Organizations: College of Computer Science, Sichuan University, China · Dexmal · University of Electronic Science and Technology of China, China · The Chinese University of Hong Kong, HK SAR, China
Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. At the same time, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. We leverage this opportunity and propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses diffusion model to jointly predict a future action chunk and a future 3D latent that decodes into a dense pointmap. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.
Figures & tables
Figure 1: Paradigm Comparison. 2D-based methods learn implicit 3D representations from multi-view RGB observations, relying purely on 2D cues. 3D-based methods require camera calibration and preset workspaces to crop point clouds, which limits generalization and scalability. In contrast, our approach leverages powerful 2D and 3D pretrained priors to achieve semantic–geometric fusion perception, enabling robust action and geometry joint prediction without strict calibration or workspace constraints.
Figure 2: Overview of our method. Given a sequence of past RGB frames, the current image, and proprioceptive state, our model extracts 3D geometric features, 2D semantic features, and robot state embeddings through three parallel encoders. These signals are fused by a Transformer into a unified semantic and geometric context that conditions a joint denoising process. A conditional diffusion decoder then predicts both a future action chunk and a future 3D latent, which is further decoded into a dense pointmap.
Figure 3: Bimanual tasks in the RoboTwin 2.0 [ 25 ] benchmark.
Avg. ↑
Beat Block
Place
Move
Open
Open
Place A2B
Place A2B
Method
(%)
Hammer
Shoe
Can Pot
Laptop
Microwave
Left
Right
ACT [ 47 ]
34.1
59.3 ±6.4
14.3 ±4.0
48.0 ±6.0
59.7 ±2.1
83.7 ±1.5
1.3 ±0.6
0.7 ±0.6
DP [ 12 ]
44.4
62.0 ±4.0
43.3 ±6.7
51.0 ±4.0
61.3 ±3.5
53.7 ±6.5
10.0 ±5.3
11.7 ±5.0
DP3 [ 44 ]
61.2
59.3 ±2.3
57.7 ±2.5
63.7 ±1.5
77.7 ±2.1
70.3 ±2.5
29.3 ±2.5
23.0 ±2.6
G3Flow [ 8 ]
60.7
-
58.3 ±1.5
-
-
-
25.7 ±1.5
25.7 ±3.2
Xu et al. [ 42 ]
58.4
50.0 ±5.6
58.7 ±9.1
58.7 ±2.1
67.7 ±3.2
-
24.3 ±2.1
23.0 ±2.6
Table 1: Comparison on Dominant-select Tasks (16 tasks). Single-arm manipulation tasks requiring appropriate arm selection. We report the mean and standard deviation of success rates averaged over 3 random seeds. Best score in bold , second-best underlined .
Avg. ↑
Pick Diverse
Pick Dual
Place Bread
Place Bread
Place Burger
Place Cans
Place Dual
Put Bottles
Method
(%)
Bottles
Bottles
Skillet
Basket
Fries
Plasticbox
Shoes
Dustbin
ACT [ 47 ]
32.4
11.7 ±4.0
52.7 ±3.1
12.3 ±2.5
15.7 ±3.1
74.3 ±2.5
29.3 ±3.5
3.0 ±1.0
60.0 ±4.6
DP [ 12 ]
37.1
18.3 ±3.8
52.3 ±0.6
25.0 ±4.6
16.7 ±3.5
76.7 ±4.2
62.7 ±3.1
7.0 ±4.4
38.3 ±5.1
DP3 [ 44 ]
45.1
27.7 ±8.6
59.0 ±3.0
36.3 ±6.7
23.7 ±6.8
60.3 ±3.2
66.0 ±3.6
17.7 ±4.2
70.3 ±2.3
G3Flow [ 8 ]
45.8
23.0 ±3.6
58.7 ±1.2
31.0 ±1.0
19.3 ±4.2
73.7 ±5.0
67.3 ±2.1
20.7 ±4.2
73.0 ±4.6
RDT [ 24 ]
28.8
9.7 ±1.2
44.3 ±3.8
21.7 ±2.1
8.7 ±3.2
65.7 ±4.0
15.7 ±3.1
18.7 ±3.1
45.7 ±5.9
Table 2: Comparison on Sync-bimanual Tasks (8 tasks). Bimanual tasks requiring synchronized coordinated operation. We report the mean and standard deviation of success rates averaged over 3 random seeds. Best score in bold , second-best underlined .
Avg. ↑
Handover
Hang
Place Object
Scan
Stack
Stack
Stack
Stack
Method
(%)
Block
Mug
Basket
Object
Blocks Two
Blocks Three
Bowls Two
Bowls Three
ACT [ 47 ]
29.4
45.3 ±2.5
4.3 ±0.6
6.3 ±0.6
5.7 ±3.8
23.3 ±3.5
0.7 ±1.2
85.3 ±3.2
64.3 ±3.2
DP [ 12 ]
33.6
32.0 ±1.0
15.3 ±3.2
30.0 ±3.0
10.3 ±2.5
17.3 ±3.8
1.3 ±1.5
89.3 ±1.5
73.3 ±3.1
DP3 [ 44 ]
36.0
29.7 ±3.1
23.3 ±7.8
32.3 ±2.5
23.3 ±1.5
31.3 ±3.1
3.7 ±1.5
86.7 ±3.8
58.0 ±6.9
G3Flow [ 8 ]
46.3
-
26.7 ±3.1
32.3 ±2.5
22.0 ±4.6
-
-
89.7 ±3.1
61.0 ±2.6
RDT [ 24 ]
37.5
60.3 ±2.5
25.3 ±0.6
37.0 ±1.7
11.7 ±1.5
24.3 ±2.1
1.7 ±0.6
88.0 ±2.0
51.3 ±0.6
Table 3: Comparison on Seq-coordinate Tasks (8 tasks). Sequential coordination tasks requiring multi-step bimanual cooperation. We report the mean and standard deviation of success rates averaged over 3 random seeds. Best score in bold , second-best underlined .
Figure 4: Data Efficiency. Leveraging pre-trained features, our method achieves high data efficiency, outperforming 2D methods in low-data regimes and surpassing the performance of DP3 as more data becomes available.
2D Semantic Module
3D Geometric Module
Geometric Imagination
Success Avg.(%)
✓
✓
✓
25.1
×
✓
✓
24.4
✓
✓
×
23.6
✓
×
×
21.0
Table 4: Ablation study. Impact of removing key components on the average success rate on four tasks.
Task
ACT
DP
Xu et al.
Ours
Place Empty Cup
70
70
75
80
Place Dual Shoes
0
10
15
20
Hanging Mug
0
0
5
20
Scan Object
25
20
35
40
Avg. Success (%) ↑
23.8
25
32.5
40
Table 5: Real-world experiments. Success rates (%) of different methods on four bimanual manipulation tasks.
Figure 5: Real-World Setting. Our real-world platform featuring the AgileX Cobot Magic bimanual system, equipped with three RealSense D435i cameras to evaluate four challenging tasks.
Coordinated bimanual manipulation is challenging because the motion of either arm can alter the shared 3D scene and thereby affect the other arm. Yet most diffusion policies generate actions without explicitly modeling these future geometric consequences, while predictive variants typically use future state only as auxiliary supervision or fixed conditioning. We address this limitation by proposing JAMB, a diffusion policy that jointly denoises bimanual actions and future 3D point tracks. By allowing action and track hypotheses to evolve together within a shared Transformer, each can inform and refine the other throughout denoising. We further ground multimodal representations in a shared spatiotemporal coordinate system to facilitate geometry-aware interaction during joint denoising. We evaluate JAMB on diverse bimanual manipulation tasks in RoboTwin 2.0 and on a real-world robot, comparing it with action-only policies and alternative future-prediction approaches spanning different state representations and learning objectives. Across 16 simulation tasks, JAMB achieves an average success rate of 83.4%, outperforming the strongest baseline by 23.9 percentage points. On three real-world tasks, it outperforms the action-only and auxiliary geometry prediction methods by 50.0 and 21.2 percentage points, respectively. Beyond these performance gains, JAMB shows stronger generalization to cluttered scenes and out-of-distribution backgrounds than the evaluated baselines. Together, these results demonstrate the effectiveness of our joint action-motion modeling framework for coordinated bimanual manipulation. Our project website is available at https://jam-bimanual.github.io/
Chuyang Xiao, Peilin Meng, David Held
Robotics Institute, Carnegie Mellon University, Pittsburgh, PA 15213, USA. · University of Michigan, Ann Arbor, MI 48109, USA.
Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations. Here, we introduce GeoMoLa (Geometry-Aware Motion Latents), which learns discrete motion latent codes by predicting how point clouds evolve during manipulation rather than reconstructing visual observations. This four-dimensional objective -- spatial geometry changing through time -- forces latent representations to encode actual physical motion rather than appearance patterns. GeoMoLa achieves state-of-the-art performance using only single-view RGB-D input, while existing methods require multi-view reconstruction, succeeding across diverse manipulation benchmarks. Our ablations reveal that geometric prediction is the key to driving performance, quantitatively validating that manipulation depends on spatial understanding. Furthermore, the learned codes exhibit effective motion abstraction: applying them to novel scenes produces physically consistent transformations regardless of visual context. Our real-world experiments also confirm this robustness capability, achieving robust manipulation with minimal demonstrations in cluttered environments where geometric reasoning determines success. Thus, we demonstrate that effective motion latents for robot control can better emerge from understanding motion through its three-dimensional effects rather than pixel-level patterns.
Yunchao Zhang, Yijia Weng, Ruizhe Liu +3
Department of Computer Science, The University of Hong Kong, Hong Kong, China · Department of Computer Science, Stanford University, Stanford, California, USA · Department of Data Science and AI, Monash University, Melbourne, Australia
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.