cs.GTFeb 16, 2026

Decision Making under Imperfect Recall: Algorithms and Benchmarks

Authors: Emanuel Tewolde, Brian Hu Zhang, Ioannis Anagnostides, Tuomas Sandholm, Vincent Conitzer

Organizations: Computer Science Dept., Carnegie Mellon University, Pittsburgh, USA · Foundations of Cooperative AI Lab (FOCAL) · Strategy Robot, Inc.; Strategic Machine, Inc.; and Optimized Markets, Inc.

Abstract

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.

Figures & tables

Appendix figures & tables66 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. IR-PRM+ with Previous-Utility Prediction: Constant Regret and Best-Iterate Convergence

    Oct 13, 2026Michael Sullins, Ian A. KashCounterfactual Regret MinimizationRegret Minimization

  2. Multiplicative Optimism for Constant Regret in Games

    Sep 18, 2026Ashkan Soleymani, Georgios PiliourasRegret MinimizationGame-Based Learning

  3. Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games

    Mar 3, 2026Mark Goadrich, Achille Morenville, Éric PietteImperfect-Information GamesAI Agent Benchmarks