Video-Reference Video Generation
Momentum
2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 14
Controlling the camera relative to a moving subject in an existing video is challenging: behaviors such as maintaining a frontal view require the camera to adapt to the subject's changing position and orientation, making the desired trajectory difficult to specify in advance. Existing camera-controlled video-to-video methods typically rely on explicit trajectories or reference motions, which do not directly express these dynamic camera--subject relationships. We introduce semantic camera motion control, a novel video-to-video task in which a reference video and a target motion label specify the desired subject-relative camera behavior without an explicit target trajectory. Our method, SemCam, learns to realize this behavior while preserving source content. It combines shared-basis low-rank adaptation with motion-conditioned modulation, while a background-consistency loss encourages fidelity in regions visible in both reference and target videos. We construct 661 paired videos covering eight semantic camera behaviors and evaluate on a separate 109-scene benchmark using subject-relative motion metrics, appearance measures, and a user study. SemCam achieves a semantic-motion success rate of 68.6%, compared with 45.3% for Vista4D, the strongest evaluated baseline, while maintaining comparable subject identity preservation.
Memory-Guided B-Roll Generation from User Video Collections
We introduce an approach for collection-grounded B-roll sequence generation. Given a user's video collection, a directive given in natural language, and a target duration, the goal is to produce a multi-shot sequence that complements the user's primary footage (A-roll) while preserving the collection's characters, settings, objects, and style. This task is challenging as one must choose the visual evidence from hours of captured footage that should guide the generation of each shot in the sequence. We address this challenge with MemComposer, a three-stage system that turns raw footage into a structured memory with visual references (characters, settings, objects, and style) and uses it to plan, retrieve, and generate grounded B-roll sequences. First, in a one-time offline stage, MemComposer constructs an entity-centric memory from raw video. Second, it uses the memory and user directive to plan a grounded sequence and retrieve conditioning frames for each shot. Third, it iteratively generates and critiques the sequence to enforce identity, setting, and sequence-level consistency. We evaluate MemComposer in a user preference study along two dimensions: prompt adherence and visual alignment to the user's collection. Against an ungrounded text-to-video planner, MemComposer wins 60.0% of prompt-adherence and 92.8% of visual-alignment comparisons, showing the grounding benefit of collection memory and reference retrieval. Against retrieval-only sequences assembled from captured footage, MemComposer wins 94.5% of prompt-adherence comparisons, showing the value of generating missing shots, while retrieval-only sequences are preferred for visual alignment in 58.2% of comparisons.
FilmBench: A Film-Grade Benchmark for Cinematic Video Generation
Progress in video generation keeps narrowing the visual gap between AI-generated and professionally produced footage, yet most benchmarks still draw prompts from web sources or LLM templates and score them with untrained, generic multimodal models. More fundamentally, their evaluation taxonomies remain rudimentary (overall visual quality, coarse text alignment and temporal smoothness) rather than the professional Cinematic Language criteria by which films are actually made and judged, so they assess basic video plausibility rather than film-grade craft. We introduce FilmBench, a text-to-video (T2V) and reference-to-video (R2V) benchmark grounded in the professional Cinematic Language of the film- academy tradition and co-developed with directors and faculty from the Beijing Film Academy and the Hujing Digital Media & Entertainment Group film studio. It rests on three choices. First, prompts are reverse-engineered from clips of award-winning films spanning 20 cinematic genres and chosen by professional directors, so every prompt is anchored to a verified live-action reference; the prompts follow real shot lists, and most script multiple shots (1,056 of the 1,169 prompts are multi-shot), unlike prior single-clip benchmarks. Second, evaluation follows a three-level Cinematic taxonomy of 3 axes, 12 components and 35 (T2V) +3 (R2V-only) sub-metrics. Third, we develop an in-house expert-grade automatic evaluation agent and open-source its core suite of Cinematic Language operators (FilmOps). Benchmarking leading video generation models (9 for T2V, 7 for R2V), the evaluator reproduces the human model ranking at model-level Spearman \r{ho} = 0.95 (T2V) and 0.96 (R2V). Scores fall well below prior web-style benchmarks, with two consistent gaps in dynamic aesthetics and a marked single- to multi-shot performance drop that widens for weaker models.
VIPER: Visual In-Context Physics Reasoning for Physically Plausible Video Generation
Modern video generation models can synthesize visually compelling and temporally coherent clips, yet controlling their physical behavior remains difficult with standard text and image conditions. The core challenge is a conditioning bottleneck: material response, contact interaction, deformation, and motion trajectory are continuous and relational physical cues that are hard to specify exhaustively in language but can be demonstrated naturally by video. We propose VIPER, a Visual In-Context Physics Reasoning framework for reference-guided image-to-video generation. Given a target image, a brief target prompt, and a reference video, VIPER treats the reference as a dense visual demonstration of the desired physical process rather than an appearance template. It uses a Multimodal Large Language Model (MLLM) to extract reference-derived physical cues and guide a pretrained image-to-video generator through a hierarchical training strategy, enabling physical behavior transfer while preserving the visual prior of the base generator. To support this setting, we construct VIPER-19K, a curated dataset with material, trajectory, and physical-impact annotations, together with filtered reference-target pairs. Experiments on an unseen validation set show that VIPER achieves stronger reference-video physical similarity and higher human preference than representative video generation and video-as-prompt baselines, while maintaining competitive general video quality. Qualitative results further demonstrate that VIPER can transfer reference-derived physical behavior to new target scenes without requiring carefully engineered prompts.
ID-V2V: Identity-Preserving Video Restylization
In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual edits remains challenging for generative video models. We formalize this challenge as identity-preserving video restylization, which propagates scene, lighting, and style changes specified by an edited keyframe across a source video, while preserving facial likeness and performance, including expressions, eye gaze, and lip synchronization. A key obstacle is the absence of paired training data, as identity-preserving restylized video pairs are rare in real-world settings. To address this, we propose a decoupling of source-grounded identity preservation and edit-driven video synthesis. Our key insight is that facial appearance and expression should remain invariant, with illumination being the primary permissible variation. We therefore cast identity preservation as a video relighting problem, while modeling visual edit propagation as controlled video synthesis guided by the edited keyframe. Building on this formulation, we introduce ID-V2V, a video-to-video generative framework integrating complementary control signals: relit facial regions and facial normal maps tightly constrain facial likeness and performance, while edited keyframes and depth sequences enable flexible and temporally coherent generation. This design enables constructing training pairs from a single video, eliminating the need for scarce paired data. Extensive experiments demonstrate that ID-V2V significantly outperforms existing methods in preserving facial likeness and fine-grained facial performance, supports both single- and multi-subject scenarios, and delivers high visual quality, highlighting its potential as a human-centric tool for real-world content production. The code is available at: https://github.com/Eyeline-Labs/ID-V2V.
SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE
We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE
DataMagic: Transforming Tabular Data into Data Insight Video
Data videos integrate dynamic charts, voice narration, and synchronized animations to communicate data insights as temporal narratives, making them an effective medium for improving data consumption efficiency in the data management lifecycle. However, producing high-quality data videos requires expertise spanning data analysis, narrative design, and video production. Existing approaches fall short: static visualization tools (e.g., BI dashboards) lack narrative logic and animation; authoring tools require users to pre-prepare visualizations rather than working from raw data; pixel-level video generation models cannot guarantee data fidelity or provenance. We demonstrate DataMagic, an end-to-end interactive system that transforms raw tabular data and natural language queries into narrative data-insight videos. To ensure data fidelity, DataMagic introduces the declarative specification DVSpec, which binds visual and animation elements to underlying data fields through data-driven semantic references. To address the combinatorial explosion of the design space, DataMagic adopts a Generate-then-Orchestrate multi-agent architecture that generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. Leveraging DVSpec's decoupling of logic and rendering, the system further supports three interaction modes and structured provenance-based data Q&A, transforming one-way videos into explorable interactive data interfaces. Evaluation on 109 real-world samples validates the effectiveness of the DataMagic. Homepage: https://datamagic-home.github.io/
Avatar V: Scaling Video-Reference Avatar Video Generation
Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (>10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.
A Comprehensive Ecosystem for Open-Domain Customized Video Generation
Recent progress in video generation has shown impressive visual synthesis capabilities. However, open-domain customized video generation remains limited by the lack of large-scale, annotated datasets capturing diverse identity-specific attributes. To address this, we introduce PexelsCustom-1M, the first publicly available million-scale dataset for identity-preserving video generation, containing one million curated <identity, text, video> triplets across 8,000+ categories. Leveraging this, we propose CustoMDiT, a parameter-efficient framework that adapts a pretrained multimodal Diffusion Transformer into a customized video generator with only 8% additional learnable parameters. Our method surpasses prior state-of-the-art. However, benchmarks such as DreamBooth cover only 100 classes, which is insufficient for real-world applications. To overcome this, we construct OpenCustom, a new benchmark with 1,000+ categories, created via cross-dataset knowledge fusion from ImageNet and MS-COCO. Extensive experiments confirm the advantages of both our dataset and model. We will open-source the entire ecosystem--including dataset, pipeline, benchmark, and implementations--to support further research.
V2V-Bench: A Comprehensive Benchmark for Video-to-Video Generation Evaluation
Video-to-video (V2V) generation is difficult to evaluate because outputs must both follow editing instructions and preserve frame-level correspondence with the source video, which existing T2V and I2V metrics do not capture. We introduce V2V-Bench, a 11-dimension benchmark organized into five categories: temporal alignment, structural fidelity, transformation quality, video quality, and semantic alignment. V2V-Bench pairs diverse source videos with challenging editing tasks and evaluates two commercial models, Grok Imagine and Gemini Veo3, and one open-source model, Open Sora 2. Results show complementary model strengths: Grok performs better on editing fidelity, while Veo3 achieves stronger visual quality. On six V2V-specific dimensions, V2V-Bench reaches a Spearman correlation of 0.905 with human judgments.
Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion
Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.
Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generation
Long-horizon video generation suffers from two intertwined issues. First, there is drift, where video quality degrades over time. Second, there are continuity issues which manifest as object permanence issues, or improperly rendering transient content (e.g., an object that appears in non-consecutive frames changing color/style). Recent work has focused on autoregressive distillation techniques that attack both problems simultaneously. We instead choose to focus on drift directly and introduce \textbf{Anchored Tree Sampling (ATS)}: a training-free inference-time scheduler that replaces left-to-right rollout with sparse-to-dense, anchor-bounded imputation organized as a tree. A root call produces sparse anchors over the full horizon, recursive refinement generates intermediate anchors, and final leaf spans are synthesized between neighboring anchors. This reduces the critical path from sequential rollout steps to tree-hierarchical steps and converts horizon-compounding drift into anchor-bounded drift. We focus on V2V generation in the \emph{static-camera} regime, where sparse anchors over the horizon are well approximated by the dense conditioning signal, and the base model can produce them without retraining. We evaluate ATS against two contemporary autoregressive baselines on Wan VACE, across five conditioning modalities (inpainting, outpainting, edge, pose, depth). We show that ATS outperforms both competitors in overall quality, as well as in drift prevention. We additionally demonstrate stable -minute generation on LTX- across the same five modalities. We conclude by proposing a path forward to extend ATS to arbitrarily long T2V generation, as well as the dynamic-camera and multi-shot regimes.
Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration
We study series-level cinematic remaking, a long-horizon video-to-video generation problem that localizes full episodes or films via stylization or actor replacement while strictly preserving narrative structure, motion choreography, and character identity across hundreds of shots. Existing video generation and editing pipelines often break down in this regime due to compounding identity drift, background mutation, and semantic erosion under large camera motions and viewpoint changes. We propose Soap2Soap, a multi-agent framework that enforces long-term language-visual consistency through a Dual-Bridge Consistency mechanism: a scene-aware JSON screenplay serving as a persistent semantic backbone, and dynamically allocated visual reference anchors at both scene and shot levels. To suppress drift before video synthesis, we introduce batch keyframe consistency, jointly generating multiple keyframes in a shared latent context via a grid-based formulation. A closed-loop verification agent further audits identity, stability, and alignment to trigger selective regeneration. Experiments on SoapBench demonstrate strong improvements over commercial video generation APIs in long-term consistency and narrative fidelity.
Generate Your Talking Avatar from Video Reference
Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit HeyGen Research and HeyGen Avatar-V.