Evaluating AI-generated video (AIGV) quality hinges on three crucial dimensions: visual quality, dynamic quality, and text-video alignment. While numerous evaluation datasets and algorithms have been proposed, existing approaches are constrained by two limitations: the absence of systematic definitions for evaluation dimensions, and the isolated treatment of the three dimensions in separate models. Therefore, we introduce Q-Save, a holistic benchmark dataset and unified evaluation model for AIGV quality assessment. The Q-Save dataset contains nearly 10,000 video samples, each annotated with Mean Opinion Scores (MOS) and fine-grained attribution explanations across the three core dimensions. Leveraging this attribution-annotated dataset, we train the proposed Q-Save model, which adopts the SlowFast framework to balance accuracy and efficiency, and employs a three-stage training strategy with Chain-of-Thought (COT) formatted data: Supervised Fine-Tuning (SFT), Grouped Relative Policy Optimization (GRPO), and a final SFT round for stability, to jointly perform quality scoring and attribution generation. Experimental results demonstrate that Q-Save achieves superior performance in AIGV quality prediction while providing interpretable justifications. Code and dataset will be released upon publication.
Figures & tables
Figure 1: Scoring and interpretation performance of Q-Save-tuned Qwen3-VL-8B-Instruct, compared to the baseline.
Dataset/ Benchmark
Year
Closed Source
Annot. Type
Scale
#Dims
Attrib.
VideoScore2
2025
No
MOS
27k
3
Yes
VideoGen- RewardBench
2025
Yes
SBS
108k
4
No
T2VQA-DB
2024
No
MOS
10k
1
No
VideoPhy-2
2025
No
MOS
6.8k
2
No
AIGVE-Bench
2025
No
MOS
2.4k
9
No
Q-Save
2025
Yes
MOS
10k
3
Yes
Table 1: Comparison of representative datasets/benchmarks for AIGV evaluation. SBS denotes side-by-side preference annotation and MOS denotes mean opinion score annotation.
Figure 2: Overview of the human annotation process. Step 1: raters are trained using text-defined rating levels (simulated via a rating-based syllabus for LMMs); Step 2: raters assign scores and select reasons for low ratings (Bad–Fair); Step 3: ratings are aggregated into MOS and reasons are converted into descriptions (via a probability-based inference method for LMMs).
Figure 3: Model architecture and video preprocessing. Our evaluator is based on a fine-tuned Qwen3-VL-8B-Instruct backbone and uses SlowFast-style preprocessing to extract spatiotemporal features (FPS = 8).
Figure 4: Overview of the three-stage hybrid training pipeline. Blue denotes SFT data/models and orange denotes RL data/models (Cold Start → Warm-Up → Cool-Off).
Model
Visual Quality
Dynamic Quality
Alignment
Instance-level
Model-level
Instance-level
Model-level
Instance-level
Model-level
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
FastVQA
0.087
0.062
-0.103
-0.091
0.125
0.073
-0.542
-0.376
0.294
0.271
0.513
0.432
SimpleVQA
0.152
0.119
-0.076
-0.048
0.193
0.138
0.089
0.021
0.316
0.295
0.547
0.479
Dover
0.238
0.214
0.169
0.157
0.286
0.263
0.227
0.201
0.352
0.334
0.569
0.513
Q-Align
0.275
0.253
0.198
0.184
0.312
0.291
0.254
0.232
0.378
0.359
0.583
0.536
Table 2: Performance comparison on the Q-Save test set across visual quality, dynamic quality, and text-video alignment. Best in bold , second best underlined .
Method
Preference Accuracy (%)
MOS PLCC ( ×100 )
VideoGen RewardBench
GenAI Bench
T2VQA-DB Preference
VideoPhy2 -test
VideoScore-Bench-v2
Visual
Align
Phy
VideoReward
/
72.89
36.15
34.54
46.36
48.31
35.23
VisionReward
54.31
73.30
37.64
20.89
46.85
45.32
38.25
Q-Align
42.05
64.25
43.24
4.11
54.71
34.01
37.78
AIGVE-MACS
37.09
53.21
36.91
10.00
27.30
6.90
13.03
Table 3: Cross-dataset validation on out-of-domain benchmarks. Left: preference accuracy (%) on pairwise benchmarks. Right: PLCC ( ×100 ) on MOS-style point-score benchmarks. Bold denotes the best model and underlined denotes the second best. “/” denotes the method trained on the benchmark’s in-domain training set (excluded from comparison).
Strategy
Visual Quality
Dynamic Quality
Alignment
Instance-level
Model-level
Instance-level
Model-level
Instance-level
Model-level
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
SRCC
PLCC
Stage 1 w/o SlowFast
0.50
0.51
0.58
0.57
0.58
0.57
0.54
0.58
0.63
0.61
0.79
0.75
Stage 1
0.57
0.54
0.61
0.60
0.61
0.60
0.52
0.51
0.66
0.65
0.84
0.81
Stage 1+2
0.61
0.60
0.71
0.63
0.64
0.63
0.74
0.65
0.67
0.66
0.87
0.86
Stage 1+2+3
0.63
0.65
1.00
0.91
0.68
0.67
0.94
0.86
0.70
0.70
1.00
0.97
Table 4: Ablation study on training strategies. We report SRCC and PLCC at both instance-level and model-level across visual quality, dynamic quality, and text-video alignment. Best in bold , second best underlined .
Training Configuration
Wan2.2
Hunyuan1.5-video
w/o RL
66.76
55.86
RL with HPSv3
68.10
56.23
RL with Q-Save-v1.5 (ours)
69.95
56.68
Table 5: Human evaluation scores after reinforcement learning fine-tuning of video generation models in the game-CG scenario. Best in bold , second best underlined . HPSv3 is an open-source reward model.
Appendix figures & tables12 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 5: Word cloud of prompts and overview of video generation model sources
Category
Subcategory
Count
Style and atmosphere
Atmosphere
109
Sad
16
Romantic
13
Calm/Tranquil
19
Other
2
Fantasy
11
Appendix
Table 6: Prompt Elements Categorized by Style, Lens Parameters, and Spatial Relationships
Category
Subcategory
Count
Scene
Human scenes
136
Indoor
49
Outdoor
52
Famous humanities classics
35
Virtual Scene
102
Abstract Scene
18
Appendix
Table 7: Categorized Statistics of Prompt Elements Across Scene and Subject Types
Category
Quantity range
1-3
4-6
7-9
10 or more
unknown
Human
278
25
20
8
7
Animal
161
49
18
41
15
Plant
34
16
15
5
76
Object
434
24
19
65
213
Virtual Subject
82
45
14
18
13
Appendix
Table 8: Distribution of Prompts by Entity Category and Quantity Range. Each cell shows the number of prompts containing a specific category (e.g., Human, Animal) within the indicated quantity range.
Figure 6: MOS distributions for visual quality, dynamic quality, text-video alignment, and overall quality of generated videos in the Q-Save dataset.
Figure 7: Distribution of Mean Opinion Scores (MOS) across six generative models (Veo2, Kling, Kling2.0, Hunyuan, Dreamina, Wan), evaluated along four quality dimensions: Text Alignment (TA), Motion Quality (MQ), Visual Quality (VQ), and Overall Quality (All). Each subplot represents a model-dimension pair, with MOS scores (1–5) on the x-axis and frequency counts (0–500) on the y-axis. Blue bars denote histogram counts, while overlaid curves represent smoothed kernel density estimates.
Method
Visual Quality
Text Alignment
Overall
w/ Ties
w/o Ties
w/ Ties
w/o Ties
w/ Ties
w/o Ties
VisionReward
35.89
59.03
44.86
61.15
54.31
67.58
Q-Align
32.01
52.98
35.77
51.06
42.05
52.52
AIGVE-MACS
38.05
30.80
30.76
11.66
37.09
37.08
VideoPhy2
-
-
37.04
22.14
30.75
26.41
Dover
39.34
68.87
38.01
55.65
54.27
68.58
Appendix
Table 9: Full evaluation results on VideoGen-Reward-Bench . Bold denotes the best model and the underlined denotes the second best.
Method
PLCC
Semantic
Physical
Avg
VisionReward
28.11
13.67
20.89
Q-Align
5.52
2.70
4.11
AIGVE-MACS
8.09
11.90
10.00
VideoPhy2
38.64
29.84
34.24
Dover
3.85
1.15
2.50
Appendix
Table 10: Full evaluation results on Video-Phy2-test . Bold denotes the best model and the underlined denotes the second best.
Figure 8: Qualitative comparison of text-video alignment.
Figure 9: Qualitative comparison of visual quality.
Figure 10: Qualitative comparison of dynamic quality.
Institute of Image Communication and Network Engineering, Shanghai Jiao Tong University, Shanghai, China · USC-SJTU Institute of Cultural and Creative Industry, Shanghai Jiao Tong University, Shanghai, China · Polytech Nantes, Universit´e de Nantes, France