cs.CVNov 24, 2024

GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

Authors: Baixin XuJiangbei HuJiaze LiYing He

Organizations: College of Computing and Data Science, Nanyang Technological University · School of Software, Dalian University of Technology

Abstract

High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of volume rendering. Conversely, 3D Gaussian Splatting (3DGS) provides rapid training but lacks geometry continuity, often leading to fragmented surfaces. This paper presents a novel framework that integrates Signed Distance Fields directly into the splatting pipeline. By leveraging the continuous nature of SDFs to regularize Gaussian primitives, our method effectively fills geometric holes and suppresses noise inherent in sparse point clouds. Unlike hybrid approaches that rely on heavy volumetric sampling, our approach utilizes the efficiency of splatting to achieve faster convergence. Extensive evaluations demonstrate that our method produces high-quality surfaces with significantly fewer primitives, offering a more compact and efficient representation for both indoor and outdoor environments.

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