cs.LGJul 25, 2025

CoMPAS3D: A Dataset and Benchmark for Interactive Motion

Authors: Bermet Burkanova, Yasaman Etesam, Payam Jome Yazdian, Trinity Evans, Chuxuan Zhang, Zoe Stanley, Paige Tuttösí, Angelica Lim

Organizations: School of Computing Science, Simon Fraser University, Burnaby, BC, Canada

Abstract

Socially interactive humanoids aim to interact with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities. This requires models that understand both how bodies move and what their movements mean. Yet, existing evaluation frameworks for interactive motion generation do not assess whether generated reactive motions are valid or appropriate within a shared movement vocabulary. Existing frameworks rely on kinematic metrics such as FID and beat alignment that cannot capture this semantic property, while improvised interaction datasets lack fine-grained move annotations. Inspired by computational evaluations of games such as Go and Chess, we propose Salsa as an embodied interaction evaluation domain. Salsa is interactive, dyadic, and governed by a move vocabulary and community-validated judging criteria covering timing, musicality, technique, difficulty, partnering, and originality. We present CoMPAS3D, a motion capture dataset of improvised partner salsa dance and an evaluation framework covering kinematic quality, two objective metrics (move legibility and proficiency appropriateness), and six competition-based subjective dimensions. The dataset comprises 3 hours of improvisation by 18 dancers spanning beginner, intermediate, and professional skill levels, with over 2,800 expert-annotated segments covering move types, execution errors, and stylistic elements. We define three benchmark tasks: move classification, proficiency estimation, and follower generation. Fine-tuned vision-language models perform well on ground-truth sequences and correlate with subjective expert judgments, suggesting their promise as measurement tools. Applied to Duolando and InterGen, our objective metrics reveal a large gap between ground-truth and generated dances, corroborated by expert human evaluations across six judging dimensions.

Figures & tables

Appendix figures & tables14 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. SalsaAgent: A multimodal embodied language model for interactive dance generation

    May 28, 2026Payam Jome Yazdian, Zoe Stanley, Angelica LimMultimodal Large Language ModelsHuman Motion Generation

  2. The GENEA Challenge 2026: A Large-Scale Disentangled Evaluation of Speech-Driven Gesture Generation on the Seamless Interaction Dataset

    Aug 11, 2026Rajmund Nagy, Silvia Arellano García, Hendric Voss +4Human Motion GenerationCo-Speech Gesture Generation

  3. Social Structure Matters in 3D Human-Human Interaction Generation

    Jun 23, 2026Zhongju Wang, Beier Wang, Yatao Bian +6Text-to-Motion GenerationHuman Motion Generation