Building a low-latency humanoid teleoperation system is essential for collecting diverse reactive and dynamic demonstrations. However, end-to-end latencies in existing approaches consistently hover around 200ms, roughly equal to human reaction time, that severely limits responsiveness and prevents tasks requiring rapid feedback. We identify position-only PD control as the root cause of this latency floor and propose ExtremControl, a low-latency whole-body control framework that: (1) incorporates scaled velocity feedforward in low-level control, reducing tracking delay by approximately 70ms with a provably optimal feedforward ratio; (2) operates directly on SE(3) poses of selected rigid links, primarily humanoid extremities, to avoid joint-space retargeting in the control loop. To minimize retargeting time, we derive a closed-form Cartesian-space mapping that uses a single anthropomorphic calibration step to translate human motion into humanoid link targets, accommodating operators with varying body proportions. Furthermore, we provide a theoretical framework for selecting control hyperparameters, and validate the effectiveness of velocity feedforward control in the reinforcement learning for locomotion setting through experiments in both simulation and the real world. Building on ExtremControl, we implement a teleoperation system supporting both optical motion capture and VR-based tracking, achieving end-to-end latency as low as 50ms --- well beneath the threshold at which system delay adds a full human reaction cycle to the control loop. This enables a qualitatively new class of reactive behaviors, including ping-pong ball balancing, juggling, and real-time return, that are beyond the capability of existing teleoperation systems.
Figures & tables
Teleoperation System
Control Interface
Wrist Control
Foot Control
Task-Space Retargeting
End-to-End Latency
HOMIE [ 4 ]
Exoskeleton
✓
×
✓
∼454 ms
HumanPlus [ 14 ]
RGB Camera
✓
✓
×
∼340 ms
OmniH2O [ 19 ]
VR
✓
×
✓
∼ 185 ms
H2O [ 20 ]
RGB Camera
×
✓
×
∼373 ms
AMO [ 28 ]
VR
✓
×
×
∼380 ms
CLONE [ 31 ]
VR
✓
×
✓
∼ 178 ms
Table 1: Existing humanoid teleoperation systems with latencies estimated by optical flow on released videos.
Figure 2: Tracking objectives for humans and humanoids under VR and MoCap settings.
Figure 3: Optical flow visualization of hand movements. Upward and downward optical flow extracted from video clips are visualized in the two rightmost images. Separate tracking regions are defined for the human and robot hands to isolate their respective motion. The average optical flow magnitude within each region serves as a proxy for hand velocity, as it is approximately proportional to the hand’s image-plane speed.
Figure 4: Human and robot optical flow trajectories , along with the corresponding system latency estimates derived from selected video clips of exsisting systems.
Figure 5: Analysis of control characteristics under different velocity feedforward ratios. We train motion tracking and teleoperation policies with varying velocity feedforward ratios and evaluate their control behavior across six metrics.
Figure 6: Policy tracking performance with respect to different velocity feedforward ratio. Each dot represents a policy.
Figure 7: Different tracking delays with respect to velocity feedforward ratios.
Alignment
GMR
Ours
Rx
0.78 ± 0.21
0.91 ± 0.11
Ry
0.62 ± 0.24
0.76 ± 0.19
Rz
0.20 ± 0.26
0.41 ± 0.15
Table 2: Pearson correlation between hand trajectories before and after retargeting , averaged across our collected MoCap dataset and ACCAD dataset, weighted by the number of samples in each dataset.
Observation
Tr
(Tr,q∗)
q∗
Tracking Pos Error (mm)
49 ± 7
43 ± 8
105 ± 23
Tracking Rot Error (rad)
0.19 ± 0.03
0.17 ± 0.02
0.48 ± 0.07
Table 3: Policy tracking errors in simulation, η=0.9 .
Latency
Ping-pong Return ↑
Ping-pong Balance ↑
Cube Stack ↓
∼50 ms
80%
7.3 ± 3.1 s
7.6 ± 2.0 s
∼100 ms
60%
3.6 ± 1.7 s
8.3 ± 2.7 s
∼150 ms
30%
1.3 ± 0.4 s
9.5 ± 2.1 s
∼200 ms
20%
1.5 ± 0.6 s
10.1 ±3.8 s
Table 4: Performance of ExtremControl over 10 trials per task.
Appendix figures & tables13 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 8: Teleoperation system setup. Solid arrows denote wired connections and dashed arrows denote wireless connections.
Component
MoCap (ms)
VR (ms)
Pose streaming (average sample age)
4
8
Wireless transmission
–
8
Inter-desktop communication
0.4
0.4
Direct extremity mapping
0.3
0.3
Policy inference
0.06
0.06
Robot communication
< 1
< 1
Appendix
Table 5: System-level latency breakdown. Closed-loop motion tracking is measured in simulation with η=0.9 and includes the average 10 ms wait induced by the 50 Hz policy update.
Figure 9: Whole-body impedance calibration of Unitree G1 elbow joint. Solid lines correspond to proportional gains kp , dashed lines depict the effective impedance.
Figure 10: Measured tracking delay in simulation and real world as a function of velocity feedforward ratio. Dashed line represents the theoretical value ωn2(1−η) .
Figure 11: Experimental setup for latency validation, with two cameras and an optical motion capture system simultaneously recording.
Figure 12: Normalized optical-flow projections and the corresponding position trajectories of the human and robot are shown on the right.
Robot teleoperation studies how people remotely control robots through interfaces, sensing, feedback, and autonomy, despite distance, delay, and embodiment gaps.
The Hong Kong University of Science and Technology, Hong Kong SAR, China · Zhejiang University, Hangzhou, China · Tencent Robotics X, Shenzhen, China +1