Cooperative Multi-Agent Reinforcement Learning (MARL) solves complex tasks that require coordination from multiple agents, but is often limited to either local (independent learning) or global (centralized learning) perspectives. In this paper, we introduce a novel sequential training scheme and MARL architecture, which learns from multiple perspectives on different hierarchy levels. We propose the Hierarchical Lead Critic (HLC) - inspired by natural emerging distributions in team structures, where following high-level objectives combines with low-level execution. HLC demonstrates that introducing multiple hierarchies, leveraging local and global perspectives, can lead to improved performance with high sample efficiency and robust policies. Experimental results conducted on cooperative, non-communicative, and partially observable MARL benchmarks demonstrate that HLC outperforms single hierarchy baselines and scales robustly with increasing amounts of agents and difficulty.
Figures & tables
Figure 1: Hierarchical Lead Critic (HLC) structure. Agents are evaluated by all related critics (local critics and Lead Critics) sequentially.
Figure 2: HLC sequential updating scheme for a selected agent with a local critic and a Lead Critic.
Figure 3: HLC actor. The observation is processed through multiple paths that are combined through cross-attention and concatenation.
Figure 4: SimpleSpread ( Terry et al., 2021 ) , Momaland Escort , and Surveillance environments used in our evaluations. In SimpleSpread, black circles are landmarks and purple particles are agents. In Escort8, agent drones (red) escort a target (yellow), while keeping an implicit formation. In Surveillance4, agents observe a target with fixed relative altitude and distribute themselves evenly around the target.
Task
Termination reward
Escort3
-200
Escort
-200
Escort8
-500
Surveillance4
-200
Table 1: Termination rewards in Escort & Surveillance tasks
Figure 5: Performance of HLC compared to HASAC and ISAC on the Escort tasks with episode lengths, Surveillance task and SimpleSpread.
Figure 6: Ablation Study on HLC components and Escort 8 variants.
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 7: Transformer-Encoder based Lead Critic grouping two agents
Figure 8: HLC compared to HLC-Average
Figure 9: Additional results for HASAC variants on Escort3, Escort5 and increasing gradient steps for HASAC and ISAC on Escort8.
Hyperparameter
Value
Parallel environments P
10
Replay buffer size
1e6
Discount factor
0.99
Polyak coefficient
0.005
Adam ϵ
1e-5
Batch size
256⋅P
Appendix
Table 2: Common hyperparameters in all environments for all algorithms
Hyperparameter
EscortX
SimpleSpread
Train interval
20
50
Total env steps
5e5
2e6
Warmup steps
5e3
1e4
Observation history
2
1
n-step
5
2
Actor lr
3e-4
5e-4
Appendix
Table 3: Environment specific hyperparameters for all algorithms. With EscortX for all Escort tasks.
Hyperparameter
Value
Actor network type
HLC Actor
Actor optimizer
RAdam ( Liu et al., 2020 )
Actor optimizer weight decay
1e-5
Subnetworks
2
Subnetwork hidden sizes
[256, 256]
Subnetwork activation
ReLU
Appendix
Table 4: HLC specific hyperparameters in all environments
Hyperparameter
Value
Actor network type
MLP
Actor optimizer
Adam ( Kingma and Ba, 2017 )
Actor hidden sizes
[256, 256]
Lead critic network type
Transformer-Encoder
Lead critic optimizer
RAdam ( Liu et al., 2020 )
Lead critic optimizer weight decay
1e-5
Appendix
Table 5: Common hyperparameters for HASAC
Hyperparameter
Value
Actor network type
MLP
Actor optimizer
Adam ( Kingma and Ba, 2017 )
Actor hidden sizes
[256, 256]
Critic network type
MLP
Critic hidden sizes
[256, 256]
Critic activations
ReLU
Appendix
Table 6: Common hyperparameters for ISAC
Figure 10: Single frame of video provided in the supplementary material
Decentralized Multi-Agent Reinforcement Learning (MARL) methods allow for learning scalable multi-agent policies, but suffer from partial observability and induced non-stationarity. These challenges can be addressed by introducing mechanisms that facilitate coordination and high-level planning. Specifically, coordination and temporal abstraction can be achieved through communication (e.g., message passing) and Hierarchical Reinforcement Learning (HRL) approaches to decision-making. However, optimization issues limit the applicability of hierarchical policies to multi-agent systems. As such, the combination of these approaches has not been fully explored. To fill this void, we propose a novel and effective methodology for learning multi-agent hierarchies of message-passing policies. We adopt the feudal HRL framework and rely on a hierarchical graph structure for planning and coordination among agents. Agents at lower levels in the hierarchy receive goals from the upper levels and exchange messages with neighboring agents at the same level. To learn hierarchical multi-agent policies, we design a novel reward-assignment method based on training the lower-level policies to maximize the advantage function associated with the upper levels. Results on relevant benchmarks show that our method performs favorably compared to the state of the art.
Tommaso Marzi, Cesare Alippi, Andrea Cini
IDSIA USI-SUPSI, Università della Svizzera italiana, Lugano, Switzerland · Politecnico di Milano, Milan, Italy · EPFL, Lausanne, Switzerland
Cooperative multi-agent reinforcement learning (MARL) often relies on communication to mitigate partial observability, yet most existing protocols treat messages as flat dense vectors detached from the structure of the observations they summarize. This design overlooks an important source of inductive bias in many cooperative environments, where observations naturally follow a hierarchy such as groups and entities. We propose HiComm, a plug-in communication module that grounds messages in the sender's hierarchical observation. HiComm is receiver-driven: the receiver issues a query, and the hierarchy is resolved through a three-stage decoding process that first selects a group, then a sender, and then an entity within that group, returning the corresponding feature slice as the message. This converts communication from unstructured vector transmission into structured information retrieval over the sender's observation hierarchy. We instantiate this mechanism with Straight-Through Gumbel-Softmax for differentiable discrete selection and a lightweight shared projection design that attaches to standard MARL pipelines. Experiments across cooperative MARL tasks with different observation structures and coordination demands show that HiComm matches or outperforms representative learned communication baselines while reducing communication volume by up to 23× per receiver per episode.
Runze Zhao, Dongruo Zhou, Sumit Kumar Jha +2
Luddy School of Informatics, Computing, and Engineering Indiana University Bloomington Bloomington, IN 47408 · Department of Computer & Information Science & Engineering University of Florida Gainesville, FL 32611 · Department of Electrical Engineering and Computer Science United States Military Academy West Point, NY 10996 +1
Multi-agent reinforcement learning (MARL) systems face fundamental challenges in balancing global coordination with local execution across different temporal scales. This paper introduces the Coupled Hierarchical Multi-Agent System (CHMAS), a novel framework that decomposes multi-agent decision-making into centralized strategic planning and distributed tactical execution with bidirectional information flow. The strategic layer integrates all agents' states with an exclusive global environmental state to generate guidance actions every T timesteps, while tactical agents execute distributed policies augmented by strategic guidance and local neighborhood observations. Unlike existing hierarchical approaches with unidirectional control, CHMAS establishes a feedback mechanism where accumulated tactical rewards influence strategic objectives through a coupling coefficient λ, ensuring strategic plans remain grounded in tactical feasibility. To address the non-stationarity inherent in hierarchical learning, we propose an asynchronous update protocol where strategic parameters update every Nf tactical episodes, allowing tactical policies to converge to quasi-stationary points between strategic changes. We present both a general bi-level formulation capturing full system dynamics and a tractable additive approximation enabling rigorous analysis. Theoretical analysis proves that this asynchronous scheme achieves O(logK/K) convergence for the strategic layer after K strategic updates under standard assumptions. Experimental validation in a multi-agent foraging domain demonstrates successful learning of spatially partitioned exploration strategies, with both layers converging stably despite hierarchical coupling.
Dongming Wang, Jie Xu, Yanyu Zhang +1
Department of Electrical and Computer Engineering, University of California, Riverside, CA 92521, USA