Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.
Figures & tables
Datasets
Publication
Device
Outcome
Mocap Suit
Scanner
Static Cam.
Dyna. Cam.
Total Cost($)
Mesh
Dyna.Anno.
Outdoor
PROX [ 12 ]
ICCV2019
-
Structure Sensor
Kinetic-One
-
2K
✓
✗
✗
RICH [ 19 ]
CVPR 2022
-
Leica RTC360
6-8 × Cameras
1 × Camera
20K+
✓
✓
✓
EgoBody [ 76 ]
ECCV2022
-
1 × IPhone
5 × Azure Kinect
Hololens2
9K
✓
✓
✗
SLOPER4D [ 6 ]
CVPR2023
Noitom PN+NUC11
Ouster-os1 LiDAR
-
DJI-Action2+TLS
20K
✓
✓
✓
EMDB [ 22 ]
ICCV 2023
EM Sensors
-
-
1 × IPhone
15K
✗
✓
✓
Table 1: Comparison of 4D Human & Scene datasets based on different features.
Figure 2: EmbodMocap: We propose an affordable dataset capture and processing system. From left to right, the four stages (Stage-I to Stage-IV) illustrate our core logic: leveraging high-quality camera matrices provided by SpectacularAI [ 56 ] and aligning sequence coordinates to the scene’s world frame. For detailed explanations, please refer to Sec. 3 .
Ltrack
Lchamfer
Lreproj
Lsmooth
Lkp3d
IoU(%) ↑
Reproj ↓
Depth ↓
Jitter ↓
✗
✓
✓
✓
✓
54.3
44.2
2.372
0.0371
✓
✗
✓
✓
✓
72.5
10.9
0.081
0.0131
✓
✓
✗
✓
✓
72.3
11.1
0.079
0.0130
✓
✓
✓
✗
✓
72.1
10.4
0.087
0.0160
✓
✓
✓
✓
✗
59.3
20.4
0.609
0.0126
✓
✓
✓
✓
✓
73.0
9.3
0.078
0.0128
Table 2: The performance of different optimization settings.
Figure 3: Our dual view vs . single view results in optical studio.
Method
chunk=100
chunk=500
chunk=1000
RTE ↓
WA-MPJPE ↓
W-MPJPE ↓
WA-MPJPE ↓
W-MPJPE ↓
WA-MPJPE ↓
W-MPJPE ↓
GVHMR
66.56
123.44
124.61
333.34
179.47
593.79
1.85
Single-View V1
124.68
218.22
233.06
489.11
297.83
768.31
2.71
Single-View V2
108.31
211.83
231.41
357.22
338.42
762.80
3.65
Dual View
56.61
72.86
76.90
99.75
119.45
169.11
1.13
Table 3: Comparision among monocular model, single view optimization, with dual view optimization(ours)
Finetuned
EMDB
Pi3
VIMO
WA-MPJPE ↓
W-MPJPE ↓
RTE ↓
✗
✗
83.56
229.04
1.78
✗
✓
82.89
222.93
1.73
✓
✓
82.21
220.65
1.71
Table 4: Comparison of Finetuned Models on EMDB Benchmarks
Figure 4: Quality results of proposed 4D Human & Scene Reconstruction pipeline on EMDB dataset.
Task
Data
Clips
Duration (min)
Rate (%) ↑
Error (cm) ↓
APD ↑
Follow
Optical Mocap
12
1.59
99.9
6.0
20.17 ± 0.19
Ours 1X
12
1.48
99.9
6.7
18.42 ± 0.22
Ours 2X
24
3.06
99.7
6.8
18.45 ± 0.17
Ours Full
148
22.43
99.8
6.2
19.69 ± 0.32
Monocular
148
22.43
98.0
7.2
19.85 ± 0.39
Climb
Optical Mocap
7
0.28
99.9
2.7
22.03 ± 0.30
Table 5: Comparison of data duration, Success Rate, Contact Error, and APD for different skills among 3 data settings.
Figure 5: Qualitative comparison of 4 basic skills and 2 additional skills.
Figure 6: We present qualitative results of scene-aware motion tracking, showing four long-term motion examples in different scenes (a, b, c, and d), including daily indoor and outdoor interactions such as walking, sitting, lying, stair climbing, and touching. Our motion tracking framework not only accurately tracks the reference motion but also ensures physical realism, resolving subtle issues, such as interpenetration and floating artifacts, present in the reference data (see zoomed-in views on the right).
Scene
Clips
Duration (min)
Status
Rate (%)
Eps. Len. (s)
a
14
12.31
Succ.
87.2
9.97 ± 0.21
Fail.
12.8
3.94 ± 2.10
b
6
3.62
Succ.
96.7
9.99 ± 0.12
Fail.
3.3
4.16 ± 2.38
c
12
7.87
Succ.
95.9
9.98 ± 0.17
Fail.
4.1
5.43 ± 2.18
Table 6: Quantitative evaluation of scene-aware motion tracking and dataset statistics across four 3D scenes.
Figure 7: A real-world humanoid robot imitating human motions depicted in videos.
Figure 8: Capture technique.
Figure 9: An example in finding the contact marker in software (e.g., Meshlab) and corresponding keyframe index(the frames selected here are just for demo).
Figure 10: Statistical information of collected dataset.
Figure 11: Rendered SMPL and depth images of the captured dataset in camera space.
Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.
Qiang Zhang, Jiahao Ma, Peiran Liu +20
X-Humanoid · The Hong Kong University of Science and Technology (Guangzhou) · The Australian National University +4
Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR. Existing approaches focus on either egocentric body tracking, estimating the motion of the subject wearing the device, or exocentric tracking, capturing the movements of people in the wearer's surroundings. So far, these two paradigms have largely been explored in isolation. In this paper, we propose a novel distributed framework that jointly leverages ego- and exocentric multi-modal signals for human motion estimation from HMDs. Unlike traditional motion capture systems requiring bulky multi-camera setups or obtrusive mocap suits, our approach, EgoExoMoCap, is as simple as two (or more) people, each wearing a pair of smart glasses. The method leverages head (plus potentially wrist) tracking signals for accurate estimation of global motion in the 3D world and combines context-aware image features based on DINOv3 to achieve robustness in the presence of noise and occlusions. Extensive experiments on two in-the-wild datasets show that our approach can robustly reconstruct motion even in challenging scenarios.
Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang +6
1Meta Reality Labs · *This work was done during an internship at Meta. · 2ETH Zürich
Constructing simulation-ready 3D scenes from multi-view captures is a key bottleneck for Embodied Artificial Intelligence, as downstream tasks require object-level structure, explicit inter-object relations, and physical plausibility. Existing approaches either rely on specialized capture hardware, suffer from single-view bias in object reconstruction, or yield layouts that are geometrically reasonable but physically inconsistent. We identify that the problem is not single-object reconstruction but cross-view relation fusion and physically plausible scene assembly. To address this challenge, we present ReScene, a framework that threads multi-view geometry throughout the pipeline as a unifying prior. Our method consists of two main components: HierView prioritizes reconstruction views based on semantic consistency and 3D coverage completeness, replacing the largest-mask heuristic that conflates image occupancy with object coverage; and Relation-Aware Assembly fuses multi-frame relation predictions from a vision-language model with geometric and room-shell priors into a confidence-weighted scene graph, enabling physically consistent scene assembly. ReScene sets a new state of the art across geometry, rendering, and perceptual quality on a set of ScanNet scenes, achieving a 17% reduction in Chamfer Distance and 26% in LPIPS over the strongest prior baseline, while running up to 10x faster than prior multi-view methods. Based on the reconstructed scenes, we also generate an embodied visual question answering dataset, on which fine-tuned Qwen-VL approaches the performance of strong closed-source models on several spatial reasoning tasks.
Haoran Xu, Lechao Zhang, Daoguo Dong +2
School of Computer Science and Technology, East China Normal University · Institute of Trustworthy Embodied AI, Fudan University