cs.HCMar 2, 2026

PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR

Authors: Esen K. Tütüncü, Qian Zhou, Frederik Brudy, George Fitzmaurice, Fraser Anderson

Organizations: Institute of Neurosciences of the University of Barcelona, Barcelona, Spain · Autodesk Research, San Francisco, USA · Autodesk Research, Toronto, Canada

Abstract

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author stories by directly manipulating virtual characters and props. A multi-agent AI pipeline interprets these actions into Intent Frames -structured narrative beats visualized as rearrangeable story marbles on a timeline. A large language model then transforms the user's assembled sequence into a final narrative. A user study (N=13) with writers from varying domains found that PlayWrite fosters a highly improvisational and playful process. Users treated the AI as a collaborative partner, using its unexpected responses to spark new ideas and overcome creative blocks. PlayWrite demonstrates an approach for co-creative systems that move beyond text to embrace direct manipulation and play as core interaction modalities.

Figures & tables

Explore similar work

Feb 4, 2026

Tinker Tales: A Tangible Dialogue System for Child-AI Co-Creative Storytelling

Conversational AI agents are increasingly explored as creative partners, yet how conversation design shapes child-AI dialogue in co-creative settings remains underexplored. We present Tinker Tales, a tangible dialogue system for child-AI collaborative storytelling, in which educational frameworks (narrative development and social-emotional learning) are instantiated as conversation design, shaping how the agent engages children across four narrative stages. The system combines a physical storytelling board, NFC-embedded toys, and a mobile app mediating multimodal interaction through tangible manipulation and voice-based dialogue. We conducted a home-based user study with 10 children (ages 6-8) across two conversation design conditions varying in how the agent structured elaboration, with and without educational scaffolding. Our findings show that prompt framing shapes the form and consistency of children's narrative contributions, structuring how they participate in co-creative dialogue with AI.
Mar 7, 2026

NarrativeLoom: Enhancing Creative Storytelling through Multi-Persona Collaborative Improvisation

Large Language Models show promise for AI-assisted storytelling, yet current tools often generate predictable, unoriginal narratives. To address this limitation, we present NarrativeLoom, a multi-persona co-creative system grounded in Campbell's Blind Variation and Selective Retention theory. NarrativeLoom deploys specialized AI personas to generate diverse narrative options (blind variation), while users act as creative directors to select and refine them (selective retention). We designed a controlled study with 50 participants and found that stories co-authored with NarrativeLoom were not only perceived by users as more novel and diverse but were also objectively rated by experts as significantly better across all Torrance Test creativity dimensions: fluency, flexibility, originality, and elaboration. Stories are significantly longer with richer settings and more dialogue. Writing expertise emerged as a moderator: novices benefited more from structured scaffolding. This demonstrates the value of theory-informed co-creative systems and the importance of adapting them to varying user expertise.
May 28, 2026

Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores a novel ludic co-creation scenario involving children and Large Language Models (LLMs) interacting through a physical board game to create written stories. Our goal is to develop a multi-agent framework capable of producing high-quality narratives suitable for young players. At the core of our approach is an iterative Writer-Editor process in which one LLM generates stories while another evaluates them and provides feedback for refinement. Through a simulation study involving multiple LLMs, we show that this iterative interaction consistently improves the perceived quality of generated stories across successive loops. The results indicate that a small number of refinement steps may be sufficient to achieve high-quality outputs in interactive storytelling systems.