Video Generation

Momentum

32 papers in the last four weeks, up 146% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 241

Oct 8, 2026cs.CV

WorldGuide: Goal-Directed Video World Model for Procedural Task Execution

Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced. A model must determine the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification. This leaves a gap between deciding an action and successfully realizing it. We formulate procedural video generation as \emph{closed-loop task execution in visual world space} and introduce \textbf{WorldGuide}. Given only an initial image and a task goal, WorldGuide predicts an atomic action, generates its corresponding video clip, and uses the generated result to select the next action or terminate. The Planner and Executor are trained on the same step-level procedural demonstrations: the Planner learns to predict the next atomic action or task completion from visual progress, while the Executor is directly trained to realize the predicted actions. Hierarchical visual memory maintains state across long-horizon execution with bounded history token cost. Due to the lack of step-level action-video supervision for joint planner-executor training, we introduce \textbf{WorldGuide Bench}: approximately 59K step-annotated videos across 245 tasks and 27 procedural categories. WorldGuide achieves a 33.33% Task Success on \textbf{WorldGuide-Bench}, compared with 29.90% for the strong recent video model MiniMax-H3, even though MiniMax-H3 receives reference action plans, and achieves 47.69% on \textbf{VideoCraft-Bench} compared with 32.73% for MiniMax-H3 under goal-only conditioning. These results demonstrate the importance of coupling planning with learned execution for goal-directed procedural video generation.
Oct 8, 2026cs.CV

WorldAlign: Decoupled 4D Reward for World-Consistent Video Generation

Faithful visual world simulation requires generated videos to maintain 4D world consistency, encompassing both static and dynamic consistency. Static consistency requires coherent 3D structure in static environments across viewpoints, while dynamic consistency requires plausible subject motion and consistent appearance over time. Geometry-aware post-training offers a promising way to improve world consistency. However, existing methods often rely on a static-scene assumption. Even those that accommodate dynamic scenes struggle to provide reliable static-consistency feedback, while dynamic consistency is often overlooked or inadequately assessed. To address these limitations, we introduce WorldAlign, a decoupled 4D reward framework that semantically separates static regions and dynamic subjects and provides feedback by aligning each with a world prior suited to its assumptions. For static regions, WorldAlign aligns static geometry with a geometric world prior through semantically guided masked reprojection, enabling more reliable static-consistency evaluation; an auxiliary camera-motion reward discourages nearly static solutions. For dynamic subjects, WorldAlign uses a strong vision-language model (VLM) as a dynamic world prior and constructs a VLM-as-a-judge reward based on sample-specific checklists that assess dynamicity, physical plausibility, shape, and texture consistency. This decoupled design enables more effective online post-training without requiring human preference annotations. Across two pretrained image-to-video generators, Wan2.1 and Wan2.2, WorldAlign jointly improves static and dynamic consistency over existing methods without suppressing overall or subject motion. These results support decoupled world-prior alignment for more faithful visual world simulation. Project page: https://worldalign.github.io/.
Oct 8, 2026cs.CV

Phase-aware video generation for physics-grounded dynamics and interactions

Generating physically plausible videos for solid-gas dynamics is challenging as different phases exhibit distinct dynamics yet remain coupled through physical interactions. We present PAVG, a Phase-Aware Video Generator for solid-gas dynamics and interactions. It employs a dual-branch architecture to explicitly model the distinct dynamics of solids and gases, while spatiotemporal cross-attention captures their physical interactions. This design enables PAVG to preserve phasespecific motion characteristics while producing physically consistent responses across phases. To facilitate this task, we further construct a simulation corpus comprising over 700K physical trajectories across diverse solid, gas, and solid-gas interaction scenarios. Extensive evaluations demonstrate that our PAVG produces videos with improved motion adherence, physical plausibility, and visual quality compared with existing approaches.
Oct 8, 2026cs.CV

Conditional Residual Prediction: Improving Autoregressive Video Diffusion without a Bidirectional Teacher

Causal video diffusion models generate video autoregressively, which suits streaming, interactive, and long-video generation. Under standard training, however, they often yield lower generation quality than bidirectional models of the same size. Many existing approaches address this gap by initializing from or distilling a pretrained bidirectional teacher. We instead train a causal model from an image-model initialization, with no bidirectional video model at any stage. Because this path requires neither a large bidirectional teacher nor a complex distillation pipeline, it is simpler and more scalable. On this path, we find that a causal model trained on ground-truth history becomes strongly dependent on it, so that at inference errors in its own generated history propagate forward. We hypothesize that much of this dependence is unnecessary, because the current input already determines much of what the history provides. We propose Conditional Residual Prediction (CRP), a simple recipe for reducing a model's reliance on a condition: the model first predicts the target without the condition, and the condition may only add a residual on top of this prediction. Applied to history, CRP makes the model predict each chunk from the present as far as it can and use the past only for what the present cannot supply. In controlled experiments, CRP nearly closes the 6.14-point gap to a bidirectional model trained under the same setup. Scaling this recipe, we train Optica, a 2B-parameter causal video model that autoregressively generates 5-second 480p videos and reaches 82.78 on VBench with only about 15M training videos.
Oct 7, 2026cs.CV

Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training

We present Fluid-Gen-Zero, a training-free framework for physics-aware fluid-object interaction video generation that decouples physical reasoning from appearance synthesis. Our key insight is to delegate motion dynamics to a physics simulator while preserving the appearance modeling capacity of pretrained video generators. We bridge these two domains through a two-level agentic workflow: generation-time planning, where a vision-language model (VLM) agent interprets intent and the simulation rollout to organize generation clips, and latent-space guidance, which injects simulation signals into denoising through region-aware latent wrapping. This plug-and-play design is compatible with current video foundation models. We further introduce a benchmark for fluid-object interaction video generation. Across Tora (CogVideoX-based), VACE and WanMove (Wan-based), Fluid-Gen-Zero consistently improves simulation alignment, reducing object trajectory error by 26.7%-81.5% and fluid fEPE (fluid flow endpoint error) by 67.9%-84.0%, while largely preserving perceptual quality. In a human preference study, raters favor Fluid-Gen-Zero in 55.1%-74.4% of same-backbone comparisons across three backbones, and in 90.4%-94.2% of comparisons against simulation-based methods. Code and data will be released upon acceptance.
Oct 7, 2026cs.CV

AdSpark: A Large-Scale Dataset and Benchmark for Product-Centric Advertisement Video Generation

Product-centric advertisement video generation aims to create promotional videos that preserve fine-grained product identity while presenting selling points through coherent multi-shot narratives. However, this emerging task remains underexplored due to the lack of large-scale advertisement-specific datasets and comprehensive evaluation frameworks. To address this gap, we introduce \textbf{AdSpark}, a large-scale dataset and benchmark for product-centric advertisement video generation, based on data from a major e-commerce platform. \textit{AdSpark-300K} contains approximately 300K reference image--prompt--video triplets, comprising a real-world subset and a synthetic subset. Each sample provides structured advertisement annotations, including product identity annotations, selling-point descriptions, creative plans, and aligned audio scripts, enabling models to learn product preservation and advertisement-oriented visual storytelling. We further propose \textit{AdSpark-Bench}, a diagnostic benchmark that evaluates generated advertisements across six dimensions, including visual quality, product fidelity, instruction adherence, temporal coherence, audio alignment, and advertisement effectiveness. Based on AdSpark-Bench, we evaluate representative models, revealing key challenges in product preservation, multi-shot storytelling, and selling-point visualization. Experiments with AdSpark-300K-finetuned models further validate the effectiveness of our dataset. AdSpark provides a unified dataset and benchmark for future research, and we will release the dataset upon acceptance.
Oct 7, 2026cs.CV

Beyond Masks and Trajectories: Flow-Guided Latent Action Injection for Stable Surgical Video Generation

Surgical video generation holds substantial potential for surgical education, simulation, and data augmentation, yet generating surgical videos with realistic and clinically plausible motion remains challenging. Most existing methods rely on auxiliary conditions, such as masks, trajectories, depth, or reference videos, to achieve visually plausible synthesis. Yet, these auxiliary conditions typically require additional manual annotation or specialized acquisition, making it difficult to scale such methods beyond small, curated datasets. This motivates the need for a reference-free architecture capable of generating high-quality surgical video without requiring auxiliary visual conditions at inference time. We propose FLAIR, a Flow-guided LatentAction Injection framework for Reference-free surgical video generation. FLAIR learns action priors from optical flow of real surgical videos, dynamically predicts corresponding latent action representation from an input prompt, and injects it into a frozen base model to generate surgical videos with improved action consistency. We further construct SurgActionClip-30K, the first large-scale surgical vision dataset comprising action-centric segmented clips and structured caption labels, addressing the persistent lack of fine-grained, action-centric surgical datasets. Lastly, we introduce SurgMetrics, the first surgical domain-specific evaluation metrics for quantifying the quality of generated surgical videos, addressing the persistent absence of clinically grounded evaluation standards in this domain. Extensive experiments demonstrate that FLAIR enables generating high-quality surgical videos using text-only inference without auxiliary conditions, and validation in SurgMetrics demonstrates its strength in alignment with human perception compared to traditional metrics.
Oct 7, 2026cs.CV

VIS-Ground: Video Interactive Storytelling with Contextual Grounding

Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.
Oct 6, 2026cs.CV

SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation

Language-guided panoramic video generation benefits various downstream applications, such as interactive 3D scene exploration, virtual reality experiences, and embodied agent training. Existing panoramic generators follow predefined trajectories, and interactive world models act through low-level actions in perspective views. We propose SPW-Nav, a streaming panoramic world model that understands movement instructions and streams one minute of 2K 360-degree video in real time from a single panorama. SPW-Nav interprets each instruction in the previously generated panorama as camera motion. Spherical rotation decoupling applies rotation exactly on the sphere, pose-aligned conditioning keeps translation inputs bounded over long streams, and a multi-term memory with a few-step generator continues the scene as instructions change. We also build SPW-NavSet, panoramic videos with camera trajectories and verified instructions. Driven by language, SPW-Nav outperforms prior panoramic generators in camera-following accuracy and video quality, and supports on-the-fly instruction switching.
Oct 5, 2026cs.CV

TasteRoute: Personalized Routing for Video Generation

Rapid progress in video generation has led to a plethora of models that differ substantially in capability and generation cost. This raises a natural question: can each request be efficiently routed to an appropriate model? We find that even when the consensus of the other annotators is used as an oracle, it agrees with each annotator's own favorite only 34-55% of the time. Motivated by this observation, we introduce TasteRoute, a personalized video-generation router that selects a generator jointly based on the input request, user preferences, and available generation budget. Across text-to-video and image-to-video settings, TasteRoute is competitive with strong simple baselines on preference routing while reducing average generation cost. The cost saving increases under higher budget caps. Finally, we release TasteRoute-3k, a human-annotated dataset containing multi-model video comparisons, quality judgments, preference rankings, and user-profile signals to facilitate future research on personalized and cost-aware video routing.
Oct 4, 2026cs.CV

Generating the Wild: Individual-Consistent Image-to-Video Generation for Wildlife

Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
Oct 4, 2026cs.CV

Prism: Dynamic Sparse Attention for Native 2K Joint Video-Audio Generation Model Training

Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5×\times training speedup compared to full attention, while surpassing it in generation quality.
Oct 2, 2026cs.CV

Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generation

Autoregressive video models can generate minute-long videos in real time, but they produce generic subjects from text rather than specific subjects from user-provided images. Existing customization methods either require costly per-subject optimization or use pretrained conditioning networks that jointly process all video frames with bidirectional attention. Neither approach is designed for causal streaming. We present Custom Forcing, a training-free method that stores reference-based anchor frames in the persistent KV cache of a frozen autoregressive video model. However, fixed anchors face two limitations: simple conditioning allows identity to drift, and the text prompt continues to favor a generic subject. To address these problems, drift-adaptive value amplification (DVA) scales reference influence with the degree of identity drift, while anchor contrast guidance (ACG) steers generation away from the generic class prior. Over two-minute rollouts, fixed anchors fall from 0.58 to 0.42 in DINO-I, while Custom Forcing keeps it between 0.58 and 0.62 without reducing motion. Custom Forcing also achieves higher subject similarity than bidirectional customization methods and better preserves identity over 30s than causal image-to-video and reference-to-video models, while generating each frame 9.5-28.5 times faster than these long-video baselines.
Oct 1, 2026cs.CV

Memory-Guided B-Roll Generation from User Video Collections

We introduce an approach for collection-grounded B-roll sequence generation. Given a user's video collection, a directive given in natural language, and a target duration, the goal is to produce a multi-shot sequence that complements the user's primary footage (A-roll) while preserving the collection's characters, settings, objects, and style. This task is challenging as one must choose the visual evidence from hours of captured footage that should guide the generation of each shot in the sequence. We address this challenge with MemComposer, a three-stage system that turns raw footage into a structured memory with visual references (characters, settings, objects, and style) and uses it to plan, retrieve, and generate grounded B-roll sequences. First, in a one-time offline stage, MemComposer constructs an entity-centric memory from raw video. Second, it uses the memory and user directive to plan a grounded sequence and retrieve conditioning frames for each shot. Third, it iteratively generates and critiques the sequence to enforce identity, setting, and sequence-level consistency. We evaluate MemComposer in a user preference study along two dimensions: prompt adherence and visual alignment to the user's collection. Against an ungrounded text-to-video planner, MemComposer wins 60.0% of prompt-adherence and 92.8% of visual-alignment comparisons, showing the grounding benefit of collection memory and reference retrieval. Against retrieval-only sequences assembled from captured footage, MemComposer wins 94.5% of prompt-adherence comparisons, showing the value of generating missing shots, while retrieval-only sequences are preferred for visual alignment in 58.2% of comparisons.
Oct 1, 2026cs.CV

DiVid: Diagnosing Dimension-Specific Diversity Collapse in Video Generation Models

Despite remarkable progress, video generation models often produce highly similar outputs when repeatedly sampled from the same prompt, limiting their usefulness for creative exploration. Existing diversity evaluations primarily rely on global scalar metrics, which obscure where diversity collapses in the spatiotemporal space of videos. We introduce DiVid, a dimension-level diagnostic framework that decomposes video generation diversity into six interpretable dimensions: Semantic, Style, Subject, Scene, Motion, and Camera. Each dimension is measured through a reproducible computer-vision pipeline and analyzed alongside quality and instruction faithfulness to examine potential trade-offs. Systematic evaluation of representative video generation models reveals that diversity is highly dimension-specific: models with strong global diversity scores still collapse on specific factors, particularly Motion and Camera. These rankings persist after filtering unfaithful generations, indicating genuine capability differences rather than off-prompt outputs. Beyond measurement, controlled prompt interventions identify two fundamental bottlenecks: default mode convergence, where models fall back to dominant patterns under open-ended prompts; and realization gaps, where models fail to faithfully realize diverse, explicitly requested alternatives, particularly for temporal factors. The larger faithfulness losses for temporal factors highlight the difficulty of controlling motion and camera variation through text alone. DiVid thus shifts the study of diversity from measuring whether it exists to diagnosing where and why it collapses, and provides actionable directions for dimension-aware training objectives and control signals. The framework will be released to facilitate future research on diverse and controllable video generation.
Oct 1, 2026cs.CV

VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation

Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce \textbf{VTR-Bench}, a systematic benchmark for evaluating the \textbf{V}isual \textbf{T}ext \textbf{R}endering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a \textbf{Keyframe-Guided Agentic Framework} in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.
Oct 1, 2026cs.CV

Towards Subject Consistency over Dynamic Subject Sets in Video Generation

We argue that as video generation extends to longer durations, subject consistency should be evaluated over \textit{dynamic subject sets}. We therefore introduce \textbf{DynSC-Eval}, an evaluation framework that dynamically tracks eligible subjects throughout their visible lifespans and measures local continuity and global identity preservation using six complementary object-level metrics, with explicit detection of inconsistency events. To validate its effectiveness, we design synthetic experiments that actively inject inconsistency events, demonstrating both the sensitivity of DynSC-Eval and the limitations of existing metrics. Evaluations of diverse models on 5s, 15s, and 60s video generation further reveal substantial subject consistency differences that are obscured by conventional metrics. Beyond evaluation, we construct rewards from DynSC-Eval and apply DiffusionNFT post-training in an autonomous-driving testbed. On 5s generation, our approach reduces the six inconsistency metrics by an average of 13.82% for Wan-2.1-1.3B and 5.66% for SANA-2B, with improvements also observed on the I2V model ReSim. Qualitative comparisons further demonstrate the effectiveness of our method. We then extend generation to 10s and 30s through curriculum learning and show that consistency optimization remains effective while largely preserving other capabilities.
Sep 30, 2026cs.CV

Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model

Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.
Sep 30, 2026cs.LG

Visualizing Distribution Coverage in Generative Diffusion Models

Diffusion distillation is widely adopted to accelerate sampling, and the resulting few-step models are broadly believed to match or even surpass their multi-step teachers in generation. However, standard evaluations such as GenEval2 typically draw only one sample per prompt, so improved scores may fail to reveal losses in distribution coverage. We therefore revisit whether distilled models truly match their teachers beyond single-draw performance using \textbf{pass@k\mathbf{k}}, which measures the probability that at least one of kk independent samples satisfies a quality criterion. At k=1k{=}1, pass@kk reduces to standard single-draw evaluation. As kk grows, the curve reveals whether additional draws find genuinely different successes or merely revisit the same modes, directly exposing how broadly a model covers the space of valid outputs. We first show that classifier-free guidance (CFG), whose quality--coverage tradeoff is well established, is the clearest case: higher guidance improves pass@11, but its advantage shrinks and reverses at larger kk. Applying pass@kk to few-step distilled models, we find the same tradeoff splits along training objectives: distribution-matching objectives concentrate the student's output distribution, boosting early-hit rates while eroding large-budget coverage, whereas consistency and trajectory-based objectives better preserve the teacher's coverage even at large kk. We further show that this tradeoff extends to few-step causal video generation. Our findings reveal a previously overlooked cost of diffusion distillation: across both image and video generation, the choice of training objective fundamentally determines whether a few-step model inherits its teacher's distribution coverage or trades it away for single-draw quality.
Sep 30, 2026cs.CV

No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation

Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining. Project Page: https://anonymous.4open.science/w/No-Corners-Cut-6C5D/
Sep 29, 2026cs.CV

PixelUMM: Encoder-Free Unified Image and Video Understanding and Generation

Unified Multimodal Models (UMMs) often rely on separate visual representations for understanding and generation, increasing visual context length and complicating integration with established vision-language pretraining pipelines. Recent advances in pixel-space modeling offer an encoder-free alternative, but extending this paradigm from images to videos is non-trivial: video understanding and generation adopt different temporal representations, leaving the design of a unified visual interface an open question. We present PixelUMM, an encoder-free model for unified image and video understanding and generation directly in pixel space. PixelUMM represents images as spatial patches and videos as spatiotemporal tubelets, connecting raw pixels to a shared multimodal backbone through single-layer linear projections. Its Mixture-of-Transformers architecture combines shared attention with task-specific parameters and extends clean-pixel prediction to video generation, jointly supporting autoregressive text prediction and pixel-space flow matching. Experiments show that PixelUMM achieves competitive performance across image and video understanding and generation tasks. We further conduct empirical studies of key design choices, including decoder design and spatial-temporal patch size, providing insights for future pixel-space unified multimodal models.
Sep 29, 2026cs.CV

LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation

World models, game simulators, and long-take video creation require coherent scene evolution and sustained dynamics over extended durations. Autoregressive (AR) video diffusion provides a natural framework for long-horizon generation, yet extended rollouts often become near-static or lose visual quality. We hypothesize that these failures reflect the limited guidance provided by short-video supervision on how ongoing scene dynamics develops over longer durations. This motivates us to introduce LongTake, a two-stage training pipeline built around Long-Horizon Teacher Forcing (TF) on curated real long videos. Long-Horizon TF trains the AR model to predict later frames conditioned on long ground-truth video prefixes, extending direct supervision beyond the short training horizon. This supervision is designed to help the model sustain dynamics and preserve visual quality during long-horizon generation. Our central finding is that this training stage strengthens direct initialization for distribution matching distillation (DMD) under student self-rollout, without the intermediate few-step distillation stage used in standard pipelines. Under the same five-second DMD training setup, our initialization yields substantially higher dynamic degree than short horizon TF initialization on 30-second rollouts at comparable aesthetic quality, and surpasses the evaluated baselines in both measures. Hybrid DMD further reuses this teacher to extend supervision to later frames of the self-rollout while retaining bidirectional joint supervision over the initial window. On long-horizon self-rollouts, LongTake lies on the Pareto front of dynamic degree and aesthetic quality, and Hybrid DMD attains the highest dynamic degree among evaluated methods at both 30s and 60s.
Sep 29, 2026cs.CV

FracGen: Learning How Objects Stretch and Tear with Physics-Informed Video Generation

We introduce FracGen, a fracture-aware video generation model that produces plausible, controllable fracture dynamics from a single image of an intact object, conditioned on physics signals. To train FracGen, we build FracSim, a fracture-aware simulation framework that augments material point method (MPM) simulation with a continuum damage model, producing paired fracture videos and dense, pixel-aligned physical fields at no additional cost beyond standard rendering. FracGen leverages these maps in two ways: it is trained to jointly predict them alongside RGB video, encouraging the model to capture physical state rather than surface appearance; and it is supervised with physics-informed losses that encourage consistency among the predicted maps. As a result, FracGen captures distinct material-specific fracture behavior without expensive test-time simulation or per-scene tuning, while offering fine-grained control over where an object tears, how fast the crack propagates, and how much deformation precedes failure. We further introduce a benchmark for evaluating the physical plausibility of generated fracture video, and show through extensive experiments that FracGen outperforms existing video generation baselines in both physical and visual fidelity. Results are best viewed in our project website: https://fracgen.github.io/.
Sep 29, 2026cs.CV

Breaking the Uniformity Trap: Scaling Video Diffusion Model via SplitMoE

Mixture-of-Experts (MoE), popularized by large language models, is a promising paradigm for scaling visual generative models. However, conventional token-wise MoE routes tokens independently within a homogeneous expert pool and regularizes expert usage toward uniformity, making it poorly matched to video data that is spatiotemporally redundant and semantically long-tailed. We show that existing visual MoEs fall into a uniformity trap: semantically under-organized routing, compounded by uniform expert-usage regularization, scatters coherent patches across disparate experts, causing routing fragmentation and structural distortion. To address this, we propose SplitMoE, a split-role sparse architecture that breaks the shackles of uniformity. To accommodate the inherent semantic imbalance, we explicitly bifurcate the expert pool into semantic experts and generic experts, with semantic experts capturing high-level semantic abstraction and generic experts preserving residual visual information and flexible generative capacity. Leveraging prototype-guided routing and pull-push regularization, SplitMoE enables tokens to cluster naturally by semantic attributes rather than arbitrary balancing constraints. Extensive results show that under an equivalent activated-parameter budget, SplitMoE outperforms traditional load-balanced MoEs in convergence speed, routing coherence, and video generation quality across standard benchmarks. By revealing an emergent coarse-to-fine denoising logic, SplitMoE provides the community with a modality-aware scaling path, serving as a critical reference for building large-scale video world models.
Sep 29, 2026cs.CV

Beyond Legibility: Benchmarking Visual Text Rendering and In-Place Editing in Unified Video Generation

A video can exhibit convincing motion and photorealism yet fail immediately when visual text collapses. Unlike generic scene content, visual text is unforgiving in video generation: minor stroke corruption, temporal instability, or editing errors instantly break legibility and realism. Existing benchmarks overlook this challenge by treating text as incidental or using static OCR metrics that ignore temporal dynamics. We introduce VidScribe, a unified diagnostic benchmark spanning four generation regimes: writing from language (T2V), transferring text identity from a reference (R2V), sustaining text under dynamics (I2V), and localized text editing (V2V). VidScribe contains 803 human-verified samples across a 12-axis conditionally orthogonal factor space covering Intrinsic Text Properties, Physical Imaging Conditions, and Temporal Behavior. For reliable evaluation, we build a track-grounded, gated suite with 11 shared metrics and 2 task-specific probes under strict measurability conditions. Benchmarking 11 commercial and open-source systems shows that video text capability is non-monolithic, with content recognition decoupled from stroke-level glyph correctness. Performance is highly task-asymmetric: I2V sustains text most reliably, whereas V2V editing is the primary bottleneck. Counter-intuitively, degradation concentrates on a small subset of text-centric structural and temporal factors rather than adverse imaging conditions. Further probes show that visual references improve glyph and typographic fidelity rather than content accuracy, while localized editing fails to isolate target text without corrupting undeclared source text. Beyond evaluation, VidScribe also provides an actionable training signal, where benchmark-aligned preference optimization measurably improves visual text generation. https://huggingface.co/datasets/Vicky0720/VidScribe.
Sep 28, 2026cs.CV

PreviewDiff: Multimodal Critic-Guided Search over Diffusion Latents

Diffusion models can produce striking images and videos, but they still struggle with the compositional details that make a generation faithful to a prompt, such as object counts, attribute binding, spatial relations, and temporally grounded actions. A common way to improve prompt satisfaction is to spend more compute at test time through Best-of-N sampling, but final-sample selection is fixed. Best-of-N can only choose among completed outputs and cannot repair a promising trajectory before it fails. We introduce PreviewDiff, a training-free test-time search method that turns diffusion sampling from scalar search into a multimodal critic-guided search over intermediate latents. At selected denoising checkpoints, PreviewDiff decodes a partial preview, asks a multimodal judge to score and critique it, and uses the resulting natural-language feedback to branch over semantic prompt edits and locally re-noised latent continuations. These branches are then scored and selectively rolled forward, allowing verifier compute to guide generation while the sample is still editable. Across image and video generation benchmarks, PreviewDiff consistently improves over budget-matched Best-of-N selection and strong scalar-search baselines. Ablations show that earlier interventions and increased search width provide the largest gains, while deeper search and additional semantic variants offer complementary improvements. PreviewDiff demonstrates that multimodal feedback is most useful not only as a final verifier, but as an active controller inside the denoising process.
Sep 28, 2026cs.CV

Ego-Forge: Text and Geometric-Attention Free Exo-to-Egocentric Video Generation

Exo-to-egocentric video generation aims to synthesize what a person sees from their own viewpoint given third-person footage and a target head trajectory. The task requires transferring appearance and semantics across large viewpoint changes while hallucinating content never observed by the exocentric camera. Existing approaches either impose additional input requirements, such as a ground-truth initial egocentric frame or multiple synchronized exocentric views, or remain limited to category-specific settings. EgoX is the first to address cross-activity and in-the-wild generalization, but requires a human-provided caption of the non-existent egocentric view at inference and introduces a computationally expensive geometry-guided attention bias that can propagate reconstruction errors and suppress textual and visual context. We therefore propose \textbf{Ego-Forge}, a caption-free and bias-free framework for exo-to-egocentric generation. It introduces \textit{Dynamic Captioning}, which derives conditioning tokens directly from the model's hidden states and adapts them to the diffusion timestep and network depth, replacing external text conditioning. By scaling training by an order of magnitude and using all available exocentric viewpoints, Ego-Forge learns cross-view correspondence implicitly and eliminates the need for geometry-guided attention, requiring only a lightweight depth prior. Ego-Forge achieves state-of-the-art performance on Ego-Exo4D, runs faster end-to-end, requires no external annotation at inference, and generalizes to in-the-wild scenes, including cases where over-reliance on geometry blocks appearance inference. Our model and source code will be made publicly available.
Sep 28, 2026cs.CV

G3^3-LoRA: Organizing Reward-Weighted Video Data with Gradient-Guided Grouped LoRA

Post-training foundation video models on heterogeneous reward-weighted data usually assume that all data categories induce compatible updates. This assumption is fragile when categories correspond to different skills, domains, or evaluation dimensions. We study this problem in text-to-video post-training, where VBench2.0 dimensions define data buckets and an external multimodal reward pipeline assigns sample weights. We propose G3^3-LoRA (Gradient-Guided Grouped LoRA), a data organization procedure that probes category-level gradients induced by reward-weighted video samples, removes the shared global update direction, clusters categories by residual gradient compatibility, trains group-specific LoRA experts, and consolidates them into one adapter by weight merging followed by on-policy distillation from the experts. We motivate this procedure by viewing reward-weighted flow matching as velocity-field regression: incompatible reward dimensions may prefer different denoising directions in overlapping noisy latent regions, causing shared LoRA training to average capabilities. On Wan2.1-T2V-1.3B-Diffusers, the merged grouped adapter improves the matched VBench2.0 evaluation over the base model, a joint reward-weighted LoRA baseline, and random, semantic, and raw-gradient partitions trained with the same pipeline; an independent evaluator agrees, and on CogVideoX-2B grouping avoids the negative transfer of joint training. The gain is not uniform: merging compresses the largest specialist gains, distillation recovers part of this loss, and camera motion and several local-quality dimensions remain challenging. Together, these results suggest that gradient compatibility can serve as a practical diagnostic for organizing reward-weighted video post-training data.
Sep 28, 2026cs.CV

SkillPE: Creativity-Oriented Cinematic Skill Evolution for Text-to-Video Prompt Engineering

Achieving high-quality, cinematic results in text-to-video generation remains challenging for non-experts, whose prompts often lack professional narrative and creative design. We propose SkillPE, a prompt engineering (PE) framework that evolves reusable cinematic skills from expert-authored seeds. SkillPE represents shot logic, composition, lighting, sound design, and other filmmaking cues in a fine-grained format, and retrieves movie references categorized as resonators (good matches), dissonants (weak matches), and divergents (creatively useful near-misses). The first two refine when and how a skill should be applied, while divergents inspire alternative cinematic realizations at different degrees of modification while preserving the user intent. Candidate skills are assessed through generated videos along prompt fidelity, cinematic quality, narrative appeal, and creativity to construct the final skill libraries. Experiments on StoryEval and VBench show improvements of up to 1.40 points over the strongest external baseline and 0.51 points over seed skills on 7-point four-dimensional evaluation, while remaining competitive on benchmark-native metrics. Overall, SkillPE offers a practical approach to balancing fidelity and creativity in cinematic text-to-video generation. Code is available at https://github.com/Ais0n/SkillPE .
Sep 28, 2026cs.CV

MaLiang-Harness: A Programmable Path to Image and Video Generation

Executable programs offer explicit control over how images and videos are constructed, but generating runnable code is only the beginning of visual creation. A program can execute correctly while violating the requested composition, appearance, or motion. We define this discrepancy as the Program-to-Visual (P2V) gap and introduce MaLiang-Harness, a unified framework for organizing MLLM-driven visual generation into a persistent process of construction, inspection, and revision. Its central design is to make the evolving visual program, its construction history, and its verification share a common revision reference. We define the Persistent Executable Generation (PEG) state as preserving programs and task context. Traceable Generation Process (TGP) connects edits to rendered evidence, and Revision-aware Editing and Verification (REV) supports restoration and checks the current revision before completion. Together, these mechanisms coordinate planning, execution, and visual feedback across rendering backends. We evaluate 11 powerful closed-source MLLMs on MaLiang-IBench and four on MaLiang-VBench, measuring generation success, visual quality, and computational cost. GPT-6-Astra achieves 100% generation success on both benchmarks, with 96.0% of image tasks and 76.9% of video tasks meeting all quality thresholds. The comparison also reveals a mismatch between general capability scores and visual generation performance, with similarly scored models differing substantially in their ability to satisfy visual requirements. MaLiang-Harness provides a systematic basis for studying how MLLMs translate executable code into visual outcomes, exposing both the potential of programmable generation and the limitations of general benchmarks as predictors of this ability. The project is available at https://github.com/gulucaptain/MaLiang-Harness.