Text-guided 3D editing aims to modify existing 3D assets using natural-language instructions. Current methods struggle to jointly understand complex prompts, automatically localize edits in 3D, and preserve unedited content. We introduce Vinedresser3D, an agentic framework for high-quality text-guided 3D editing that operates directly in the latent space of a native 3D generative model. Given a 3D asset and an editing prompt, Vinedresser3D uses a multimodal large language model to infer rich descriptions of the original asset, identify the edit region and edit type (addition, modification, deletion), and generate decomposed structural and appearance-level text guidance. The agent then selects an informative view and applies an image editing model to obtain visual guidance. Finally, an inversion-based rectified-flow inpainting pipeline with an interleaved sampling module performs editing in the 3D latent space, enforcing prompt alignment while maintaining 3D coherence and unedited regions. Experiments on diverse 3D edits demonstrate that Vinedresser3D outperforms prior baselines in both automatic metrics and human preference studies, while enabling precise, coherent, and mask-free 3D editing.
Figures & tables
Figure 2: Pipeline overview. Given a 3D asset and an editing prompt, Vinedresser3D uses an MLLM to obtain new text and image guidance, automatically detects the intended editing region and then performs precise editing through an inversion-editing module.
Figure 3: Text guidance output by the MLLM. The modified words between the original complete description and the new complete description are marked with underlined italics. We highlight the extracted stage 1-related (in cyan ) and stage 2-related (in red ) information.
Figure 4: Our native 3D inversion-based editing pipeline. It first invert the original 3D asset back to structured noises using RF-Solver [ 52 ] and the original complete description as the condition. Then it performs editing through inpainting by denoising with Trellis-text and Trellis-image alternatively for all timesteps, using both the new text and edited image as conditions.
Text Align.
Unedited Preservation
3D Quality
Method
Human Mask
CLIP-T ↑
CD ↓
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
Instant3dit [ 3 ]
✓
0.227
0.027
20.86
0.851
0.153
80.35
VoxHammer [ 28 ]
✓
0.235
0.027
24.36
0.890
0.087
34.95
Trellis [ 59 ]
✓
0.247
0.010
37.35
0.984
0.017
31.10
Ours
✗
0.252
0.016
29.45
0.953
0.045
29.49
Ours w/ HM
✓
0.252
0.008
37.69
0.984
0.015
27.38
Table 1: Quantitative comparison. We include the results of our method with human-provided 3D masks (Ours w/ HM). Best results are in bold . Our method with human-provided 3D masks achieves the best results in all metrics. Even though our method without human-provided 3D masks does not preserve the unedited parts as well as Trellis, it still closely aligns with the editing prompt and produces high-quality outcomes.
Model
Text Align.
Unedited Preservation
3D Quality
vs. Trellis
92.5%
82.0%
90.8%
vs. VoxHammer
89.8%
79.3%
90.2%
Table 2: User study. We ask the user to select the better one between ours and another method in terms of editing prompt alignment, unedited parts preservation and overall 3D quality. We report the win rates of our methods. Our method achieves high win rates in all perspectives.
Figure 5: Qualitative comparison of different methods. We can see that our method surpasses all the others by smartly interpreting the editing intention of the user, closely following the editing prompt, precisely locating the intended editing region and generating high-fidelity results.
Figure 6: Qualitative ablation of interleaved Trellis vs Trellis-image only. The outputs of Trellis-image only editing may be distorted or unreasonable.
Unedited Preservation
3D Quality
Methods
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
Ours
29.45
0.953
0.045
29.49
Ours w/o Trellis-text
28.06
0.943
0.054
30.59
Ours w/o Redit
25.65
0.921
0.068
33.95
Table 3: Quantitative results of the ablation study. We compare our method with the Trellis-image only 3D editing design and ours without the detected editing region. We use PSNR, SSIM and LPIPS to measure unedited parts preservation and FID to measure the overall 3D quality. We can see that our method outperforms both of the ablated ones on all metrics.
Figure 7: Qualitative ablation of our method with and without the detected editing region as the 3D mask. Our method without the detected editing region may alter the intended preserved parts or produce distorted outputs.
Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.
Youtan Yin, Yanning Zhou, Jiacheng Wei +6
College of Computing and Data Science, Nanyang Technological University · Tencent AIPD
3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.
Yizhao Xu, Hongyuan Zhu, Caiyun Liu +6
The Peking University · Microsoft AI · HKUST(GZ) +1
Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce unintended changes to regions that should remain untouched. These limitations largely arise from the absence of fine-grained semantic understanding, making it difficult for existing models to retrieve or modify specific 3D components. We introduce ES3D, a framework that embeds semantics directly into 3D space, enabling component-aware retrieval and editing of a 3D asset conditioned on multiple local reference images and optional text queries. We first construct a 3D semantic embedding by projecting multi-view semantic features into the voxelized space of the asset. We then perform 3D component retrieval by computing feature similarity between the 3D semantic embedding and the semantic embeddings of image or text queries. For editing, we employ a pretrained 3D generative model with an inpainting mechanism to modify the retrieved components guided by user-provided images while preserving the rest of the asset. Overall, ES3D is a 3D editing framework that retrieves editable regions based on semantic cues and uses multiple images as conditions. Extensive experiments demonstrate that ES3D produces geometrically consistent and semantically coherent edits, enabling robust image-based and text-assisted control for 3D editing.
Xuancheng Jin, Rengan Xie, Jiayuan Lu +5
State Key Laboratory of CAD&CG, Zhejiang University · NetEase Fuxi AI Lab