications, we demonstrate effective control over both appearance and dynamics in generated videos, while achieving competitive or superior results compared to more complex conditioning approaches.
May 22, 2026

Loki: Representation over Architecture for Diffusion-Based Portrait Animation

Portrait animation transfers a driver clip's facial expression and head pose onto a single reference image while preserving the reference's identity. State-of-the-art diffusion systems address this by stacking trained modules for expression, pose, and identity in turn, paying for it in trainable parameters, proprietary corpora, and residual entanglement between the very axes the system is meant to control independently. This complexity compensates for an upstream choice -- learning facial expression and head pose from RGB, a representation in which identity, pose, and expression are inseparable without being learned apart. Loki steps out of RGB on the conditioning path. Driver expression and head pose are encoded by a face model whose parameter axes are identity-orthogonal by construction, then rasterised into a spatial map that the diffusion backbone consumes natively. Identity is routed separately through the diffusion backbone's own pretrained features via lightweight key-value injection. Because the parametric representation factorises identity from expression and pose, cross ID reenactment reduces to a coefficient substitution at inference, requiring no cross ID training data. Loki requires ~43% fewer inference parameters than leading diffusion baselines and trained on 1496x less video samples. We define two metrics that directly measure whether the generated head pose trajectory and facial expression followed the driver's -- the questions portrait animation actually asks; Loki leads or co-leads on both.
May 22, 2026

Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework

Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the source scene. To overcome this, we propose Smart-Insertion-V, an end-to-end Dual-Stream framework that concurrently conducts video insertion and image style transfer. Within this framework, the image stream synchronously guides the video generation process, while a Closed-loop Feedback mechanism is further incorporated to ensure robust insertion. Inevitably, integrating these diverse conditioning signals results in feature entanglement and style leakage. To tackle this issue, we design Dual-World-View RoPE to distinguish different signals via spatial-temporal offsets without incurring heavy training overhead. Furthermore, to facilitate spatial grounding and stylistic adaptation, we introduce a Decoupled Guidance Module that leverages a Vision-Language Model for semantic reasoning while preserving original temporal guidance with native text encoder. To bridge data gap for harmonious reference insertion task, we propose a data curation pipeline and will release an open-source dataset. Experiments demonstrate that our method can insert objects into plausible positions while achieving the most harmonious results.
May 22, 2026

LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.
May 22, 2026

One-Forcing: Towards Stable One-Step Autoregressive Video Generation

Recent advances in autoregressive diffusion-based video generation have substantially improved the quality of real-time video synthesis. However, most existing methods still require multiple denoising steps, while reducing sampling to a single step often leads to severe quality degradation: trajectory-based consistency distillation methods often produce videos with weak dynamics, whereas DMD-based methods, such as Self-Forcing, tend to generate blurry frames. We attribute this limitation to the teacher trajectories exhibiting highly concentrated curvature near the high-noise endpoint, which poses a fundamental geometric challenge for one-step distillation under the consistency distillation framework. To address these limitations, we propose One-Forcing, a simple yet effective approach that augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. We further find that framewise autoregression stabilizes adversarial training, enabling higher-quality generation with substantially fewer training iterations than chunkwise autoregression. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods while remaining competitive with strong multi-step approaches.
May 22, 2026

DFSAttn: Dynamic Fine-grained Sparse Attention for Efficient Video Generation

Diffusion transformers have achieved remarkable success in high-quality video generation, yet their reliance on spatiotemporal 3D full attention incurs prohibitive computational cost due to the quadratic complexity of attention. Block sparse attention is a common approach to mitigate this by focusing computation on important regions. However, attention maps in DiTs exhibit inherently dynamic and fine-grained sparsity, which causes existing block sparse attention methods to degrade significantly in quality, especially at high sparsity ratios. In this paper, we revisit block sparse attention and derive a theoretical lower bound on attention recall to characterize the key factors governing its effectiveness. Guided by these insights, we propose DFSAttn, a training-free sparse attention framework that enables dynamic, fine-grained sparsification efficiently. DFSAttn incorporates three core designs: Hilbert curve-based token reordering to achieve fine-grained sparsity while preserving efficient GPU execution, hierarchical block scoring for accurate block importance estimation, and sparse mask caching with adaptive ratios to balance accuracy and efficiency. Experimental results demonstrate that DFSAttn consistently outperforms prior methods under high sparsity, achieving up to 2.1×\times end-to-end speedup while maintaining high generation quality. Our code is open-sourced and available at https://github.com/jessica-hujie/DFSAttn.
May 22, 2026

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.
May 22, 2026

SimInsert: Seamless Video Object Insertion via Regional Sparse Attention Fusion

Video object insertion requires ensuring spatio-temporal coherence and interactive realism, extending far beyond simple content placement. However, current approaches are often hindered by a reliance on explicit motion engineering or resource-intensive retraining, restricting their flexibility and generalization. To bridge this gap, we present SimInsert, a training-free paradigm that efficiently decouples the task into intuitive single-frame editing and semantic motion description. By harnessing the robust generative priors of image-to-video diffusion models, SimInsert propagates edits temporally, strictly preserving background invariance while enabling plausible, text-driven interactions between the inserted object and the dynamic environment. Our approach hinges on non-invasive guidance mechanisms that enforce structural consistency, facilitate seamless boundary fusion, and counteract the fidelity drift that typically accumulates during the denoising trajectory. Extensive quantitative experiments validate our efficacy: SimInsert surpasses state-of-the-art methods with an 18.8% gain in PSNR, 20.1% in SSIM, and a 44.1% decrease in LPIPS, offering a streamlined solution for high-fidelity video editing.
May 22, 2026

Occlusion-Aware Physics-Semantic Keyframe Selection for Robust Video Editing

Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion, viewpoint changes, and fast object motion, where unreliable visual observations lead to inaccurate localization, temporal flickering, and inconsistent edits. In this work, we identify the absence of reliable visual anchors as a fundamental bottleneck in occlusion-robust video editing. To address this issue, we propose an occlusion-aware physics-semantic keyframe selection framework that automatically identifies an optimal anchor frame for downstream editing. Specifically, our method evaluates candidate frames from three complementary perspectives: structural completeness for avoiding truncated observations, cycle-consistent tracking stability for measuring physical reliability, and vision-language-based attribute visibility for ensuring semantic clarity. The selected keyframe is then propagated through bidirectional tracking to generate dense spatiotemporal masks, which are used as auxiliary supervision for a diffusion-based video editing backbone. By transforming occlusion handling from explicit reconstruction into reliable anchor selection, our framework enables precise and temporally consistent editing without requiring manual annotations. Extensive experiments on challenging video editing benchmarks demonstrate the effectiveness and high-quality performance of our method.
May 21, 2026

Bernini: Latent Semantic Planning for Video Diffusion

Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.
May 21, 2026

ORBIS: Output-Guided Token Reduction with Distribution-Aware Matching for Video Diffusion Acceleration

Diffusion Transformer (DiT) has emerged as a powerful model architecture for generating high-quality images and videos. In the case of video DiT, 3D Spatio-Temporal Attention increases token length in proportion to the number of frames, sharply increasing computational cost. Token reduction methods mitigate this cost by exploiting spatial redundancy, but existing approaches rely on inaccurate similarity estimates and lightweight matching algorithms, resulting in poor matching quality and only marginal acceleration. To overcome these limitations, we propose ORBIS, an SW-HW co-designed accelerator for video DiT. ORBIS leverages the output activation from the previous timestep to obtain more accurate inter-token similarity, substantially improving matching quality and enabling a higher token reduction ratio. We further introduce a Distribution-Aware Token Matching (DATM) algorithm that captures global token distribution and explicitly minimizes token-pair loss for additional gains. To fully hide DATM latency, we design specialized, deeply pipelined hardware and minimize its hardware cost through quantization, occupying only 2.4% of total area with negligible accuracy loss. Extensive experiments show that ORBIS achieves about 2x higher token reduction ratio than the state-of-the-art approach, AsymRnR, while delivering up to 4.5x speedup and 79.3% energy reduction compared to an NVIDIA A100 GPU.
May 20, 2026

BodyReLux: Temporally Consistent Full-Body Video Relighting

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appear to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
May 20, 2026

iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance

Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.
May 20, 2026

Q-ARVD: Quantizing Autoregressive Video Diffusion Models

Autoregressive video diffusion models (ARVDs) have emerged as a promising architecture for streaming video generation, paving the way for real-time interactive video generation and world modeling. Despite their potential, the substantial inference cost of ARVDs remains a major obstacle to practical deployment, making model quantization a natural direction for improving efficiency. However, quantization for ARVDs remains largely unexplored. Our empirical analysis shows that directly applying existing quantization schemes developed for standard diffusion transformers to ARVDs leads to suboptimal performance, revealing quantization behaviors that differ from those observed in bidirectional diffusion models. In this paper, we identify two critical challenges in quantizing ARVDs: (C1) Highly unbalanced frame-wise quantization sensitivity. Error accumulation during autoregressive generation can induce severely skewed quantization sensitivity across frames, following an exponential-like decay pattern. (C2) Prominent and heterogeneous outlier patterns in weights. Weight distributions exhibit pronounced outlier channels, whose patterns vary substantially across layer types and block depths. To address these issues, we propose Q-ARVD, a novel framework for accurate ARVD quantization. (S1) To tackle the highly unbalanced frame-wise sensitivity, Q-ARVD incorporates a final-quality aware frame-weighting mechanism into the quantization objective. (S2) To prevent heterogeneous outliers from degrading performance, Q-ARVD introduces an outlier-aware adaptive dual-scale quantization, which automatically detects the presence and quantity of outlier channels for an arbitrary layer, and isolates them to protect normal channels. Extensive experiments demonstrate the superiority of Q-ARVD.