cs.CVFeb 26, 2026

VGG-T3^3: Offline Feed-Forward 3D Reconstruction at Scale

Authors: Sven Elflein, Ruilong Li, Sérgio Agostinho, Zan Gojcic, Laura Leal-Taixé, Qunjie Zhou, Aljosa Osep

Organizations: NVIDIA · Vector Institute · University of Toronto

Abstract

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. VGG-T3^3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k1k image collection in just 5454 seconds, achieving a 11.6×11.6\times speed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.

Figures & tables

Explore similar work

CardsList
  1. ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

    Mar 4, 2026Haian Jin, Rundi Wu, Tianyuan Zhang +43D ReconstructionMulti-View 3D Reconstruction

  2. Speed3R: Sparse Feed-forward 3D Reconstruction Models

    Mar 9, 2026Weining Ren, Xiao Tan, Kai Han3D ReconstructionFeed-Forward 3D Reconstruction

  3. tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

    Feb 23, 2026Chen Wang, Hao Tan, Wang Yifan +63D ReconstructionFeed-Forward 3D Reconstruction