Overview

Video generation models synthesize or edit sequences while aiming to keep content, motion, and scene structure coherent over time. Common approaches use diffusion or flow-matching Transformers, autoregressive models, and conditioning from text, reference images or videos, audio, camera paths, and 3D geometry. Researchers also use memory, physical simulation, reward-based post-training, and inference-time guidance to improve identity, controllability, and long-horizon consistency, while distillation and sparse attention reduce generation costs. A central challenge is that visual quality and prompt alignment do not guarantee physical or geometric coherence, so evaluation is expanding beyond perceptual scores to test consistency, reasoning, safety, and task outcomes.

Latest papers

365 papers65 papers in the last four weeks, up 132% on the four weeks before. 0.4% of all new papers.

Aug 21, 2025

CineScale: Tuning-Free High-Resolution Video Generation

Video diffusion models have achieved remarkable progress in recent years, yet generating high-resolution videos remain a fundamental challenge. Most video generators are trained at limited spatial resolutions due to the scarcity of high-resolution 4K video data and the prohibitive computational cost of large-scale training on such data. Most video diffusion models are trained on 720p videos and are therefore effectively limited to generating videos at similar resolutions during inference. To address this gap, we propose CineScale. CineScale, to the best of our knowledge, is the first tuning-free inference framework enabling pretrained video diffusion models to generate high-quality videos at resolutions far beyond those seen during training. Our key observation is that generation quality degrades at higher resolutions because positional encodings shift beyond their training distribution, producing blurred details and structurally incoherent videos. To address this gap, we introduce Adaptively Rectified RoPE. Our extensive experiments show that CineScale enables pretrained diffusion models, despite never being trained on high-resolution data, to generate high-fidelity 4K video without any fine-tuning, improving local detail and sharpness while preserving temporal coherence. This demonstrates that high-resolution generation capabilities can be unlocked purely at inference time.
Aug 11, 2025

Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current approaches often struggle to maintain view consistency while handling complex scene dynamics, particularly in large-scale environments with multiple interacting elements. This work introduces Dream4D, a novel framework that bridges this gap through a synergy of controllable video generation and neural 4D reconstruction. Our approach seamlessly combines a two-stage architecture: it first predicts optimal camera trajectories from a single image using few-shot learning, then generates geometrically consistent multi-view sequences via a specialized pose-conditioned diffusion process, which are finally converted into a persistent 4D representation. This framework is the first to leverage both rich temporal priors from video diffusion models and geometric awareness of the reconstruction models, which significantly facilitates 4D generation and shows higher quality (e.g., mPSNR, mSSIM) over existing methods.
Apr 23, 2025

Learning Zero-Shot Subject-Driven Video Generation Using 1% Compute

Subject-driven video generation (SDV-Gen) aims to produce videos of a specific subject by adapting a pretrained video model, enabling personalized and application-driven content creation. To achieve this goal, per-subject tuning methods require approximately 200 A100 GPU hours to generate a customized video, whereas zero-shot methods avoid per-subject tuning but typically rely on millions of subject-video pairs for the supervision, incurring massive network fine-tuning costs (10K-200K A100 GPU hours). We propose a data- and compute-efficient zero-shot SDV-Gen framework that avoids test-time per-subject tuning and the use of large-scale subject-video pairs. Our key idea decomposes SDV-Gen into (i) identity injection learned from subject-image pairs and (ii) motion-awareness preservation maintained by a small set of arbitrary videos. We optimize the two tasks with stochastic switching, using random reference-frame sampling and image-token dropout to prevent trivial first-frame copying. Our gradient analysis shows that the two objectives rapidly evolve toward nearly orthogonal update subspaces, explaining the stable optimization. Using CogVideoX-5B, we adapt a single model with 200K subject-image pairs and 4,000 arbitrary videos in 288 A100 GPU hours. This yields about 1% of compute compared to prior zero-shot baselines (i.e., 0.4% of VACE and 2.8% of Phantom) while using no subject-video pairs, yet remaining competitive in subject fidelity and motion quality. We show that the same recipe transfers to Wan 2.1-1.3B and Wan 2.2-5B.
Jun 7, 2024

Lifelong Learning of Video Diffusion Models From a Single Video Stream

Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.
Aug 30, 2023

From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications

Talking head generation has progressed rapidly from landmark- and GAN-based facial animation to diffusion models, neural rendering, 3D-aware avatars, and foundation-model-assisted systems. This progress has enabled increasingly realistic audio-, image-, and video-driven talking heads, but it has also made the field difficult to navigate because methods differ substantially in their inputs, assumptions, controllability, temporal stability, computational cost, and risks of misuse. This survey provides a critical review of talking head generation techniques, organizing the literature into four broad families: image-driven, audio-driven, video-driven, and 3D/neural-rendering-based approaches. For each family, we discuss the underlying technical ideas, representative methods, strengths, limitations, datasets, and evaluation practices. Beyond cataloguing prior work, we analyse the persistent gap between commonly reported quantitative metrics and perceptual quality, and compare publicly available models in terms of inference time, memory requirements, and human-rated visual quality. We also examine emerging trends, including diffusion-based generation, 3D-aware representation learning, controllable emotional expression, real-time deployment, and the growing importance of provenance, watermarking, and deepfake detection. Finally, we identify open challenges around robust evaluation, identity preservation, lip synchronisation, temporal consistency, demographic fairness, computational efficiency, and responsible use. This review aims to provide researchers and practitioners with a structured and up-to-date map of the talking head generation landscape, while highlighting the technical and societal questions that should shape future work.