Object retrieval in 3D scenes remains difficult when queries combine hierarchical context, attributes, negation, and chained spatial relations. Existing semantic maps, scene graphs, and agentic memory support open-vocabulary retrieval, but jointly resolving these constraints remains challenging. In this work, we propose INHerit-SG, an incremental hierarchical semantic scene graph with an accompanying retrieval method for complex embodied retrieval. Asynchronous geometric and semantic processing and structural event-driven maintenance organize observations into a hierarchy whose node semantics and spatial relations are recorded as natural language text. The same memory supports direct reading and reasoning by more capable language models or query parsing followed by structured retrieval. Controlled comparisons show that direct reading is more accurate with powerful hosted models, while structured retrieval improves the accuracy of smaller local models and lowers per-query API cost for hosted models. We also construct HM3DSem-SQR, containing 6,084 queries from 36 HM3D-Sem scenes, and evaluate on Main-864, a class-balanced subset spanning all 36 scenes, and in three real-world environments. Experiments show that INHerit-SG outperforms the strongest baselines in both simulator and real-world evaluations. The largest gains come on attribute and compositional queries (7.6 and 6.3 strict Top-1 points on Main-864), with a 9.8-point overall success margin on real robots. Project Page: https://fangyuktung.github.io/INHeritSG.github.io/
Figures & tables
Fig. 2: Overview of incremental hierarchical mapping and structured retrieval in INHerit-SG.
Fig. 3: Query distribution in HM3DSem-SQR Main-864.
Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in Euclidean space using contrastive learning and attention based association. However, Euclidean geometry does not explicitly capture hierarchical entailment relationships between places and objects, limiting the structural consistency of learned representations. To address this, we propose Hyperbolic Scene Graph (HSG), which learns scene graph embeddings in hyperbolic space where hierarchical relationships are naturally encoded through geometric distance. Our results show that HSG improves hierarchical structure quality while maintaining strong retrieval performance. The largest gains are observed in graph level metrics: HSG achieves a PP IoU of 33.17 and the highest Graph IoU of 33.51, outperforming the best AoMSG variant (25.37) by 8.14, highlighting the effectiveness of hyperbolic representation learning for scene graph modeling. Code: https://github.com/AIGeeksGroup/HSG.
As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
Paolo Riva, Leonardo Gargani, Matteo Frosi +1
Department of Electronics, Information, and Bioengineering (DEIB), Politecnico di Milano, Milan, Italy
Open-vocabulary 3D Scene Graphs (3DSGs) ground each object node in a vision-language embedding, yet they record every entry as equally certain, so a robot querying the map cannot tell which of its entries are unreliable. Estimators of semantic uncertainty could supply that distinction, but they require repeated sampling of a model, training, or held-out labels, none of which are available to a deployed system at query time. We present a framework that exploits the detector confidence and the embeddings a 3DSG already stores, converts them into a probability that an entry is correct, and propagates that probability through the containment hierarchy into a belief that a room contains a queried class. Four signals, each paired with the object-level error it indicates, are converted to probabilities at the logit scale learned by the vision-language model and combined in closed form with no additional perception or training. Objects sharing a detector and a vocabulary fail together, so the framework aggregates them in the fully correlated limit, where an aggregation under independence would treat one repeated error as repeated evidence. Evaluated on HM3DSem against a state-of-the-art 3DSG system, the framework improves object retrieval and lowers the error of the room-level assertions of the graph it reads.
Carlos Cueto Zumaya, Iacopo Catalano, Wallace Moreira Bessa +1
University of Turku, Finland · Aragón Institute of Technology (ITA) and the University of Zaragoza, Spain